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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 348709 times)
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Wiisam
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« Reply #525 on: April 16, 2012, 04:41:17 PM »


Does anyone know if how to port ike over kirby??? I was planning to use naruto psa orginally over ike and I used generic.rel and I edit it using hex editor to change the module id and character id for the character that I want to replace. but when I went to css and select kirby it froze. before i port over kirby it worked when the character orignially over kirby. how does ike port works? i also add ic constant code soo yeah !
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SonicBrawler
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    « Reply #526 on: April 16, 2012, 04:43:28 PM »


    either u failed at chanign the .rel, or you cant port over kirby. im pretty sure its the second one, but i have not tried it so idk
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    Wiisam
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    « Reply #527 on: April 16, 2012, 05:03:49 PM »


    Would u do my favor and try if naruto psa  would actually work over kirby bcause I had no idea what I did wrong.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16397

    if it can't port kirby than what other character it can port??
    « Last Edit: April 16, 2012, 05:07:45 PM by Wiisam » Logged

    Wiisam
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    « Reply #528 on: April 16, 2012, 06:15:40 PM »


    It said to not request rel files. Im only asking if it works cause i had no idea if i did it wrong or what did is right. Or if u want i can show  u my stuff what i have done so far?
    « Last Edit: April 16, 2012, 06:16:47 PM by Wiisam » Logged

    Ultraxwing
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    « Reply #529 on: April 19, 2012, 02:03:05 PM »


    how do i get ike over the ice climbers? i can't seem to get it to work =/
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    « Reply #530 on: April 19, 2012, 02:28:53 PM »


    you need the ice climber replaced with popo code.
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    « Reply #531 on: April 19, 2012, 02:33:06 PM »


    my i haz this code please?
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    « Reply #532 on: April 19, 2012, 02:43:45 PM »


    I should probably make a Clone Engine/Porting folder on my computer so i dont lose these things >.>

    here you go:

    Character Replacement (Ice Climbers - Popo) [spunit262]
    80000000 90180B48
    80000001 90180BF8
    60000003 00000000
    4A001000 00000000
    38000002 00FF1000
    4A001001 00000000
    10000000 00000011
    E0000000 80008000
    86000000 00000004
    86000001 0000005C
    62000000 00000000
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    « Reply #533 on: April 19, 2012, 03:04:42 PM »


    [w=pink] Thanks Dante finally works
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    « Reply #534 on: April 19, 2012, 03:05:02 PM »


    no prob Cheesy
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    « Reply #535 on: April 19, 2012, 03:29:42 PM »


    I don't get it!! How do u port ike over kirby??!?!

    Post Merge: April 20, 2012, 06:20:43 PM
    What  characters can Ike port over ?

    I am not sure if im doing right but first u need a generic ike.rels and open hex editor to change module and character id to replace the one  u want.  After that U rename to ft_character.rel.

    Then u have to rename from fitike.pac to fitcharacter.pac.  

    This is the idea I have so far, if anything Im doing wrong or missing, I need to know.
    « Last Edit: April 20, 2012, 06:21:22 PM by Wiisam » Logged

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    « Reply #536 on: April 20, 2012, 09:41:50 PM »


    You cannot port any character over Kirby, you are doomed to have kirby on your list forever. just get the fighter kirby PSA it's epic as sin =3
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    « Reply #537 on: April 21, 2012, 07:39:46 AM »


    Then who can Ike can port over to?
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    « Reply #538 on: April 22, 2012, 04:33:56 PM »


    Is there a guide to doing this that isn't quite so vague? I don't mean to be rude, Eternal Yoshi, but I don't quite understand it.
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    « Reply #539 on: April 22, 2012, 04:59:46 PM »


    i jsu tmade a video. shoudl be up in a few mins.
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    Some people are barely scraping by in the economy.
    Modding has made you guys so spoiled.

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