Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 4 [5] 6 7 8 ... 11
61  Help & Tutorials / Help / Re: PokeTrainer .REL on: August 23, 2011, 11:44:55 PM
Thanks, but then how can you have hacks on Zelda/Sheik?

In essence then, if it's shared, wouldn't it be possible to be able to modify that .REL file and manipulate it to make PT a tangible brawl character? Would that work?
62  Super Smash Bros. Brawl Hacking / Programming / Re: Brawl Revamped Version Character Lineup on: August 23, 2011, 12:49:53 AM
So I'm keeping the ice climbers as is. I'd kinda like to change them, but there's really nothing very unique to use for the project (hint, hint, for inspiring hackers).

Topic is finally changed, as I've been out looking for a job (I was studying by my wife was unlawfully terminated, so I have to get a job during her lawsuit, so I've had my hands full, obviously.

Anyhow, go read the first comment and vote again please! Your input is what determines the greatness of my project! Wink
63  Help & Tutorials / Help / PokeTrainer .REL on: August 19, 2011, 03:09:51 PM
I was wondering if it would be possible to put lets say Captain Falcon over Pokemon Trainer, without effecting the pokemon, and having the pokemon still run normal on an independent pokemon system?

Reason I ask is because I'm using hacks over each pokemon, and want them seperate, but am afraid to mess with the pokemon trainer, because I don't know if a .REL would change him to a battle character or not, much less if it would effect anything else.

Right now, I have him removed from the CSS, but I would like to put Goku over him, if it would work.
But I don't even know enough about .RELs yet to try >_<
64  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl ReVampled Preview Topic on: August 16, 2011, 08:40:36 PM
I'm not a personal fan of V.J. but I know alot of people are.

But there's still a limit to how many people I can please, you know?

The point of this collection is to have both: A variety of characters where everyone can find somebody they like, while still maintaining balance where all characters in the game are equally matched.

In other words, everybody knows that Master Chief could make pikachu eat his ass through his mouth (pardon the language), but point is to have it where a Goku fan could play against a Luigi fan on equal footing.


In other news, I have a some new videos up now, and am now uploading in higher quality, as I've gotten a working Video Capture card.

Sadly, my computer was being dumb in my last uploaded one against Pikachu, so my playing was kinda horrible, I couldn't see half the frames lol.
But since a player can be much better with Pikachu than a CPU (I know one person really good), it helps show balance anyhow.

65  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: August 12, 2011, 01:23:37 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16149

User has improper screenshots.
66  Super Smash Bros. Brawl Hacking / Programming / Re: Brawl Revamped Version Character Lineup on: August 10, 2011, 04:58:44 PM

that's exactly what I ment
same logic, different actions

and of course a logic edit to work with them

Ummm....?
67  Super Smash Bros. Brawl Hacking / Programming / Re: Brawl Revamped Version Character Lineup on: August 10, 2011, 03:54:51 PM
Actually I was thinking of keeping the PSAs for the Pikas, and just changing the animations between the 2 of them, of it's possible to have 2 different sets?

Reason I said about Light Pikachu having a sword and shield is because while the scythe is usually associates with death/darkness, the sword and shield is often associates with valor/light.

The concept would be to keep them the same, but their looks/animations different. Keeping the same hitboxes and logic edits, but them having different animations FOR those hits.

Example would be how Isaac over Pit has all the same moves, but while Pit spins his blade attacking rapidly, Isaac rapidly slashes.

Use a similar concept here, but for both of the 2 having different attack animations.
Dark lets say spins forward with his scythe, bashing with the bottom, slicing with the top.
Light would instead spin with his sword and shield, bashing and slicing.

Different animations, same hits.
68  Super Smash Bros. Brawl Hacking / Programming / Re: Brawl Revamped Version Character Lineup on: August 10, 2011, 02:25:08 PM
Dark Pika with a scythe, Light Pika with a sword and shield. Both have the same hitboxes and PSA. Why not try it? Tongue
69  Super Smash Bros. Brawl Hacking / Programming / Re: Brawl Revamped Version Character Lineup on: August 10, 2011, 01:39:34 PM
Only if you make a Ying and Yang for it. You want dark pikachu?
I want "Holy Pikachus, Batman!" Tongue

I want a YingYangChu over Iceclimbers! lol
70  Super Smash Bros. Brawl Hacking / Programming / Re: Brawl Revamped Version Character Lineup on: August 10, 2011, 12:25:50 PM
I got an idea... how about a pair of shelled plumbers?
To Italians koopa-shell bouncing all over the place.

It would make it good potential for overall performance, but hard to learn, similar to the Sonic hack I'm using.

BTW: Can someone please maybe help in my post in programming help? Thanks.
71  Super Smash Bros. Brawl Hacking / Programming / Re: Brawl Revamped Version Character Lineup on: August 10, 2011, 11:54:54 AM
Poll is updated. I'd say to keep Ice Climbers, but want to hear your guys' thoughts.
72  Help & Tutorials / Help / Re: Texture Hacking different sides on: August 08, 2011, 09:19:16 PM
Thanks for the epic link! Wink

Now once my head stops exploding trying to take this in, I'll try it out! lol.
73  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Announcer Call Index on: August 07, 2011, 05:42:24 PM
There is somewhere on the web I've seen once, just don't remember where...
74  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl ReVampled Preview Topic on: August 07, 2011, 11:17:06 AM
Yeah I really want to use a Goku, but I already have Master Cheif over CF, and can't figure out a good Master Chief or Goku over someone else... that actually works.
75  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl ReVampled Preview Topic on: August 07, 2011, 09:55:12 AM
Yes it is... a very good job on making 2 movesets equally balanced, similar yet different... Cheesy

I love you MarioDK... in a non-gay type of way (lol).
What do you know, it's a free crazy show.
That's a rhyme, so please give me a dime!
I'm a poet, didn't you know it? So now I gotta show it.
Pages:  1 2 3 4 [5] 6 7 8 ... 11