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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2338539 times)
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SmashClash
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    « Reply #3540 on: September 08, 2011, 01:49:56 PM »


    idk since i will just PSA/animte up-B/N-B/FS rest is up to DARKW0lf  (i can ofc help with PSA if really much needed on afew attacks) just as long Down-B is not sleep and use a taunt for that(prefer Down-taunt) going to be hard i dont think Lucario´s boneset will be good to animte this

    You can translate a bone to be like that.

    I could make it after we do Gotenks if you want.
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    DoctorFlux(Mariodk)
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    « Reply #3541 on: September 08, 2011, 01:52:39 PM »


    You can translate a bone to be like that. I could make it after we do Gotenks if you want.
    i know Cheesy

    for Gotenks it will be hard to do that (i have tried it now two times now) you had to edit almost any animation there is for legs/arms is on the right place again if do this if just edit  translate if you dont want legs underground on like landing animations
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    SmashClash
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    « Reply #3542 on: September 08, 2011, 01:54:00 PM »


    i know Cheesy for Gotenks it will be hard to do that (i have tried it now two times now) you had to edit almost any animation there is for legs/arms is on the right place again if do this if just edit  translate if you dont want legs underground on like landing animations

    I'm bored, so I'm going to make it now.

    EDIT: You know how the Kid Buu vertex can't make his hand a fist because it was vertexed like that?
    Well, I scaled Kid Buu's hand x2 and put part of it in the pants so it looks like a fist. Smart, huh.
    Preview of it:
    « Last Edit: September 08, 2011, 02:17:33 PM by SmashClash » Logged

    DARKW0lf
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    « Reply #3543 on: September 08, 2011, 02:15:33 PM »


    cool
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    BigBadBooya
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    « Reply #3544 on: September 08, 2011, 03:06:45 PM »


    You gotta use this as a taunt:
    http://www.youtube.com/watch?v=euoXU0pl9nE

    It actually IS a taunt. Cheesy


    I'll gladly do that if you want.  Grin
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    SmashClash
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    « Reply #3545 on: September 08, 2011, 03:14:15 PM »


    I'll gladly do that if you want.  Grin
    Okay, cool. Cheesy I made a couple frames. If you want me to send it let me know.
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    KTH
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    « Reply #3546 on: September 08, 2011, 03:47:30 PM »


    You can translate a bone to be like that.

    I could make it after we do Gotenks if you want.


    God, i lold at the gif.
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    SmashClash
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    « Reply #3547 on: September 08, 2011, 03:51:06 PM »


    God, i lold at the gif.
    Good. Evil I'm going outside now. Bye. Cheesy
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    « Reply #3548 on: September 08, 2011, 06:32:35 PM »


    trying to boost the want for more babies...





    funny, cuz i started on them today.



    well mariodk, seems you finally get your baby bros Awesome Face
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    DoctorFlux(Mariodk)
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    « Reply #3549 on: September 08, 2011, 11:56:52 PM »


    awesome Cheesy
    so now it will be Kid buu(these 3x attacks)>Vegeta revamp>bady bros. (cuz they are planed movesets)
    and since IC got many hammer attacks and these babys will be using hammer attacks(cuz of mario&luigi RPG2) it will mainly be "B" attack work+FS
    « Last Edit: September 09, 2011, 12:08:23 AM by Gotenks » Logged

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    « Reply #3550 on: September 09, 2011, 07:27:35 AM »


    i got a little problem then adding Adult goku´s kamehameha GFX to Kid buu´s Fitlucario.pac

    the problem is filesize Sad and i dont know how to do so i can put goku´s kamehameha GFX
    over Lucario´s FS beam (not inside Fitlucario.pac but FitLucarioFinal.pac since i know it is possible Gokario PSA using that GFX then not in FS + not inside Fitlucario.pac but FitLucarioFinal.pac) so waiting for BBB to anwser my PM so i can do this on Kid buu PSA and i dont see any ext. GFX codes then i looking for it inside Gokario PSA

    anyway ´here is what done of Animations:
    all N-B: Start/Hold/shoot (both air+Ground)
    up-B done too
    FS done too(Kid buu´s planet busted will be throwed forwards and not like Goku´s Spirit Bomb but still a big ball)
    run+walking+wait1(that from a .gif of kid buu i found)
    Dodges i will wait abit with

    so while i waiting for BBB i will start on Vegeta Cheesy
    « Last Edit: September 09, 2011, 07:35:13 AM by Gotenks » Logged

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    DARKW0lf
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    « Reply #3551 on: September 09, 2011, 07:44:00 AM »


    cool can i have a look at the animations? send it please
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    DoctorFlux(Mariodk)
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    « Reply #3552 on: September 09, 2011, 07:51:00 AM »


    cool can i have a look at the animations? send it please
    sure i will upload them all inside a .zip (not Fitmotion.pac yet)

    for up-B i will planing to use Lucario´s start up animations
    then where he normal use that flying animation i just resized to 0.0 for the teleport and for end Animation i am not sure yet maybe just like Goku´s after teleport end it just go in fall animation
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    « Reply #3553 on: September 09, 2011, 08:40:09 AM »


    i see vegeta moveset fix  now xD maybe you could ask a porter to port vegeta over cf to wolf while Byond doesnt release his own  just need to fix the bones  so he can grab items and move etc

    I hope gotenks vertex comes out alright becuase  everytime i see it  KTH finds some errors wich is a shame.
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    Naruto200Man
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    « Reply #3554 on: September 09, 2011, 09:07:10 AM »


    Why work on a Vegina psa, he doesn't even have a vertex yet :l
    I say work on Metal Sonic (SMBZ style and i do mean SMBZ! not Kamehameha and [censored]!). If you want I have a port of him over wolf...
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