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« Reply #4185 on: March 16, 2014, 01:19:51 PM » |
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someone really needs to remove all mentions of the CSS code becuase ppll keep using the newest files with the css codes wich makes brawlex not work :S we need an admin to clear PW post and all references to the CSS codes
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« Reply #4186 on: March 16, 2014, 01:25:03 PM » |
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What would it mean if a clone loads but then freezes as soon as the announcer says go? Their costume and entry shows up perfectly.
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« Reply #4187 on: March 16, 2014, 01:36:59 PM » |
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What would it mean if a clone loads but then freezes as soon as the announcer says go? Their costume and entry shows up perfectly.
SD card is locked. :p
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« Reply #4188 on: March 16, 2014, 01:46:11 PM » |
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SD card is locked. :p
Haha I had to go and make sure that that wasn't the problem. It's not locked, it's all good.
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« Reply #4189 on: March 16, 2014, 01:54:43 PM » |
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Why is their random freezes in brawlex during matches?
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« Last Edit: March 16, 2014, 01:55:50 PM by KingImpris »
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« Reply #4190 on: March 16, 2014, 02:32:47 PM » |
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Why is their random freezes in brawlex during matches? I don't think Brawl Ex causes freezes. For instance, I played the game for 3 hours two days ago and five hours the preoius weekend with some buddies. Not one freeze. I also back out of the CSS after every match though to reset ef_files (even though all my gfx are fixed). Try adding this extra stepnafter every match. See how that works.
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« Reply #4191 on: March 16, 2014, 03:03:25 PM » |
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i think we need more .rel's for this... i can't find one for DK to put in sDo0m's shadowkong (which doesn't use a sonic module)
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I'M JUST A DOOD
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« Reply #4192 on: March 16, 2014, 03:07:15 PM » |
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i think we need more .rel's for this... i can't find one for DK to put in sDo0m's shadowkong (which doesn't use a sonic module)
why would you use shadowkong... you know shadow kong is simply sdoom shadow moveset ported to dk right? it even messes with sonic gfx and everything so there is 0 good things about using shadowkong, just use sdoom shadow moveset and a brawlex sonic rel thats all you need
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« Reply #4193 on: March 16, 2014, 03:18:00 PM » |
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Sammi, how do I change the icons' size and position in sc_selcharacter? I have not been able to ever since I installed the CSS expansion.
open the sc_selcharacter/miscdata[30]/3d models/ MenSelchr_pos_TopN and right click -> preview. on the right hand side, there will be animations. look for MenSelchr_pos_TopN_0. change the current frame how many characters you have in the game + 1. just drag the bones around now. that is a MASSIVE pain in the ass since it doesn't show the icons, but you sure can move em that way. (protip: press t on the keyboard to switch to translation tool) or you can re-organize them by coordinates of course
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« Reply #4194 on: March 16, 2014, 03:21:56 PM » |
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i thought the shadowkong one's down B was a counter and the sonic one wasn't ...if they're the same, i guess i could use it, but we are going to need more .rel's eventually anyway..
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« Reply #4195 on: March 16, 2014, 03:23:10 PM » |
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i thought the shadowkong one's down B was a counter and the sonic one wasn't ...if they're the same, i guess i could use it, but we are going to need more .rel's eventually anyway.. SDo0m's Shadow's Down+B IS a counter.
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« Reply #4196 on: March 16, 2014, 03:39:23 PM » |
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I'M JUST A DOOD
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« Reply #4198 on: March 16, 2014, 03:49:36 PM » |
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hi friends. i finally get works the exbrawl pack brawl melee masters moveset, but the gct that come with this havethe stage expansion but i cant remove it becouse all codes show me like one single "unknow code", so what is the minium codes to get it works? becouse i put my own gct and dont show me any character, and i want to create my own gct to ad the zero suit sams and sheik css, thannks all!
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« Reply #4199 on: March 16, 2014, 03:54:31 PM » |
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alright, i'll do that from now on, but point is, this hack doesn't look like the one i want xP !!
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« Last Edit: March 16, 2014, 03:57:04 PM by justadood »
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I'M JUST A DOOD
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