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Author Topic: Nanobud's Sanctuary: Little Mac Attacks  (Read 1233270 times)
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Zikkh
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ok ok

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    « Reply #225 on: November 22, 2011, 01:50:39 PM »


    Really ? okay :/
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    nanobuds
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    « Reply #226 on: November 23, 2011, 10:14:13 AM »


    wtf is vash the stampede?


    okay. secret project is done... gotta test in game. took about 30 min to make.

    anyways... since i gave up on ridley i need a new idea. first to post a SIMPLE request WITH a link to the model they want (it must have materials already applied to it) will get it done
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    Segtendo
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    « Reply #227 on: November 23, 2011, 10:21:08 AM »


    Furst lolz
    Lemme get somethin'.

    How does Simulator Sonic sound?

    You've done Silver and Shadow, so you'd be able to do a regular Sonic Tongue
    « Last Edit: November 23, 2011, 10:23:31 AM by Segtendo Wright » Logged

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    nanobuds
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    « Reply #228 on: November 23, 2011, 10:26:22 AM »


    alright, sounds easy enough. ill try to start (maybe finish) today
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    Kingskull95
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    « Reply #229 on: November 23, 2011, 12:05:00 PM »


    Srry but i have a list  AWESOME 2.0!

    ANGEAL
    http://www.models-resource.com/psx_ps2/crisiscore/sheet/147

    GENESIS
    http://www.models-resource.com/psx_ps2/crisiscore/sheet/1359

    ZACK
    http://www.models-resource.com/psx_ps2/crisiscore/sheet/1362

    AXEL
    http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/304

    CLOUD (I no theres all ready one but ive always wanted it with this clothes)
    http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/1466

    DONALD
    http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/1803

    GOOFY
    http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/292

    RIKU!!!!!!!!!!! AWESOME 2.0!
    http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/1287

    XEMNAS
    http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/1483

    SEPHIROTH KH2(same reason as Cloud
    http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/1309

    TERRA (HELMET LESS)
    http://www.models-resource.com/psx_ps2/khbirthbysleep/sheet/584
    REGULAR
    http://www.models-resource.com/psx_ps2/khbirthbysleep/sheet/657

    VENTUS (HELMET LESS)
    http://www.models-resource.com/psx_ps2/khbirthbysleep/sheet/586
    REGULAR
    http://www.models-resource.com/psx_ps2/khbirthbysleep/sheet/656

    AQUA (HELMET LESS)
    http://www.models-resource.com/psx_ps2/khbirthbysleep/sheet/582
    REGULAR
    http://www.models-resource.com/psx_ps2/khbirthbysleep/sheet/658

    And EZIO but couldnt find model  Sad

    Yeah most are KH  AWESOME 2.0!
    « Last Edit: November 23, 2011, 12:21:11 PM by kingskull95 » Logged


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    Segtendo
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    « Reply #230 on: November 23, 2011, 02:35:33 PM »


    Whoa whoa whoa people.

    He said the first person to post a request would get it.
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    Segtendo
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    « Reply #231 on: November 23, 2011, 02:47:41 PM »


    Do you mean simulator Sonic?

    A vertex was made of him, but Sonic is limited with what he has, so it only had the antennae.
    This way, we can have the antenna, chest piece, and hand pieces.
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    Kingskull95
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    « Reply #232 on: November 23, 2011, 02:52:15 PM »


    lol srry , but hey those are ideas if you ever want to do them  AWESOME 2.0!
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    nanobuds
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    « Reply #233 on: November 23, 2011, 04:50:15 PM »



    for keep your surprise as you spoke to do fun poll i have spoke of another character ^_^ it is a hero from a famous anime wich is incredible but sometimes it is too serious that ken the survival and sometimes there is funny situations ...
    i have the model for resident evil 4 and if one day you watch the anime and like i could transform the model from resident evil 4 in obj when you will want

    i am impatient to can see and play with your secret character you have done really nice characters Smiley

    about idea you speak in more of the ideas of kingskull95 if you want change a girl could you create this girl on samus without armure if you like this model too it is Medea   from the game rise of argonauts it would be really good on samus without armure or sheik the model is here :  http://www.mediafire.com/?6n9rqljucsfkiwf
    by materiel you said bone in the case where the bone would be not but normally it is create there is an girl model create by xxmauroxx really amazing and good worked if you want the link is here :http://xxmauroxx.deviantart.com/gallery/31500481#/d3ttpd5

    i hope you will like these models too

    by the way i believe for import certain models in 3dsmax it must have script of this page 
    maybe you know already but if not : http://www.tombraiderforums.com/showpost.php?p=5415379&postcount=1

    i wish you a good continuation
    see you soon and thanks  and thanks too for your shared creations Smiley



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    nanobuds
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    « Reply #234 on: November 23, 2011, 07:49:01 PM »


    mad. got the same error with sonic that i did with knuckles.


    anyways... i have everything but the spines rigged.

    and the secret project  I see what you did there ...

    « Last Edit: November 23, 2011, 08:00:14 PM by Nanobuds » Logged

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    « Reply #235 on: November 23, 2011, 08:27:09 PM »


    MANCHU.

    And man, Sonic models don't like you, dude Im srs here
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    Spex130
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    So very Spexcellent.

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    « Reply #236 on: November 24, 2011, 01:26:28 AM »


    Do you mean simulator Sonic?

    A vertex was made of him, but Sonic is limited with what he has, so it only had the antennae.
    This way, we can have the antenna, chest piece, and hand pieces.

    lol. I tried my best. That was way back in the vertexing days. Awesome Face

    Anyways Nanobuds, about that weirdness going on there.

    Whenever I get that error (and believe me, I get it a lot with the E-100 robos) it's because one single polygon has multiple textures mapped to it. When imported, BB doesn't know what to do with it, so the entire model gets mapped to one texture.

    All you need to do (not that it's simple...) is use the divide by IDs script and split the model up by bitmaps. Then you need to manually drag and drop each texture on to the part that uses it. It's really tedious.

    It works, but if you've already rigged the model it will annihilate your skin modifier. You'll need to re-rig the entire thing.
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    « Reply #237 on: November 24, 2011, 02:49:00 AM »


    lol i would just shared i had found and about secret character i would try to enter in your game proposition of funny poll and to shared with you a character really famous...
    bye 
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    nanobuds
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    « Reply #238 on: November 24, 2011, 08:43:39 AM »


    lol. I tried my best. That was way back in the vertexing days. Awesome Face

    Anyways Nanobuds, about that weirdness going on there.

    Whenever I get that error (and believe me, I get it a lot with the E-100 robos) it's because one single polygon has multiple textures mapped to it. When imported, BB doesn't know what to do with it, so the entire model gets mapped to one texture.

    All you need to do (not that it's simple...) is use the divide by IDs script and split the model up by bitmaps. Then you need to manually drag and drop each texture on to the part that uses it. It's really tedious.

    It works, but if you've already rigged the model it will annihilate your skin modifier. You'll need to re-rig the entire thing.
    do u have any type of tutorial that could show me that? im not the most computer savvy when it comes to this stuff... so i dont really understand
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    Spex130
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    « Reply #239 on: November 24, 2011, 12:15:17 PM »


    Made a tutorial. Lucky you!

    It was easy enough to make, but I hope you have Powerpoint, lol.

    http://www.mediafire.com/?ggzy6zh7gu1qni5






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