I'll do it after the missles. I guess throw's are gonna wait.
Oh, speaking of which, SDoom said he'd help with programing the throws. Speaking of which, I gotta add some booster gfx on the forward dodge.
Anyways, the missle animations are gonna have to wait for tomorrow. I got to get some sleep.
You might still end up having to move the normal Jump booster gfx around to fit them these new Boosters. I tried not to move them around very much, but they might have gotten misaligned now.
@Gamma
It will be about an hour before I get them finished.
Neither Aether or I know how to do Special moves. We've both tried with the Ridley and Wario projects but can't learn the actions enough to get anything that actually works. Aether can do A moves in psa fine though.
Yeah I've got a model tucked away. Of course, I haven't played other M in some time, so I don't know how accurate it is anymore.
I think I'll leave this to you. If I see it as..."inadiquite," (highly doubtful) I'll pick mine up later.
The jetpack part on her back isn't going to be accurate at all. It's going to be more like the Zero Mission Power Suit's design. I can't move the thruster/jet things around too much without throwing off the jet gfx from her jumps (this is being made to accompany a psa, so anything that will hurt the psa work won't be done)
The rest of the model however should be basically perfect.
k so apparently I destroyed the back of her suit when I was doing the front of it.
I've had to patch it back together before I could even think about making the jet parts smaller. I had to get rid of some of the "gill" like parts on the top to make the structure of it. It looks kinda like it does in Zero Misson right now, in that it's smoother on the top with less details.
Gamma's side Shine sparks are already perfect as far as I'm concerned.
Does the upwards shinespark spin her in every game??
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I'm not going to be able to change the jetpack things on Samus's back as much as I wanted. I've thought about it and there is no way I could get them accurate.
On Other M, they are two small thin rocket things, while on Brawl's model they look like jet engines. They are also closer together in other M. They are not separate elements from the rest of her back, so I could either, select them with the square selector and ruin the front of her chest in the process. Forcing me to go back and redo her chest afterwards. Or move them one vertices at a time, taking several hours and I would still be unable to line them up.
It would also throw off the jet gfx present during her jumps, which would have to be realigned in psa, leading to an hour or two of trial and error until they line up.
I'm going to make them thinner and angle the top of her back down slightly. But that's as far as I can take them.
Should I scale up the ball mode model to the size it is supposed to be? In the games, Ball mode is around half of Samus's height, sometimes bigger still. However in Brawl it wouldn't even reach her knees if it were sitting on the ground beside her.