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« Reply #15 on: June 07, 2013, 04:27:48 PM » |
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this looks amazing xD i will try this out, guess i can keep the first rsbe with all the default brawl chars and the other 2 with hacks i want just have a doubt does the stage expansion ssbm/64 works with this method? since it uses 2 gcts one on the outside and one on the inside of the rsbes
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« Last Edit: June 07, 2013, 04:32:46 PM by Carnage »
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« Reply #16 on: June 07, 2013, 04:42:13 PM » |
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Mr. MW I have a small request, can you make this code to use two folders instead of three? For example (RSBE and RSB2 only),.. ?, thanks and sorry If this bothers you D:
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« Reply #17 on: June 07, 2013, 06:11:59 PM » |
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this looks amazing xD i will try this out, guess i can keep the first rsbe with all the default brawl chars and the other 2 with hacks i want just have a doubt does the stage expansion ssbm/64 works with this method? since it uses 2 gcts one on the outside and one on the inside of the rsbes i know it works with the stage expansion code but idk about the ssbm/64 thingy but your pal arent u? this code has been tested only on ntscu atm :/ Mr. MW I have a small request, can you make this code to use two folders instead of three? For example (RSBE and RSB2 only),.. ?, thanks and sorry If this bothers you D:
yes. ill be making two codes as an update to filepatch 3.5.3 this weekend one with icon activator one with button activator
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« Last Edit: June 07, 2013, 06:14:05 PM by Mr.MW »
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« Reply #18 on: June 07, 2013, 06:50:27 PM » |
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i have a pal disc but now i can run usb gx and i run an ntsc brawl iso xD i tested this and it works great xD and yeah the person that did the ssbm/ 64 expansion thing used a diferent method so i dont really know how to integrate it here, but his 2 gct methods could maybe be usefull to you since each rsbe would have its own codes this would be nice for sound hacks of rel ports and such so we dont repace the soundbank of all 3 rsbes
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« Reply #19 on: June 08, 2013, 01:16:52 AM » |
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i was looking at one of those packs but i couldnt find the seperate gcts and yea i would be interested in that stuff that way people can have seperate lay outs of css also
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« Reply #20 on: June 08, 2013, 01:43:23 AM » |
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i was looking at one of those packs but i couldnt find the seperate gcts and yea i would be interested in that stuff that way people can have seperate lay outs of css also
just download this one it has a gct on the codes and one inside besides the folders like fighters menu and such http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747
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« Last Edit: June 08, 2013, 06:47:03 AM by Carnage »
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« Reply #21 on: June 08, 2013, 04:17:46 AM » |
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It's an image of Link...
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #22 on: June 08, 2013, 06:47:39 AM » |
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It's an image of Link...
fixed lol i was distracted when doing that xD
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« Reply #23 on: June 08, 2013, 08:28:34 AM » |
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Thanks! I might download use it when I'll buy NTSC disk or when I'll use Dolphin...
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #24 on: June 08, 2013, 02:47:47 PM » |
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hmm dats odd on the description it says it doesnt work with character expansion system which we need to get an extra kirby unless you want to give up full control of a character from the normal roster and use that as the icon activator or you could go back to using button activators to get this to work... ill definetly get into it though its interesting...
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« Reply #25 on: June 08, 2013, 03:02:26 PM » |
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hmm dats odd on the description it says it doesnt work with character expansion system which we need to get an extra kirby unless you want to give up full control of a character from the normal roster and use that as the icon activator or you could go back to using button activators to get this to work... ill definetly get into it though its interesting...
yeah its old but having diferent codes for each rsbe sure would be usefull i guess but you wouldnt be able to fight with chars beween then i guess
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« Reply #26 on: June 08, 2013, 03:10:49 PM » |
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hmm dats odd on the description it says it doesnt work with character expansion system which we need to get an extra kirby unless you want to give up full control of a character from the normal roster and use that as the icon activator or you could go back to using button activators to get this to work... ill definetly get into it though its interesting...
MrUnusual has been able to get the character expansion system(with alloys) to work with the N64/Melee expansion, so maybe there would be a way to get the multiple GCT's to work with those as well. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32412
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« Last Edit: June 08, 2013, 03:11:52 PM by ToadKart »
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« Reply #27 on: June 13, 2013, 01:03:46 AM » |
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can we get it to work on riivolution? without using the file patch code? i want to use this to get 3 times the stages.
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http://www.youtube.com/user/ssbenepisodes of web series superben: 12 superben shorts: 6 micro superben: 4 2 stupid power rangers: 1 Ben's answering machine: 2 ---------- photobucket name superben_2007
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« Reply #28 on: June 13, 2013, 08:43:38 PM » |
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Would this work with Riivolution?
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« Reply #29 on: June 14, 2013, 08:39:47 PM » |
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riivo would take a different approach i would have to look into how mr.bean got Mario Kart able to load 150 custom race tracks with riivo not saying that i will any time soon
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