I exported them all at the same time by exporting the TextureData[0] from the FitLuigi00.pac, then I imported the FitLuigi00.mdl0 into the Modeldata[2] from the STGFINAL.pac. Then, I deleted the texture that the platform uses (as the platform doesn't exist in the file anymore) and imported the FitLuigi00 textures one-by-one. They already were named like they are in the Luigi00.pac (ex. FitLuigiEyeLower or FitLuigi_salo).
You mean like FitLuigi_salo etc.? Because that's what they were already named... EDIT: I just noticed that if I open up the mdl0 file I tried to import via BrawlBox also doesn't have textures, is that the problem?
You mean PNG format? I jsut exported them from the FitLuigi.pac and imported them in the Final destination.pac in the same location as the regular FD textures were.
I tried importing the Luigi model from Brawl to change Final Destination into some kind of Luigi Destination. (Like this one:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4064&DiplayName=Nude Final Breastination but not naked and with Luigi). But for some reason I can't seem to get the textures of Luigi show up in the Model Preview and I can't seem to get it larger, help please?
Whenever I try to load GeckoOS (1.9 I believe) from my HBC it goes too a black screen and doesn't respond to anything... BTW I'm using a Pal Wii if that helps.. Anybody else had this problem and/ or know how to fix this?