|
|
« Reply #1065 on: January 10, 2013, 08:28:24 PM » |
|
Yo, why did you cancel your flandre?
I dunno, Flandre had entirely custom bones at the time so I figured it'd be a lot of work (this was way back when importing first started) and I added a [censored] ton of other things to do too so she sorta fell behind on my priorities. ...I have been thinking about rigging a new Flandre model to Pit though.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1066 on: January 10, 2013, 08:33:27 PM » |
|
I dunno, Flandre had entirely custom bones at the time so I figured it'd be a lot of work (this was way back when importing first started) and I added a [censored] ton of other things to do too so she sorta fell behind on my priorities.
...I have been thinking about rigging a new Flandre model to Pit though.
me too, i got the new MMD flandre model too o3o
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1067 on: January 10, 2013, 08:34:30 PM » |
|
me too, i got the new MMD flandre model too o3o
:O oh nice. Did you want to rig it? Otherwise I probably will lol
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1068 on: January 10, 2013, 08:36:21 PM » |
|
:O oh nice. Did you want to rig it? Otherwise I probably will lol
I'll remake all the EoSD cast with new models once when I get the new computer I'll maybe get next month (the comp I have atm can't run 3ds max, so you see why I have been so inactive).
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1069 on: January 10, 2013, 08:37:56 PM » |
|
I'll remake all the EoSD cast with new models once when I get the new computer I'll maybe get next month (the comp I have atm can't run 3ds max, so you see why I have been so inactive).
Oh mmmk.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1070 on: January 10, 2013, 08:40:25 PM » |
|
Oh mmmk.
Dao will also quit from PSAs, so I'll take the whole touhou thing as my homework, maybe.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1071 on: January 10, 2013, 08:52:31 PM » |
|
That's too bad he quit, I liked his work Ikarus should be able to help you out making movesets once the first version is released. Pit will most likely be one of the first characters supported. And is this the model you have?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1072 on: January 10, 2013, 09:00:28 PM » |
|
That's too bad he quit, I liked his work Ikarus should be able to help you out making movesets once the first version is released. Pit will most likely be one of the first characters supported. And is this the model you have? thank you; Ill make a moveset for flandre over MK since everyone has goku or sora or wa over pit and nobody would download it over normal pit hah; and yes, if its originally a .pmx, it is, even though I got it converted into pmd
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1073 on: January 12, 2013, 10:59:04 PM » |
|
You're right, no one wants it in where there are several good characters, it would be best to put it into one where there are no "big" PSAs (I mean the big projects like Goku or Sora), although I recommend first import to Pit (for his bones) and then do the project in other character (for example Zelda or ZSS, because they doesn't have "big" projects) (as BlackJax96 would do with Ikaros in ZSS and then the project in Pit). I can't rig her (the model having the same way Kyuma (converting the pmx file with the pmd editor and draw in here her facial expressions) for the number of vertices (Honestly I don't know How is that Jack imported his other projects with this great problem)
|
|
« Last Edit: January 12, 2013, 11:07:01 PM by AkaDarkZeroRmx »
|
Logged
|
|
|
|
|
|
|
« Reply #1074 on: January 12, 2013, 11:23:52 PM » |
|
You're right, no one wants it in where there are several good characters, it would be best to put it into one where there are no "big" PSAs (I mean the big projects like Goku or Sora), although I recommend first import to Pit (for his bones) and then do the project in other character (for example Zelda or ZSS, because they doesn't have "big" projects) (as BlackJax96 would do with Ikaros in ZSS and then the project in Pit). I can't rig her (the model having the same way Kyuma (converting the pmx file with the pmd editor and draw in here her facial expressions) for the number of vertices (Honestly I don't know How is that Jack imported his other projects with this great problem)
Flandre can't be rigged over someone else haha; plus I chose over metaknight since the only interesting PSAs over MK are that yoda and grayfox.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1075 on: January 12, 2013, 11:36:31 PM » |
|
So on who manipulate you? If not Pit for his wings then I have no idea what you're planning.
|
|
« Last Edit: January 14, 2013, 10:47:13 PM by AkaDarkZeroRmx »
|
Logged
|
|
|
|
|
|
|
« Reply #1076 on: February 02, 2013, 09:52:29 PM » |
|
herpin' mah derp Rig seems to be pretty much perfect first time into BB. Just need to make the faces, fs eyes, moving eyes, metal and whateverdasheetelse
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1077 on: February 02, 2013, 09:53:05 PM » |
|
Gimme.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1078 on: February 02, 2013, 10:03:05 PM » |
|
Rigged boobs?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #1079 on: February 02, 2013, 10:05:22 PM » |
|
Rigged boobs? Who do you think I am, Pervy? I ain't gon' animate tits for 300+ animations unless it's for an Ikaros PSA.
|
|
|
Logged
|
|
|
|
|
|