|
|
« Reply #195 on: July 13, 2012, 11:26:08 AM » |
|
Lol it's okay, just pop the motion into the common.pac and it should work like a charm.
Alright, now I'm frustrating myself again. Where do I put the files exactly? I've tried replacing them in the Common[_en].pac only, putting them in their respective fighter folders only, and doing both at the same time, but it either results in the motion not functioning, or the game freezing at the CSS or when a stage is chosen. - Also, I've been screwing around with the .xml a bit, but its still not working. At all. Any ideas on that?
|
|
« Last Edit: July 13, 2012, 09:51:09 PM by Grand-Master Rufure »
|
Logged
|
|
|
|
|
|
|
« Reply #196 on: July 15, 2012, 08:57:02 AM » |
|
Alright, now I'm frustrating myself again.
Where do I put the files exactly?
I've tried replacing them in the Common[_en].pac only, putting them in their respective fighter folders only, and doing both at the same time, but it either results in the motion not functioning, or the game freezing at the CSS or when a stage is chosen.
- Also, I've been screwing around with the .xml a bit, but its still not working. At all. Any ideas on that?
I don't know how progect M or riivolution work. Sorry...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #197 on: July 15, 2012, 09:57:43 PM » |
|
Say Crony, would you ever consider making an OP version of this PSA? Like, you know, beef up the moves and knockback, speed up the character's movements, etc. My friends and I love destroying each other with super-powered characters, and what better than to use a super-powered Dark Samus?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #198 on: July 15, 2012, 11:22:40 PM » |
|
Say Crony, would you ever consider making an OP version of this PSA? Like, you know, beef up the moves and knockback, speed up the character's movements, etc. My friends and I love destroying each other with super-powered characters, and what better than to use a super-powered Dark Samus? Yeah, make an overpowered version alongside the standard, you could use 'Hypermode' in it's name or something.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #199 on: July 21, 2012, 02:42:38 PM » |
|
Hello ! First , good job for making this , i very like it ! But i have some bug : -For the cannon , when i charge it until the end , Dark Samus transform into a ball moving on a energy ball and he move very fast ! (and do a problem with the aesthetic..) -The rayon of the canonn when i shot in air are going through Samus. -The attack that require miss two time a shot bug completly , after that Samus is unmovable and do a form of edit , like a T ? And the rayon bug too. And many problem like this. I specify that I play in a PAL SSBB so..That's maybe the problem ? If you can fix that , this would be great (Sorry for my english , that's not my first language ^^)
|
|
« Last Edit: July 21, 2012, 02:43:36 PM by Araknir »
|
Logged
|
|
|
|
|
|
|
« Reply #200 on: July 21, 2012, 03:31:30 PM » |
|
From what I can understand, it seems like he's experiencing the same problems I have. So I'm going to guess that he's using Riivolution, and he's having problems with filesizes & placement.
Try using Gecko, make sure the files are in X:\private\wii\app\RSBE\pf\fighter\Samus, and it should work fine.
Sadly, I'm still unable to get the latest versions(even the 'Hold version') to work in Riivolution.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #201 on: July 22, 2012, 10:48:49 AM » |
|
I use Riivolution , that's right Gecko don't work with me , so..
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #202 on: July 23, 2012, 06:30:25 AM » |
|
But i have some bug : -For the cannon , when i charge it until the end , Dark Samus transform into a ball moving on a energy ball and he move very fast ! ehm... yea... it's her new move, the Dark Boost Ball (DBB), read the description on the first page of this post.
However, have you use the zerosuitsamus pac file too?
NB: I always play the PAL version because I have PAL SSBB (I'm Italian ), and I use the USB loader for launching the game and work well!
|
|
« Last Edit: July 23, 2012, 06:53:35 AM by Crony »
|
Logged
|
|
|
|
|
|
|
« Reply #203 on: July 23, 2012, 10:44:25 AM » |
|
Yeah I know , but the animations is buggy. Yep , I use both Samus and Zero Samus like said in the txt. Oh and I saw a cheat on a forum that allow Samus to don't transform after Final Smash , so if you don't change Zero Suit Samus , maybe this cheat is the solution to not replace Z.S. Samus ? Ok , I will try with Usb Loader :p
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #204 on: July 24, 2012, 05:54:24 AM » |
|
Oh and I saw a cheat on a forum that allow Samus to don't transform after Final Smash , so if you don't change Zero Suit Samus , maybe this cheat is the solution to not replace Z.S. Samus ?
But this Dark Samus PSA don't trasform after the Final Smash. Dont need another code. Have you try it?? And the Zerosuit file need for other reasons (the new GFX effects).Ok , I will try with Usb Loader :p
Ok, sure it will work!
|
|
« Last Edit: July 24, 2012, 06:11:04 AM by Crony »
|
Logged
|
|
|
|
|
|
|
« Reply #205 on: July 24, 2012, 07:53:57 AM » |
|
Yes , I tried it and all of his attack I always try before asking :p But my Wii don't load Usb Loader :/ So , I will wait 'till a working version for riivolution is released
|
|
« Last Edit: July 25, 2012, 10:34:26 AM by Araknir »
|
Logged
|
|
|
|
|
|
|
|
« Reply #207 on: July 28, 2012, 10:55:58 AM » |
|
Seems like it's only me and Araknir that are having problems so far. It's working fine for me in Gecko, but its really unstable in Riivolution still. Then again, thats how most Samus hacks are for Riivolution in general.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #208 on: July 28, 2012, 11:31:35 AM » |
|
Seems like it's only me and Araknir that are having problems so far. It's working fine for me in Gecko, but its really unstable in Riivolution still. Then again, thats how most Samus hacks are for Riivolution in general.
What is the problem of Riivolution sistem? If I know, maybe I can try to find a solution
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #209 on: July 28, 2012, 12:02:47 PM » |
|
Well, whenever I try running them through Riivo via common_en.pac, it either ends up crashing at the CSS, or when I load a stage. On the chance that it doesn't crash, it'll load the outfits(Samus00), and the movest(FitSamus), but not the motions(SamusEntry and FitSamusMotionEct).
Even when I try inserting them normally (not in the common_en.pac), it still doesn't work. And that makes me sad...
|
|
|
Logged
|
|
|
|
|
|