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Author Topic: Can someone export these please?  (Read 3602 times)
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Dot
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    « on: September 16, 2011, 07:57:38 PM »


    title.

    for some reason its messed up when i do, but i think its because i has made lots of them and them my files get mixed up so


    here they are:

    http://www.mediafire.com/?fiq4n9ib0mi7hx3

    two vertexes (goku SSJ and SSJ2)
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    Dot
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    « Reply #1 on: September 17, 2011, 04:58:38 PM »


    please?
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    TokoyamiTheDark
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    « Reply #2 on: September 18, 2011, 07:56:56 AM »


    Export them as what kind of file?
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    Dot
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    « Reply #3 on: September 18, 2011, 08:06:34 AM »


    MDL0, whatever method you want, you can use mariokart64ds method if you want.......
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    « Reply #4 on: September 18, 2011, 02:45:20 PM »


    MDL0, whatever method you want, you can use mariokart64ds method if you want.......
    I don't know that method... The DAE to MDL0 is near completion, though, so maybe we'll have to wait.
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    « Reply #5 on: September 18, 2011, 03:16:23 PM »


    i can try to tomorrow, i'm spending the night at a friends or i'd do it now.
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    « Reply #6 on: September 18, 2011, 07:10:48 PM »


    I don't know that method... The DAE to MDL0 is near completion, though, so maybe we'll have to wait.

    its not a DAE file, its a 3DS MAX scene, do you know vertexing?

    i can try to tomorrow, i'm spending the night at a friends or i'd do it now.

    thanks, i will be inmensly grateful Awesome Face
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    « Reply #7 on: September 19, 2011, 12:27:34 PM »


    its not a DAE file, its a 3DS MAX scene, do you know vertexing? thanks, i will be inmensly grateful Awesome Face

    Yes, I can do it! But not in MDL0, though. It would be a DAE. I do know a few things about vertexing, and if your models has no bones, I could gladly create some, though I don't know how to rig them, so the DAE file will have both the model AND the bones (the bones would be inside the model when viewed with 3DS Max) Is it OK?
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    « Reply #8 on: September 19, 2011, 01:57:10 PM »


    the bones are already there
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    « Reply #9 on: September 19, 2011, 03:24:35 PM »


    srri you'll need to wait a bit longer rl things came up. maybe 2morrow i can get around to it. so what happens when you export it?
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    « Reply #10 on: September 19, 2011, 04:30:54 PM »


    What happens is that the textures are missing, so the models are entirely white. The reason is because 3DS Max tries scanning Dot's computer and folders to find the images that form the textures, but can't find them since I use a different PC. As a result, the models CAN be exported, but everything will be white.
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    « Reply #11 on: September 19, 2011, 05:22:56 PM »


    textures are not part of the model, there in a seperate brres. just export it as is and it should be fine you could also just replace finnished hack model *of the same character* and replace it's mdl0 file with your edited one. that way you can have a bit of an idea what things look like. but the white models are ok, just means the textures aren't in the same folder as your dae file.
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    « Reply #12 on: September 19, 2011, 06:32:34 PM »


    srri you'll need to wait a bit longer rl things came up. maybe 2morrow i can get around to it. so what happens when you export it?

    dont worry, take your time


    and, textures are different files, so dey shouldnt be a problem when exporting


    *goes to export to show u what happens*
    « Last Edit: September 19, 2011, 06:33:43 PM by Dot » Logged

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    « Reply #13 on: September 19, 2011, 06:48:52 PM »


    if you upload the scene for me i can look later, i just don't have my comp to use atm.
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    « Reply #14 on: September 19, 2011, 06:50:56 PM »


    the scene? you  mean the 3DS file? it on the OP
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