Cool, and for anyone that saw the title, I'd like help with textures for Black Star. I'll need recolors, and I want a costume for Enchanted Sword mode.
Possibly a texture for White Star after I edit the model.
Edit: I might not need Enchanted Sword. Just found out that there might already be a texture for it.
I might try helping out with some textures. . . maybe even trying "brawl-ify" some of the character's textures, stuff like that.
Black*Star definately on Pit. . . he just fits the most, with his annoying voice and everything. xD Though, why exactly is Maka on Ike? Not that I'm complaining, but isn't he too tall to fit her? Couldn't she also work on Ness or Lucas? o.o
Took the UV edits from the panda, as suggested by him. This will include four versions: Shades Shades + Nulled Normals No Shades No Shadoes + Nulled Normals.
Believe in the release that believes in itself and is tomorrow.
I think the FS eyes need to be a touch darker, they look a bit out of place in comparison with the rest of the textures as they are now. The hair is great, I know how much of a pain Ike's hair is to edit so I'm impressed, it's much better than Felix's hair was.
Might I also suggest hexing over UV's #10 and #14 from my Ragna hack... it should sort out the messy texture bit on his forehead
Mh. Wasn't exactly too sure about the Final Smash Eyes, but I guess it won't hurt too much if I made them still somewhat darker. Y'know, in the first version where I tried them out, you actually couldn't even see the spiral stuff due to how bright they got. . . And yeah. . . I think Ike isn't exactly the best character for having long hair. But still, considering the limitations, I think Felix' hair came out alright.
As for the UV stuff. . . I'd try that, but I've actually never done that sort of thing before o.o'
Ze previews continue! And I dare say that I think I'm actually getting the hair of a character right! Oh yeah, aside from that, you get to see his eyes without the shades for once, as well as the final smash "spiral eyes".
Really hoping to release this soon, but since I really want this to be as perfect as it is possible for me / want to at least reach the level of Aafyre's Zero/Lelouch, it might still take a while, since I'm really taking care of details this time
The feet bother me personally not so much for being honest. . . but I guess I can make an alternate version with nulled normals for those who prefer it that way. Even though I've never done that sort of thing before ._.
The texture's is kind of weird and the hair isn't spikey enough, but overall it looks good so far.
Not very helpful. How about you tell me what part of the texture exactly is weird? That'd help a bit more, y'know. As for the hair. . . Kamina's hair isn't exactly all that spiky, so I'm not really going to change much as far as that goes.
He has holes in his face/head, I guess that's probably because you used the bandanna for the glasses?
Yes, yes it is. And now I'm having some trouble closing the holes with his hair. . . but it'll work out somehow.
Anyway. . . I'm not exactly sure whether I'll be able to make his arms perfectly fit together model-wise, so that they don't look weird during animations, so that might become a flaw that'll still be in the released version. Oh, and the only alternate versions I'm gonna make will be shades, and shadesless. Just sayin'.
You call that feedback? That wasn't feedback. You were doing little more than just stating what it looks like. Honestly, you could've as well said "Dat kinda looks liek Kamina", and I'd know as much as I do right now. If you had specified what exactly is "blocky", be it torso, face, arms, legs, or whatever, that would've been feedback. But not what you said.
Yeah, the only thing I can see that could be improved besides the texture, is that the lower body should be less as wide as the upper body, so he can look like he doesn't have skin painted on a shirt...
Well, be glad that you said that now, because I haven't started exporting yet, so I can do something about this more easily. . .