1: open the fit robo00.pac in bj's new BB
2: open up the BRESS that robs mdl0 is in
3: right click the mdl0 file, NOT the bress...
4: Export the mdl0 file as a .DAE IT DOESNT MATTER THAT THE DAE IMPORTER IS FINISHED!
5: Import THAT dae into 3DS Max. You don't need MK's brawl script to import it. Though the bones of the character WILL be the same scale they would be if they were set up with a character imported to 3DS Max with Mariokart's method
doing things this way doesn't get you the polygons and such, but since you just want the bones, that works just fine. I plan on doing that with the CON3 characters I'm planning on importing :l