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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL* on: October 11, 2015, 11:03:28 AM
Any chance you could release which version of Brawl EX you're using, the code list, and other such info? I'm attempting to fuse your pack with brawl -, and everything is going smoothly except for getting the two Ex characters from Brawl - over their counterparts in your pack (roy and pichu).

Edit: Scratch that, I got it to work by using your version of the ft_pichu and ft_roy modules (I edited the module id's and which FighterEx file they referenced in the Brawl- ones though, so they should've worked.)

Question for anyone in this topic that knows: where are the item files located? Brawl Minus has a couple custom items, like peach's turnips and dk's peanuts, that'd like to put into this pack, but idk which files contain them

Edit 2: By opening Common3.pac and replacing the nebulon pack itemcommonparam.pac and itemparam misc data with the equivalents from brawl-'s common3.pac, I was able to get the behaviour/paramaters of the items (such as damage and knockback) from brawl- to transfer. However, the custom textures (like red and pink peach turnips) from brawl- did not. I have no clue where those would be located.

Edit 3:


I have an idea for a same-slot character:

eldiran's wisp: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2303

This seems like a great combo character with jigglypuff, as wisp doesn't require any additional animations nor sound effects. The only edit would have to be so that the FitPurin.pac uses wisp's moves instead of jigglypuff's when the wisp skin (which is just a see-through puff, as far as I know) is used.
2  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 11, 2015, 07:31:46 AM
I'm having an issue with getting more than 50 characters to appear on the character select screen. I'm using the CSSRoster.dat, not the css code, so it should support more than 50 characters. However, even though the CSS roster is configured to have 53, only the first 50 show up.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Carchar Preview + Another Mewtwo Preview on: October 25, 2011, 03:50:55 PM
Um...just so you know, I had almost no involvement with the development of Goku

Sorry, I wasn't very clear Tongue I meant that I have a lot of KJP's PSAs, a lot of your PSAs, and mariodk's goku PSA in my brawl- roster.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED on: October 24, 2011, 05:53:29 PM
Kid Buu is extremely op on stamina mode Tongue. His combos get even better when the opponent doesn't fly very far!
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Carchar Preview + Another Mewtwo Preview on: October 24, 2011, 05:42:53 PM
I'd just like to say that, one of the things I love about your psa's (and sdoom's) is how fleshed out they feel. I used to just go around, getting whatever PSAs I could, I'd throw them into the game, and then I'd get bored of them and find more. I was more interested in the flashy effects than the way they played. But when I managed to get brawl- to work on my wii, I fell in love with it, and I've started playing brawl more competitively (especially as Jigglypuff <3). So now, I only use PSAs that are of a high quality, and really feel like a complete moveset with the ability to chain together attacks, react to things on the spot, etc. instead of just spamming one good move over and over. A lot of your movesets are in my roster, along with sdoom's and mariodk's goku.*cough* Yeah, I've just been lurking around for a while and thought I'd finally thank you for what you do. I sincerely hope you enjoy making characters, because I enjoy playing them!
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks Note: A New Angel Is Being Made! on: October 16, 2010, 07:25:12 AM
Pit's a girl?! Tongue
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: fixed file size UPDATE!! Knuckles the echidna WITH DL LINK on: October 10, 2010, 11:11:48 AM
HAHA! that picture is humorous! Do you have the textures on?
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks Note: A New Angel Is Being Made! on: October 10, 2010, 08:02:22 AM
For the texture, you could have of him be dark, and have of him be light, only, put the light half on the side with the dark wing, and the dark half on the side with the light wing. That way it shows how he's not limited in his use of both light and dark.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Offical God PSA collection and disscussion on: October 09, 2010, 07:34:58 PM
In school suspension?! *gasp* Tongue
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks on: October 09, 2010, 06:50:00 AM
That's what i mean, how did you make them mario's article? Because, if you can aedit articles, that would help with the move i PMed you about.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks on: October 08, 2010, 11:02:27 PM
That angel sonic was pretty awesome! And, why did you have to treat the wings as an artictle for mario, instead of an external graphic? Also, how did you get mario to use yoshi's article?
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks on: October 08, 2010, 09:39:05 PM
Nice job with the wings, booya! What made it so much harder to put wings on mario than on any of the other ones you've done?
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks on: October 08, 2010, 09:02:27 PM
*cough* respond to my PM! *cough*
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks on: October 08, 2010, 05:42:03 PM
SmashClash, if I recall correctly, I had a similar problem when i first used that code. Unfortunately, i forget how i fixed it >.<. Try time mode, with infinite time.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BigBadBooya's Previews hacks on: October 08, 2010, 05:05:48 PM
1 player matches [spunit262]
   0468D420 2C060001


1 team matches [spunit262]
   0468D534 38600000

The 1 player matches code is the one he used. And, yes, you can still play a normal brawl with these codes on. They just let you start with one player/team only, but you can have more.
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