|
|
« on: May 18, 2015, 12:45:38 PM » |
|
A lot of Die hard Smash Bros fans hate seeing Anime/Manga content in Smash, but Anime fans wanna see a Crossover Anime Fighting game like Smash. So, I've decided to start a project that replaces everything(Events, SSE, ect..) with Anime/Manga content. All new Items, Music, Stages, Characters, Events, Modes, Intro, everything. Every character will have original PSA's based off there appearance in there respective Anime/Manga. Its a lot that needs to be done, but its almost summer and now's the best time to start a big project. CHARACTER CONCEPTSRyota Sakamoto(Btooom!) Ryota is equipped with multiple items found in the Btooom! Anime/Manga. Ryota has all 8 BIMs at his disposal aswell as a Field Knife and Himiko's taser. Like in Btooom! the player only has 6 of each BIM, but killing an opponent will increase your BIM stock by 1 for each BIM. In Btooom! Ryota like to hide and use his stealth abilities to study the opponent and wait for his next move, so as homage to this Ryota will be able to switch his BIMs by Crouching and Dodge Rolling, aswell as his Neutral Taunt. When using the taser, the taser will also loose power turning it into one of your most useful moves to being a completely useless move. There's also the Sonar/Ping, after killing an opponent the Sonars range will increase. All of these added effects will reset once you die though.
Basic Combo Two slashes with his Knife
Side Smash Lounges forward and Tases the opponent.
Down Smash Works like Snakes Dspec.
Up Smash Throws a Burning Gas BIM in the air, causing smoke to engulf the area. The Smoke works the same way the flames on his Dspec do(without the explosion).
Side Tilt Stabs forward with his knife.
Down Tilt Uses his taser downward.
Up Tilt Slashes upward with his Knife.
Neutral Special Uses his sonar/ping to stun nearby opponents.
Side Special-
Cracker BIMs A BIM similar to Snakes Grenades, but explodes on contact. The BIM can be held while performing other attacks, but if hit while the BIM is still active you will explode.
Timer BIMs A BIM with a 10sec timer before it explodes. This BIM can also be held while using other attacks. The BIM will not explode until the designated time has passed.
Homing BIMs Homing BIMs will follow the opponent until it gets close enough, and then it explodes. The blast range is smalland does little damage and knockback. No KO potential but is good for edge guarding.
Down Special-
Flaming Cross BIMs Throws a Flamming Cross BIM to the ground setting a portion of the stage on fire. When first exploding the attack does medium-high damage and low knockback. The fire that burns the stage has no stun or knockback, but deals damage to anyone who steps in the fire.
Implosion BIMs Slides the BIM across the stage. When the BIM activates it acts like a vacuum and sucks opponents in dealing very weak multi-hit damage, the last hit does medium-high knockback and damage.
Barrier BIM A BIM that protects Ryota from any damage, it also reflects projectiles.
Up Special Opens a parachute that blows Ryota Diagonally backwards. Ryota can unhook imself from the parachute by using his Upspec again.
Neutral Air Slashes forward with his Knife
Forward Air Kicks forward
Down Air Stabs downward
Back Air Spins and slashes backwards
Up Air Tases the opponent above him.
Grab/Pummel Grabs the opponent and begins to punch them.
Forward Throw Tosses the opponent forward
Down Throw knocks the opponent onto the floor and tases them
Back Throw Throws the opponent behind him.
Up Throw Tases the opponent and then flips them.
Taunt 1 Switches to the next set of BIMs
Taunt 2 About to throw your last Cracker/Timer BIM but your opponent SD's off the stage? No problem, just use this taunt to disable your currently active BIM.
Taunt 3 Every time this taunt is used the amount of time that passes before a timer BIM explodes is decresed, Briareos Hecatonchires(Appleseed) Kimba the White Lion Monkey D. Luffy(One Piece) Due to Luffys stretching abilities, some attacks have a "Sweetspots". This works similar to the tip of Marth's sword. Hits with the knuckles, palm or foot(heel, bottom, and toes for "speer") cause increase damage and knockback, and in some cases meteor smashes.
Basic Combo -Jab Range- low Damage- 3% Knockback- none Speed- Medium
-2nd Jab Range- low Damage- 3% Knockback- none Speed- medium
-Gum Gum Gatling Range- medium Damage- 5% per hit Sweetspot- 7% Knockback- medium Speed- medium
Side Smash -Gum Gum Pistol Range- medium to high Damage- 10%-17% Sweetspot- 14%-22% Knockback- medium to high Speed- medium Chargeable- Increasing range, damage, and Knockback Down Smash -Gum Gum Whip Range- low Damage- 5%-15% Sweetspot- 8%-18% Knockback- low Speed- medium Chargeable- Increasing damage and Knockback Note: Hitting in front and then behind, Direct Contact launches opponents in the direction hit in with higher knockback
Up Smash -Gum Gum Volcano Range- medium Damage- 11% Sweetspot- 15% Knockback- medium Speed- low Note: has slight end lag
Up Tilt -Gum Gum Bell Range- Low Damage- 1st-8% 2nd-10% Sweetspot- 1st-10% 2nd 12% Knockback- medium Speed- high Note:Hitting above and behind then swinging back to hit above and forward. Hitting Sweetspot on the back of Luffy's head has low knockback, Sweetspot on Luffy's forehead(during the second hit) hooks the opponent(s) throwing them forward Side Tilt -Gum Gum Shotgun Range- Medium Damage- 6% per hit Sweetspot- 8% per hit Knockback- medium Speed- low-medium
Down Tilt -Gum Gum Stamp Range- low Damage- 6% Sweetspot- 10% Knockback- low Speed- medium Note: Buries opponents, meteor smashes opponents in air
Dash Attack -Gum Gum Sickle Range- High Damage- 3% Sweetspot- 7% Knockback- low-medium Speed- low(start)-high(launch)
Neutral Special -2nd Gear Note: increases speed and all attacks do 5% more damage. has a limit similar to final forms Chargeable-10sec charge before being active, can tap directional buttons to roll out but cancels charge
Side Special -Gum Gum Bazooka Range- medium Damage- 14% Sweetspot- 18% Knockback- medium-high Speed- medium
Down Special -Gum Gum Balloon Note: Reflects projectiles and gives slight recoil damage for melee attacks(with the exception of slashing attacks), has a 3 second llimit, has some end lag
Up Special -Gum Gum Storm Range- high Damage- 10%-23% if all attacks hit Sweetspot- 15%-28% if all attacks hit Knockback- Medium Speed- medium (launch)-high(attack) Note: Luffy falls helplessly after attack.
Neutral Air -Gum Gum Fireworks Range- medium Damage- 8% per hit Sweetspot- 12% per hit Knockback- low Speed- medium Note: Luffy remains still while using this move, has slight end lag
Forward Air -Gum Gum Battle Axe Range- low-medium Damage- 8%-12% Sweetspot- 12%-16% Knockback- high Speed- medium Note: Meteor smashes if hit by the heel or bottom of Luffy's foot. Does 2% more damage if hits the stage
Back Air -Gum Gum Whip Range- medium Damage- 6% Sweetspot- 10% Knockback- low-medium Speed- high
Down Air -Gum Gum Spear Range- Medium Damage- 8% Sweetspot- 14% Knockback- medium Speed- low Note: meteor smashes if hit directly with Luffy's toes
Up Air -Gum Gum Rocket Range- medium-high Damage- 14% Direct Contact- 17% Knockback- medium Speed- low(charge up)-high(launch) Note: aimable, Direct Contact with Luffy's forehead causes higher knockback, Luffy grabs an opponent or the stage to shoot himself in the desired direction. If he fails to grab anything he falls helplessly, grabbing an opponent guarantees a "Direct Contact" hit, has end lag.
Captain Harlock(Space Pirate Captain Harlock) Kirito(Sword Art Online) Basic Combo A horizontal slash followed by a slant/forward and then vertical slash
Side Smash - Vorpal Strike Lunges forward and stabs opponents, has Armor on startup
Down Smash - Cyclone Holds his sword on his right side with both hands, then swings his sword forward while spinning his sword(similar to Nspec), Kirito will bring the sword around and end the attack with a slash. A multi hit attack that blows opponents back
Up Smash - Rage Spike Thrust his sword diagonally upwards
Side Tilt A forward slash
Down Tilt Swings his sword overhead, slamming it into the ground
Up Tilt Crouches and swings his sword diagonally upwards and over his head
Dash Attack - Horizontal Square Kirito dashes forwards(uncontrollable, part of the attack) then does four slashes. Can jump cancel and L-cancel out of dash, but the attack can't be canceled 1-A slash left to right, low dmg and kb 2-A slash from right to left, low dmg and kb 3-A upwards slash, low dmg and kb 4-Spins and does a downwards slash, does low dmg and basic kb 5-A fifth hit can be activated by holding the forward arrow and the standard Attack button. Kirito will shoulder tackle the opponent. Does basic dmg and medium knockback
Neutral Special - Embracer A strait punch with high dmg and medium kb and invincibility, has start up lag and a cooldown
Side Special - Stardust Stream Similar to Marth's Sspec and allows custom combos, but cancels if certain moves in the chain don't hit. The first Attack is a horizontal slash from the left with the right sword, the slash can chain into the following attacks(and other follow up attacks) by pressing the specified buttons:
After the first strike, pressing one of the directional buttons will initiate one of the following attacks, the attacks are used in the exact order as listed and can't use another move with the designated button until the previous one is used(e.g. if the "Up" arrow is pressed it will use the first move list below under "Up" and not the 2nd or 3rd, and will not use the 2nd or 3rd move until the first is used). Also pressing the Standard Attack or Special button will cancel the attack into a finisher attack. The chain will end with the first "X" slash if no additional buttons are pressed, also holding one of the directional buttons will auto chain into that buttons attacks
Note: It is possible to land all 22 hits together, but unless you know exactly what to press in the right order in the right amount of time its not very likely, the "finisher" attacks can also be chained together by using Storm Breaker and then using Vorpal Strike just before Kirirto hits the ground. All attacks do 1% dmg and "X" attacks do medium kb, making it so opponents will almost be guaranteed to get knocked out of the combo on the first "X"
"Side": 1. A horizontal left to right slash with both swords and a full circle spin 2. An downward "X" slash with both swords(attack cancels if this attack misses, skip to 3 if "Down" or "Up" 2 was used directly before attempting this attack) 3. Two opposite-directional diagonal slashes, left sword going down-left, right sword going up-right 4. Lifts his swords while turning away from the opponent, reverses grip of both swords(attack cancels if this attack misses, skip to 5 if "Down" or "Up" 4 was used directly before attempting this attack) 5. Reverse-grip downward "X" slash with both swords(attack cancels if this attack misses, skip to 6 if "Down" or "Up" 5 was used directly before attempting this attack) 6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Down" or "Up" 6 was used directly before attempting this attack) 7. A diagonal top-right to bottom-left slash with right sword with a full circle spin 8. Horizontal right to left slash with the left sword 9. Downward diagonal slash with left sword 10. A forward lunge with left sword
"Down": 1. A horizontal left to right slash 2. An downward "X" with both swords(attack cancels if this attack misses, skip to 3 if "Up" or "Side" 2 was used directly before attempting this attack) 3. Swings both swords downward 4. Lifts his swords while turning away from the opponent, reverses grip of both swords(skip to 5 if "Side" or "Up" 4 was used directly before attempting this attack) 5. Reverse-grip downward "X" with both swords(attack cancels if this attack misses, skip to 6 if "Side" or "Up" 5 was used directly before attempting this attack) 6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Side" or "Up" 6 was used directly before attempting this attack) 7. A downwards "X" slash with both swords(attack cancels if this attack misses) 8. Uppercut slash with the left sword 9. Downward vertical slash with right sword 10. A forward thrust with right sword(switch to "Side" 10 if "Up" 10 was used directly before attempting this attack)
"Up"(Default): 1. Uppercut slash with the left sword and a full circle spin(skip to 2 if "Down" or "Side" 1 was used directly before attempting this attack) 2. An downward "X" slash with both swords(attack cancels if this attack misses, skip to 3 if "Down" or "Side" 2 was used directly before attempting this attack) 3. An upwards "X" slash with both swords 4. Lifts his swords while turning away from the opponent, reverses grip of both swords(skip to 5 if "Down" or "Side" 4 was used directly before this attempting this attack) 5. Reverse-grip downward "X" with both swords(attack cancels if this attack misses, skip to 6 if "Down" or "Side" 5 was used directly before attempting this attack) 6. A corkscrew attack, and shifts swords into forward grip(attack cancels if this attack misses, skip to 7 if "Down" or "Side" 6 was used directly before attempting this attack) 7. Upwards "X" slash with both swords (attack cancels if this attack misses) 8. Uppercut slash with the right sword 9. Downward diagonal slash with left sword with full circle spin 10. A forward thrust with right sword(switch to "Side" 10 if "Down" 10 was used directly before attempting this attack)
"B": Storm Strike Pressing this button will automatically end the attack with a "finisher" attack 1. Goes up while spin slashing knocking the opponent upwards as well, then finishing with a helm breaker, medium knockback
"A": Vorpal Strike Pressing this button will automatically end the attack with a "finisher" attack 1. Vorpal Strike with mid charge knockback, but less range
Side Special(Air) - Vertical Square Dashes forward and strikes the opponent 4 times. The first strike is vertical slash followed by a left to right swing from below and then a vertical slash downwards. The attack ends with an overhead uppercut slash, knocking opponents into the air, has short range, but won't fall helpless if move hits
Down Special - Spinning Shield Spins his sword in front of him deflecting projectiles. Kirito will also block melee attacks, he'll only take half the intended damage and won't receive any hitstun or kb from the move blocked, also has a windbox that blows opponents back(no dmg). The shield itself traps and is a multi hit attack
Up Special - Sonic Leap Dashes upwards and does a vertical slash, meoter sweetspot
Neutral Air A horizontal sweeping slash
Forward Air Slanted downwards slash
Down Air Leans over and swings his sword downward, has a meteor hitbox
Back Air Slashes forward down to his back
Up Air Similar to his Usmash, stabs diagonally upwards
Grab/Pummel Grabs and knees opponents
Forward Throw Throws opponent forward
Down Throw Slashes the opponent upwards then jumps in the air and ends the attack with a helm breaker
Back Throw Tosses the opponent behind him then slashes them
Up Throw Tosses the opponent and follows with Rage Spike
Taunt 1 Straitens his cloak
Taunt 2 Eats one Asuna's sandwiches, restores 3% health. After 2 consecutive uses Kirito will only stare at the sandwich and place it in his inventory
Taunt 3 Shuffles through the command menu
Honoka Kosoka(Love Live) Basic Combo Swings her microphone forward
Side Smash Swings a guitar forward
Down Smash Spins and poses
Up Smash Swings her hand upward while singing into microphone, has a chance to find a note
Side Tilt Leans forward and blows a kiss with both hands
Down Tilt Leans over and swings her microphone forward towards her feet
Up Tilt Thrusts her arms upward then brings them down to her sides
Dash Attack Slides forward while strumming her guitar, has a chance to find a note
Neutral Special - Baby Maybe Koi no Button Plays her guitar, the strenght of the attack depends on the amount of notes Honoka has, can have an endless amount of notes, but will reset when KO'd
Side Special - Set the Stage Places a amplifier on the stage, can only have 5 amplifiers on the stage at a time. When using her Nspec while amps are on the stage, the amps will play the music
Down Special - Piano Slams a piano down and begins to play it, similar to Phoenix Wrights Dspec in Crusade. Has a chance find a note
Up Special - Grand Finale Sparks fly out on both sides, launches her in the air when used in the air
Neutral Air Spins in the air
Forward Air Swings her microphone forward
Down Air Swings her guitar downward, similar to Ike's Dair
Back Air Swings her hand back
Up Air Blows a kiss upward with both her hands
Grab/Pummel Grabs the opponent and begins to knee them
Forward Throw Hits the opponent with a guitar knocking them forward
Down Throw Drops an amp on the opponent
Back Throw Hits the opponent with her guitar knocking them backwards
Up Throw Slams her piano onto the opponent knocking the in the air
Taunt 1
Taunt 2
Taunt 3
STAGE CONCEPTSMoon Base(Aldnoah.Zero) Thousand Sunny(One Piece) The Battle of the North(Claymore) The Behemoth(Appleseed Alpha) SCREENSHOTSLOOKING FOR HELP If there are any questions please PM me or comment below. Concept Art and Icons Coming Soon
|