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Author Topic: Help with MK Port  (Read 762 times)
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Sir
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« on: July 16, 2011, 09:49:59 AM »


Greetings to all,

I've been trying to work out the kinks of ssbbtailsfan's Metaknight ports over different characters. I downloaded his port over Lucas, and it works great with the codes he included. The only kinks I have found are that the double jump and jabs for MK (or in my case, gray wolf) lead to T-stances. I fixed the double jump issue with Eternal Yoshi's code blueprint from the .rel's thread, but I still haven't got the jabs to work. Can someone please post up a code to fix this problem?
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Sir
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« Reply #1 on: July 16, 2011, 06:26:43 PM »


You're a boss. Good luck on your upcoming projects.
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