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Replacing Masterpieces?
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Topic: Replacing Masterpieces? (Read 3856 times)
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Tyeforce
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Replacing Masterpieces?
«
on:
July 30, 2009, 05:25:06 AM »
We all know that with the File Replacement code, we can replace textures, music, and other files in the game. So...what if we could replace Masterpiece games?! I don't know if it's possible or not, but I haven't seen anyone talk about it yet... Has anyone else thought of this yet?
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Last Edit: July 30, 2009, 05:29:32 AM by Tyeforce
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VILE
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Re: Replacing Masterpieces?
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Reply #1 on:
July 30, 2009, 05:36:42 AM »
I don't think the sd loader loads anything outside the 2nd partition. Plus i don't think the masterpieces are straight up WAD files. You may have to inject them.
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Tyeforce
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Re: Replacing Masterpieces?
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Reply #2 on:
July 30, 2009, 06:18:36 AM »
Quote from: VILE on July 30, 2009, 05:36:42 AM
I don't think the sd loader loads anything outside the 2nd partition. Plus i don't think the masterpieces are straight up WAD files. You may have to inject them.
Oh, I thought they were in the 2nd partition. =P Well, never mind then. XD
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ピカノ
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Re: Replacing Masterpieces?
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Reply #3 on:
July 30, 2009, 09:47:55 AM »
That and emulators are better for anything pre-n64. Controller configuration, multiple save states, cheat codes... everything ninty should have done with VC.
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Segab
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Re: Replacing Masterpieces?
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Reply #4 on:
July 30, 2009, 03:00:44 PM »
cheat and save states? nintendo wouldn't do that..
but controller configuration, what were they thinking, some games are unplayable with a Gamecube controller.
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ピカノ
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Re: Replacing Masterpieces?
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Reply #5 on:
July 30, 2009, 03:04:35 PM »
Well... technically save states are exactly what VC does right now when you exit games via the home button. The only issue is that they don't let you use multiple ones.
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Segab
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Re: Replacing Masterpieces?
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Reply #6 on:
July 30, 2009, 03:12:12 PM »
That's more like Pause and Quit, then resume the game...
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