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Author Topic: Pit's SFX offsets and/or hex packet of his voice?  (Read 882 times)
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    « on: July 10, 2011, 03:27:26 PM »


    Somehow I screwed up Pit's sound effects when I was implementing other sounds, and I did it unknowingly. Does anyone know the offset where his voice starts AND ends? Or, if you're feeling generous, could you put Pit's sound in a hex packet and give it to me? It would really help.
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    TruePhilosopher
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    « Reply #1 on: July 10, 2011, 03:57:25 PM »


    Pit's data1 offset: 0455FA0
    Metaknight's data1 offset: 0528CE0
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    « Reply #2 on: July 12, 2011, 06:10:48 PM »


    Thanks man. I made a hex pack of Pit's voice and put it into my own .brsar, and he works fine now. Thanks for helping me with this, as well as the time before I knew what the problem was.
    Now then, onto Sora :3
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