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« Reply #1 on: September 08, 2010, 07:09:40 AM » |
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It depends entirely what you're trying to do and where the piece of the model is. For example with Cal's Sword Ganon, he moved the arm guards, which follow his ArmJ bones to his hands, and renamed the HandN bones so his hands didn't use a different animation. This kept his hands moving with him arms so that the swords stayed in place.
Black Boo's Imp Midna has A LOT of renamed bones to move the shield or sheathe onto her head and keep her head and neck from moving to keep it there.
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« Reply #3 on: September 08, 2010, 09:45:56 AM » |
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That's attached to her hip, so unfortunately that wouldn't work. >.>
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« Reply #5 on: September 08, 2010, 10:18:11 AM » |
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If you rename her SwordN bone to BustN, it'll follow the same animation as her BustN bone so it would always be on her back, you'd only have to vertex it to be higher and against her back.
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