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Author Topic: BB0.65 glitch or freeze for any DAE  (Read 5545 times)
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KTH
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    « on: October 25, 2011, 02:54:11 PM »


    Well i got some weird issue with BrawlBox v0.65.

    When i'm trying to import a DAE (any DAE, example a DAE of a vertex i maked or a model from The Model Ressource), BB0.65 do :

    - freeze at the convert, a message say "Please Wait" with errors.
    - Nothing on preview model, only one bone.
    - Giant grey vertices everywhere
    - Close at the convert

    So thanks to help me...
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    Gamma Ridley
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    « Reply #1 on: October 25, 2011, 02:55:15 PM »


    Did you export the DAE from 3DS Max? The DAE has to be a specific type in order for it to be imported into Brawl Box.
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    KTH
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    « Reply #2 on: October 25, 2011, 02:59:41 PM »


    Yes.

    3ds Max 8 and 2010.
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    KTH
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    « Reply #3 on: October 25, 2011, 03:14:59 PM »



    DAE convert sucess. But model isn't showed into the preview.


    Again. DAE convert sucess. But the model was destroyed and many vertices everywhere.


    At the end of the convertion, BrawlBox glitch and the model isn't converted.
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    « Reply #4 on: October 25, 2011, 03:18:31 PM »


    Did you make any edits to the model in 3DS Max? I think BJ said it won't import perfectly the first time if you don't fix a few things. /:
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    KTH
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    « Reply #5 on: October 25, 2011, 03:20:17 PM »


    No.

    Take example Melee Mario from The Model Ressource, i change nothing, just export into DAE and the result was many grey polygon.

    After for my Dr.Mario Brawl, i just vertex Mario into Doct outfil (just he got a new vertices but i think that isn't the problem).
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    pikazz
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    « Reply #6 on: October 25, 2011, 03:49:46 PM »


    Well i got some weird issue with BrawlBox v0.65.

    When i'm trying to import a DAE (any DAE, example a DAE of a vertex i maked or a model from The Model Ressource), BB0.65 do :

    - freeze at the convert, a message say "Please Wait" with errors.
    - Nothing on preview model, only one bone.
    - Giant grey vertices everywhere
    - Close at the convert

    So thanks to help me...
    I have the exactly same problem as you O.o
    do you have every bone "scale" and "transN" set on (0.0.0) too?
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    Stupid Tinypic :C

    KTH
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    « Reply #7 on: October 25, 2011, 03:54:42 PM »


    Yes
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    pikazz
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    « Reply #8 on: October 25, 2011, 04:18:51 PM »


    Yes
    so we are exactly on the same boat.

    dont know why this conquer us D:
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    Stupid Tinypic :C

    BlackJax96
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    « Reply #9 on: October 25, 2011, 04:22:27 PM »


    Post the error that's shown (in English, preferably XD)
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    TokoyamiTheDark
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    « Reply #10 on: October 25, 2011, 04:58:24 PM »


    I'll translate it for ya : "An unexpected exeption was produced in your application. If you choose to continue, the software will attempt to ignore all errors and continue. If you choose to quit, the program will close instantly"
    ...That's what it should mean in English (not too good in French...)
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    « Reply #11 on: October 25, 2011, 05:24:55 PM »


    I'll translate it for ya : "An unexpected exeption was produced in your application. If you choose to continue, the software will attempt to ignore all errors and continue. If you choose to quit, the program will close instantly"
    ...That's what it should mean in English (not too good in French...)

    No, I need the actual error. That part is obvious. Mario Facepalm
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    KTH
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    « Reply #12 on: October 25, 2011, 05:29:24 PM »


    Quote
    ************** Texte of exception **************
    System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.
       à BrawlLib.Wii.Models.ElementDescriptor.Finish(Vector3* pVert, IMatrixNode[] nodeTable)
       à BrawlLib.Modeling.PrimitiveManager..ctor(MDL0Polygon* polygon, AssetStorage assets, IMatrixNode[] nodes, MDL0PolygonNode p)
       à BrawlLib.SSBB.ResourceNodes.MDL0PolygonNode.OnIni tialize()
       à BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       à BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.Extract Group(ResourceGroup* pGroup, Type t)
       à BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.Parse(MDL0Node model)
       à BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate()
       à BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
       à BrawlLib.SSBB.ResourceNodes.MDL0Node.Attach(GLContext context)
       à System.Windows.Forms.ModelPanel.AddTarget(IRenderedObject target)
       à System.Windows.Forms.ModelEditControl.AppendTarge t(MDL0Node model)
       à BrawlBox.ModelForm.OnShown(EventArgs e)
       à System.Windows.Forms.Form.CallShownEvent()
       à System.Windows.Forms.Control.InvokeMarshaledCallb ackDo(ThreadMethodEntry tme)
       à System.Windows.Forms.Control.InvokeMarshaledCallb ackHelper(Object obj)
       à System.Threading.ExecutionContext.runTryCode(Object userData)
       à System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
       à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
       à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
       à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       à System.Windows.Forms.Control.InvokeMarshaledCallb ack(ThreadMethodEntry tme)
       à System.Windows.Forms.Control.InvokeMarshaledCallb acks()


    ************** Assemblys charged **************
    mscorlib
        Version of assembly : 4.0.0.0
        Version Win32 : 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase : file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Version of assembly : 0.65.4314.30725
        Version Win32 : 0.65.0.0
        CodeBase : file:///C:/Documents%20and%20Settings/Propri%E9taire/Mes%20documents/SSBB%20Hack/Logiciels/BB0.65/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Version of assembly : 0.11.4314.30719
        Version Win32 : 0.11.3.0
        CodeBase : file:///C:/Documents%20and%20Settings/Propri%E9taire/Mes%20documents/SSBB%20Hack/Logiciels/BB0.65/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Version of assembly : 4.0.0.0
        Version Win32 : 4.0.30319.235 built by: RTMGDR
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Version of assembly : 4.0.0.0
        Version Win32 : 4.0.30319.1 built by: RTMRel
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Version of assembly : 4.0.0.0
        Version Win32 : 4.0.30319.236 built by: RTMGDR
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms.resources
        Version of assembly : 4.0.0.0
        Version Win32 : 4.0.30319.235 built by: RTMGDR
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    System.resources
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.0.30319.232 built by: RTMGDR
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.resources.dll
    ----------------------------------------
    mscorlib.resources
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.0.30319.235 (RTMGDR.030319-2300)
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------

    ************** Débogage JIT **************
    To activate the just debugging - in time ( JIT), the configuration file for this application or this computer ( machine.config ) has to have the jitDebugging value defined in the section system.windows.forms.
    The application must be also compiled with the activated debugging.

    For example :

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When the just debugging - in time is activated, the not managed exceptions will be sent to the debugger JIT registered on the computer rather than to be managed by this dialog box.
    « Last Edit: October 25, 2011, 05:30:31 PM by KTH » Logged


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    « Reply #13 on: October 25, 2011, 05:30:12 PM »


    Quote
    ************** Texte of exception **************
    System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.
       à BrawlLib.Wii.Models.ElementDescriptor.Finish(Vector3* pVert, IMatrixNode[] nodeTable)
       à BrawlLib.Modeling.PrimitiveManager..ctor(MDL0Polygon* polygon, AssetStorage assets, IMatrixNode[] nodes, MDL0PolygonNode p)
       à BrawlLib.SSBB.ResourceNodes.MDL0PolygonNode.OnIni tialize()
       à BrawlLib.SSBB.ResourceNodes.ResourceNode.Initiali ze(ResourceNode parent, DataSource origSource, DataSource uncompSource)
       à BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.Extract Group(ResourceGroup* pGroup, Type t)
       à BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.Parse(MDL0Node model)
       à BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate()
       à BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
       à BrawlLib.SSBB.ResourceNodes.MDL0Node.Attach(GLContext context)
       à System.Windows.Forms.ModelPanel.AddTarget(IRenderedObject target)
       à System.Windows.Forms.ModelEditControl.AppendTarge t(MDL0Node model)
       à BrawlBox.ModelForm.OnShown(EventArgs e)
       à System.Windows.Forms.Form.CallShownEvent()
       à System.Windows.Forms.Control.InvokeMarshaledCallb ackDo(ThreadMethodEntry tme)
       à System.Windows.Forms.Control.InvokeMarshaledCallb ackHelper(Object obj)
       à System.Threading.ExecutionContext.runTryCode(Object userData)
       à System.Runtime.CompilerServices.RuntimeHelpers.Ex ecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
       à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
       à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
       à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       à System.Windows.Forms.Control.InvokeMarshaledCallb ack(ThreadMethodEntry tme)
       à System.Windows.Forms.Control.InvokeMarshaledCallb acks()


    ************** Assemblys charged **************
    mscorlib
        Version of assembly : 4.0.0.0
        Version Win32 : 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase : file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Version of assembly : 0.65.4314.30725
        Version Win32 : 0.65.0.0
        CodeBase : file:///C:/Documents%20and%20Settings/Propri%E9taire/Mes%20documents/SSBB%20Hack/Logiciels/BB0.65/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Version of assembly : 0.11.4314.30719
        Version Win32 : 0.11.3.0
        CodeBase : file:///C:/Documents%20and%20Settings/Propri%E9taire/Mes%20documents/SSBB%20Hack/Logiciels/BB0.65/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Version of assembly : 4.0.0.0
        Version Win32 : 4.0.30319.235 built by: RTMGDR
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Version of assembly : 4.0.0.0
        Version Win32 : 4.0.30319.1 built by: RTMRel
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Version of assembly : 4.0.0.0
        Version Win32 : 4.0.30319.236 built by: RTMGDR
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms.resources
        Version of assembly : 4.0.0.0
        Version Win32 : 4.0.30319.235 built by: RTMGDR
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    System.resources
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.0.30319.232 built by: RTMGDR
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.resources.dll
    ----------------------------------------
    mscorlib.resources
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.0.30319.235 (RTMGDR.030319-2300)
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------

    ************** Débogage JIT **************
    To activate the just debugging - in time ( JIT), the configuration file for this application or this computer ( machine.config ) has to have the jitDebugging value defined in the section system.windows.forms.
    The application must be also compiled with the activated debugging.

    For example :

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When the just debugging - in time is activated, the not managed exceptions will be sent to the debugger JIT registered on the computer rather than to be managed by this dialog box.
    Quote

    Download Brawlbox v0.65 again and try it again.
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    KTH
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    « Reply #14 on: October 25, 2011, 05:32:47 PM »


    Same result.
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