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Author Topic: Brawlbox Resources & History  (Read 3874589 times)
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animations and stuffffff

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    « Reply #6750 on: November 13, 2011, 10:54:30 PM »


    Only the second one atm but I can do the first Awesome Face

    Defitely do both but to avoid future updates could you also include a fix for the flashing that chars do on stages?? Such as when they turn blue on some stages and to bright on others?
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    « Reply #6751 on: November 13, 2011, 10:57:03 PM »


    Fixing material and shader problems are really no big deal, unless they magically fixed themselves on my first port.  Its the metal textures that look tedious and time consuming to fix. Also, the object importer sounds promising but will we ever be able to port animations to 3dsmax so we can test our rigs and edit before exporting.  That would be so useful.  I see what you did there ...
    « Last Edit: November 13, 2011, 11:18:38 PM by mr.mugenwii » Logged


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    « Reply #6752 on: November 13, 2011, 11:40:44 PM »


    This news is making me more and more excited to start my own model rigging... The less problems I'll have to encounter on my first import!

    (I sorta undecided on who it'll be.)
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    Segtendo
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    « Reply #6753 on: November 14, 2011, 06:37:06 AM »


    You will be able to put Marth's sword in Ike's left hand so Ike dual wields swords without 3ds Max and you can put perfect metal textures on imports.
    Oh god.
    THANK YOU.
    Maybe that'll save me the trouble of doing it through 3DS Max.
    « Last Edit: November 14, 2011, 08:10:23 AM by Segtendo Wright » Logged

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    « Reply #6754 on: November 14, 2011, 07:32:34 AM »


    This news is making me more and more excited to start my own model rigging... The less problems I'll have to encounter on my first import!

    (I sorta undecided on who it'll be.)


    Hey, if a dip[censored] like me can figure it out then you could do it too Tongue

    Hinata's legs are rigged...now on to zelda's skirt for the bottom of her jacket....oh boy....
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    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #6755 on: November 14, 2011, 07:44:44 AM »



    When importing a 4x4 texture to save filesize in a stage.
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    « Reply #6756 on: November 14, 2011, 08:00:24 AM »


    =D
    =D
    =D
    =D
    That's awesome to hear about the metal textures lol
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    « Reply #6757 on: November 14, 2011, 09:28:51 AM »


    yeay for metal textures! Cheesy

    and object importer
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    « Reply #6758 on: November 14, 2011, 12:27:49 PM »


    I haz decided to start importin. On the DL for the correct DAE plugin, which file should i download, theres like 20 different files and the only 3DS max file is for 8 and 9, and seeing as how i have 2011 and 2012...
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    « Reply #6759 on: November 14, 2011, 12:33:11 PM »


    2011 already has that plugin build in... >_>"
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    « Reply #6760 on: November 14, 2011, 12:35:24 PM »


    2011 already has that plugin build in... >_>"
    Didnt know, thnx for response.
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    « Reply #6761 on: November 14, 2011, 03:46:26 PM »


    Maybe I'm just uneducated on the custom metal textures, which I am, but from what I've seen it's only tedious, not difficult. But that's just a guess.

    Anyways, BlackJax, automatic imported metal materials sounds more difficult than importing the file from other characters, but if you do make imported models come with their built metal textures then there wouldn't be any need to swap metal materials between characters, asides from faulty model imports. So.... the second one could be a waste of time.
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    « Reply #6762 on: November 14, 2011, 03:48:21 PM »


    It isnt that hard for metal. I made a video. If its okay, i will post it here.
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    « Reply #6763 on: November 14, 2011, 04:18:20 PM »


    It isnt that hard for metal. I made a video. If its okay, i will post it here.
    is it good metal texture?
    show me :]
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    « Reply #6764 on: November 14, 2011, 04:19:54 PM »


    Caterpie, Caterpie, Yeah
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