|
|
« Reply #135 on: December 29, 2013, 07:10:36 PM » |
|
Almost! He gave a hint he'd be updating Marth's design in an Iwata (okay, Sakurai) Asks about Fire Emblem Shadow Dragon. We took the hint and rolled with it and wouldn't you know it, we were right! I'm going to assume not too many of you check out the blog for progress, so I'm posting this over here as well: That Sonic render way too legit. Even Sega can make that quality. Great job.
|
|
« Last Edit: December 29, 2013, 07:12:44 PM by Chaos_Knight »
|
Logged
|
NNID: Cha0sKnight 3DS FC: 4768-7680-2509
|
|
|
|
|
|
« Reply #136 on: December 29, 2013, 09:03:19 PM » |
|
dat render
|
|
|
Logged
|
Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
|
|
|
|
|
|
« Reply #137 on: December 29, 2013, 09:38:57 PM » |
|
While we're in a posting mood, we're still looking for some help! If you're interested in joining the team or just want to help us out on a specific issue we're having, PM myself or Taiko! We need help with the following:
- Applying Rim lighting to characters - model edits/imports - texturing - other - if you think you have something that'd be cool for the project, drop us a line any how
On the immediate side, we need a bit of help with Sonic. Just trying to get his model to work properly with his Final Smash and getting Marth some rim-lighting so we can finish him. Also, we'd like some assistance with Link model edits as well.
|
|
« Last Edit: December 30, 2013, 12:31:44 PM by Shun_One »
|
Logged
|
I'm no longer around. If you really need to get my attention, send a PM
|
|
|
|
|
|
« Reply #138 on: December 29, 2013, 09:58:41 PM » |
|
dat render Dat avatar.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #139 on: December 30, 2013, 01:29:20 AM » |
|
Dat avatar.
DAT Avatar
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #140 on: December 30, 2013, 04:00:21 AM » |
|
Nice Sonic (I really like the smile), I suppose you're making his quills a bit shorter like in SSB4 right? I also noticed that in they won't move as much in the next game, will they be static?
It looks like you're getting rid of the yellow buckle on the side of his shoes though, but he stilll has it in SSB4.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #141 on: December 30, 2013, 07:32:20 AM » |
|
Whoops, that was meant to render. I've fixed it since then! Don't worry, he still has it. As for the quills, they're the same length as Nanobud's Generations Sonic as we'll be using that model. They'll also still move around.
|
|
« Last Edit: December 30, 2013, 09:09:51 AM by Taiko »
|
Logged
|
|
|
|
|
|
|
« Reply #142 on: December 30, 2013, 08:46:51 AM » |
|
Whoops, that was meant to render. I've fixed it since then! Don't worry, he still has it. As for the quills, they're the same length as Nanobud's Generations Sonic as we'll be using that model. They'll also still move around. Love the render, but one small issue, in Sega renders, his eyes have a slight light reflection
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #143 on: December 30, 2013, 08:56:31 AM » |
|
That was intentional, since no Smash games to date have g in the character's eyes.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #144 on: December 30, 2013, 09:42:06 AM » |
|
As for the quills, they're the same length as Nanobud's Generations Sonic as we'll be using that model. That's a good choice, Nanobud's Generations Sonic is very close to the SSB4 model. From left to right: SSBB; SSB4; Gererations The only difference I can see is that the top quill is a bit higher in the SSB4 model. It can be edited easily if you modify the bones. They'll also still move around. In SSB4 his quills won't move: It would be easy to make them static, you'd just have to edit the bones (like all Shadow models).
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #145 on: December 30, 2013, 09:54:11 AM » |
|
We don't really want to edit the bones to keep it wifi safe, and removing the quill movement altogether will cause issues with PSAs that utilize the quills. Project M's Sonic up-throw comes to mind, but there may be others as well.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #146 on: December 30, 2013, 09:54:37 AM » |
|
Why would you want his quills static? It just doesn't feel right that way. They probably didn't rig his quills if they were rushing to reveal Sonic as soon as possible. Everything is still WIP until release. Also, his quills do move in Generations.
|
|
|
Logged
|
NNID: Cha0sKnight 3DS FC: 4768-7680-2509
|
|
|
|
|
|
« Reply #147 on: December 30, 2013, 10:11:24 AM » |
|
We don't really want to edit the bones to keep it wifi safe, and removing the quill movement altogether will cause issues with PSAs that utilize the quills. Project M's Sonic up-throw comes to mind, but there may be others as well.
I understand. Why would you want his quills static? It just doesn't feel right that way.
I think it looked perfectly fine in this video:
Actually the quills do move but only when he jumps.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #148 on: December 31, 2013, 10:21:52 PM » |
|
Happy New Year to everyone! To kick off the Smash 3 hype train for 2014, I'll share a preview of how Samus is coming along so far.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #149 on: December 31, 2013, 10:44:04 PM » |
|
She looks very similar to her Brawl textures.
|
|
|
Logged
|
NNID: Cha0sKnight 3DS FC: 4768-7680-2509
|
|
|
|
|