To assign SFXs to a cloned character you will have to first get whatever your new SFXs are and put them over something else in the game, like over the subspace bosses and then find the sounbanks id number in this case Galleoms which was used for mewtwo's is 13C and in the fighter config file that your using put that number in for the sound bank reference. Then in the fighter.pac file for your clone your going to have to assign for every move each individual SFX by their id number which can be found by opening a Smashbros_sound.brsar in brawlbox, then in the misc section there should be a part that says Misc sound list your going to need to change these as well in order to get sounds like when your clone is KO'd or in dizzy state to have their own SFX. It's definitely what took up a lot of the time i spent making both him and roy on top of fixing issues with both.
Thanks for that!
I noticed he t-poses on his jab also is possible to allow him to still move after his up-b?
Does anyone else get freezes on the the strap screen sometimes?It mostly freezes on the now loading screen.
Mewtwo t poses on jab because i'm assuming in your fighter config file you have it set to 3 jabs and has rapid jab which this mewtwo i made is designed to just have one jab and no rapid jab until i can get that to work without freezing. I probably should've linked my Fighter config file with this and i've tried to let him move after up-b but the problem is he can up-b again and after doing that it causes him to not be able to up-b until he gets hit. I tried working around that by plugging in a disallow air special command once up-b ends but it causes the game to freeze when going into a match. Hopefully i can figure out a work around that doesn't crash the game. Also hopefully the whole issue with clones and articles gets figured out soon as mewtwo's shadow ball is tied graphically to lucarios which causes them both if in the same match to look identical to whoevers .pac file was loaded first.