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76  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 27, 2014, 02:07:39 PM
There seems to be a bug with clones made from marth where if certain characters are walking or moving around on the ground while your using a grounded neutral b it causes him when you release it to slide forward, I tested this out with a normal marth clone and it still happens not sure if it has something to do with marth's EX.rel or the BX_fighter.rel
77  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 14, 2014, 03:15:38 PM
To assign SFXs to a cloned character you will have to first get whatever your new SFXs are and put them over something else in the game, like over the subspace bosses and then find the sounbanks id number in this case Galleoms which was used for mewtwo's is 13C and in the fighter config file that your using put that number in for the sound bank reference. Then in the fighter.pac file for your clone your going to have to assign for every move each individual SFX by their id number which can be found by opening a Smashbros_sound.brsar in brawlbox, then in the misc section there should be a part that says Misc sound list your going to need to change these as well in order to get sounds like when your clone is KO'd or in dizzy state to have their own SFX. It's definitely what took up a lot of the time  i spent making both him and roy on top of fixing issues with both.

Thanks for that!
I noticed he t-poses on his jab also is possible to allow him to still move after his up-b?

Does anyone else get freezes on the the strap screen sometimes?It mostly freezes on the now loading screen.

Mewtwo t poses on jab because i'm assuming in your fighter config file you have it set to 3 jabs and has rapid jab which this mewtwo i made is designed to just have one jab and no rapid jab until i can get that to work without freezing. I probably should've linked my Fighter config file with this and i've tried to let him move after up-b but the problem is he can up-b again and after doing that it causes him to not be able to up-b until he gets hit. I tried working around that by plugging in a disallow air special command once up-b ends but it causes the game to freeze when going into a match. Hopefully i can figure out a work around that doesn't crash the game. Also hopefully the whole issue with clones and articles gets figured out soon as mewtwo's shadow ball is tied graphically to lucarios which causes them both if in the same match to look identical to whoevers .pac file was loaded first.
78  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 14, 2014, 02:17:58 PM
VBrawl style Mewtwo
The Figther.Pac
https://www.mediafire.com/?wdd77au42758088
The MotionEtc file (not needed but recommended)
https://www.mediafire.com/?bll9n0513ayk2rv

Might upload it to the vault once i get a chance to iron out him some more
79  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 14, 2014, 07:22:41 AM
well i could have made him float but i didn't want him to float so i excluded reentering the code they had for it. Basically i used vbrawl lucario as a base and redid him using mewtwo's hitbox data SFX and GFX as well as hurtboxes. Took days to get right. Though if i were to add in that floating ability i would probably have to start from scratch to avoid messing up.
80  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 13, 2014, 09:33:21 PM
giving clones there own announcer calls is rather simple but tedious for me, especially because you have to replace another ingame sfx with the announcer call your adding though i personally just would replace the wifi spectator and coin blaster sfxs as no buddy really would care if those were altered though it is funny when going into those modes and everytime i shoot a coin it yells mewtwo :p

And luckily after nearly two weeks i managed to create a psuedo clone of Project M Mewtwo (without the floating ability) for vbrawl, though wish i could figure out how to fix the glitch that brawlbox does to lucario.pac files where if he jumps and does up b he can't do it again until he jumps but it's nothing extremely diffucult to play around with in an actual match. Now all i gotta do is get the stock icons working for roy and mewtwo  Awesome Face
81  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 09, 2014, 07:42:15 PM
is there a solution to fix the bug that causes lucario clones to not have access to aura spheres GFXs? I wanted to port mewtwo but ran into two issues.

1/ project M mewtwo's shadow ball GFX doesn't showup
2/ trying to modify mewtwo's.pac file in any way freezes the game probably because of file size limits im guessing.

Though i was able to modify pm roy's file but only slightly and ended up just recreating him using vbrawl marth's pac i tried doing that for mewtwo with lucario but no luck sadly. :[
82  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 02:07:50 PM
k thanks it works though if only i could figure out why the clones freeze on ps1 ps2 and lylat.
83  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 01:54:53 PM
theres already a brres file that has 110 at the end do i just save my new one as MenSelchrFaceB1101.brres
84  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 01:40:24 PM
for some reasons mine keeps freezing after the match ends. im thinking it has something to do with my sc_selcharacter file but not sure what.
85  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 06, 2014, 08:28:36 PM
i had went and created my own roy PSA based around PM roy because the original PM roy when i edited him for vbrawl he would freeze or his specials wouldn't work. Im thinking it could be an issue with the rel i have though i have everything made using the most recent files uploaded.
86  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 06, 2014, 08:15:28 PM
not sure if this is just a bug with my clone due to the PSA hack but my roy clone made from marth warps whenever i use his neutral B and marth is moving on the ground the distance he warps seems to be tied to marth's horizontal momentum as he warps farther and faster when marth rolls or runs. it's weird and not sure how to fix it.
87  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 06, 2014, 04:10:26 PM
anyone know how to fix the issue when cloning project M mewtwo that it causes him to not be able to use shadow ball? I've been trying for 2 days to figure it out with no luck.
88  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 06, 2014, 02:06:58 PM
i've been trying for alittle over 10 hours now to figure out why mewtwo's shadow ball article doesn't showup. I've tried switching CSS/and Slot configs with the other pokemon as well as rel files and fighter configs but still nothing. he just tries to charge the move and it cancels without any thing happening and the off chance that it fires an invisible ball ends up hitting the opponent. :2
89  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 02:29:44 PM
not sure if else has had this happen but some matches i play on battlefield start up without any music and when i go into the my music section and click on battlefield it freezes though this wasn't happening before i used any clones
90  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 10:06:37 AM
not sure if it's the way i setup my clone of marth but mine freezes at random times when i'm playing on stages like lylat cruise and pokemon stadium
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