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Question: I have no idea what to import next...
Marcus Fenix - 2 (2.5%)
Jak - 11 (13.6%)
Reptile - 5 (6.2%)
Spyro - 16 (19.8%)
Delta - 2 (2.5%)
Seargent Johnson - 5 (6.2%)
Genesis - 7 (8.6%)
Desmond Miles - 4 (4.9%)
Haytham Kenway - 7 (8.6%)
Filler: i don't know any of those characters   - 22 (27.2%)
Total Voters: 81

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Author Topic: ShadowSnake's Imports: back with 3 previews of WIPs  (Read 299245 times)
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nanobuds
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    « Reply #225 on: January 26, 2012, 07:39:32 PM »


    good luck!
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    ShadowSnake
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    « Reply #226 on: January 26, 2012, 08:05:01 PM »


    didnt work... i tried c18 texture type and now it looks like hes covered in chainmail, idk why.

    If anyone wants to try and fix it i will send the files and collab you.
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    GBC
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    animations and stuffffff

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    « Reply #227 on: January 26, 2012, 08:06:11 PM »


    didnt work... i tried c18 texture type and now it looks like hes covered in chainmail, idk why.

    If anyone wants to try and fix it i will send the files and collab you.

    hmmmmm.....when you are importing the .dae..do you have remap materials checked??? if so...uncheck that
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    nanobuds
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    « Reply #228 on: January 26, 2012, 08:07:04 PM »


    didnt work... i tried c18 texture type and now it looks like hes covered in chainmail, idk why.

    If anyone wants to try and fix it i will send the files and collab you.
    Try RGBA8. thats what fixed Petey for me.
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    Tawa Hoda
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    « Reply #229 on: January 26, 2012, 08:19:51 PM »


    @ mariodk and southcraft

    it didnt work.... damn it. Piccolo's textures are still screwed up in-game and idk how to fix it, i better fix this [censored] i worked to damn hard on it to throw it out.


    <a href="http://www.youtube.com/watch?v=WWaLxFIVX1s" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=WWaLxFIVX1s</a>


    Im srs here
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    ShadowSnake
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    « Reply #230 on: January 26, 2012, 08:29:40 PM »


    hmmmmm.....when you are importing the .dae..do you have remap materials checked??? if so...uncheck that


    it didnt work Oh shi~

    Try RGBA8. thats what fixed Petey for me.


    It froze the game for some reason, idk what the hell is wrong.



    quoted for truth.
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    nanobuds
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    « Reply #231 on: January 26, 2012, 09:11:26 PM »


    meh. RGBA8s really rack up filesize.

    Try importing it with the old Brawl Box that you used for Lloyd and your other imports

    if that doesnt work, send me the .max file and the .pcs file and ill look at it
    « Last Edit: January 26, 2012, 09:13:20 PM by Nanobuds » Logged

    ShadowSnake
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    « Reply #232 on: January 26, 2012, 09:28:33 PM »


    meh. RGBA8s really rack up filesize.

    Try importing it with the old Brawl Box that you used for Lloyd and your other imports

    if that doesnt work, send me the .max file and the .pcs file and ill look at it

    thank you for your help, i will try brawlbox 65a then. if it doesnt work count on a pm tomorrow morning.
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    ShadowSnake
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    « Reply #233 on: February 02, 2012, 11:16:21 PM »


    Piccolo's texture glitch is fixed, i can finally move on and start making more imports. He will be released right after Stallion makes the texture.

    Secret project will be unvailed soonish, rig is 95% done on it.
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    Royal_Blade
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    « Reply #234 on: February 02, 2012, 11:21:44 PM »


    Since you don't really have a to-do list up...

    I'm gonna guess that it's either Sephiroth, Vergil, or Altair. Since Secret projects are usually related to people personally.

    Edit:
    I can't believe I forgot to say this...

    Congratz on fixing the texture glitch!!
    « Last Edit: February 02, 2012, 11:23:06 PM by Royal_Blade » Logged

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    ShadowSnake
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    « Reply #235 on: February 04, 2012, 09:53:12 AM »


    Since you don't really have a to-do list up...

    I'm gonna guess that it's either Sephiroth, Vergil, or Altair. Since Secret projects are usually related to people personally.

    Edit:
    I can't believe I forgot to say this...

    Congratz on fixing the texture glitch!!


    Thanks.

    And nope they are not the secret project, but i feel like postponing all my projects soon and importing Altair. But nah, i should finish Lloyd and Piccolo first.

    @ DBZ fanboys

    Gogeta SSJ4 is RELEASED. suprise?  Roll Eyes



    Download:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24992

    I originally made him because i was going to try to importing someone else to see if i could fix Piccolo's texture and he had the same texture glitch, but someone told me how to fix it and now they both look and work greatly.

    Enjoy. Piccolo and Lloyd next.  Im srs here
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    Segtendo
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    « Reply #236 on: February 04, 2012, 09:59:27 AM »


    inb4mariodkorotherdbzfans
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    ShadowSnake
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    « Reply #237 on: February 04, 2012, 10:11:52 AM »


    inb4mariodkorotherdbzfans

    i somehow knew you would do that. Roll Eyes

    for the record im sick of dbz models, after Piccolo and possibly 18 as well, i will be making non dbz characters for awhile. Im srs here
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    DoctorFlux(Mariodk)
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    « Reply #238 on: February 04, 2012, 10:11:52 AM »


    inb4mariodkorotherdbzfans
    damn

    anyway porting gogeta over goku over pit soon Cheesy if its ok with you shadowsnake?
    also any chance for SSJ4 goku?  or Vegito v2?(not porting vegito until fingers is rigged)
    i can maybe make tail bones for SSJ4 gogeta/goku Cheesy if we get SSJ4 goku too but you needing then to send me the .max file
    « Last Edit: February 04, 2012, 10:18:52 AM by Mariodk » Logged

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    Segtendo
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    « Reply #239 on: February 04, 2012, 10:15:40 AM »


    Aww shucks. You guys know me too well lol Tongue

    Anyways, can't wait for your other stuff
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