Yeah, I saw it (that exact video, too), but it didn't turn out so well... I guess I'm not that good with animations...
I can't make them from scratch, but I can usually find a good starting base. Where did Hollow start to make his waiting stance?
Also, I finally got around to seeing the move critiques...
Alright, the moves so far, here's how I judged them.
Wait Animation: It looks pretty bad, not going to lie. Her legs need straightened out, her overall posture, too. Her left arm is too high for one.
Yeah, I agree here... I can't make animations from scratch very well...
Dash Attack: Doesn't have enough lag after wards, also doesn't seem to phase the opponent. Needs to be more of a push away move like Ike's Dash Attack.
Uh... I think this is one of those moves with the animation but no PSA yet... which would be why there was no hitbox.
AAA: This move needs, I don't know, "Slash" properties? Like whenever Marth or Link slashes. It feels like a club. Overall, not bad.
I guess I forgot to change the flags from Ike punching to Ike actually slashing... sorry, I'll fix that.
Forward Tilt: WAY to fast. Needs to be a bit slower.
Thanks for testing out the speeds of moves and whatnot! Now I know what I need to slow down.
Uptilt: Needs to be more like, of a lifter. Don't really like the animation.
Got it, I've got a lot of animations on hand for upwards slashes. The hitbox was supposed to be a lifter though...
Downtilt: I have no idea what's going on. This move needs to be an actual backflip, not the midair jump animation, also needs to be higher off the ground. this move needs to look like Zamus' Down B, just shorter, and As she's in the air, fire a shot where she was standing.
It
is Zamus's down B, actually, it's just that I forgot to check Moves Character, so Ike doesn't move at all. I'll fix that as soon as possible.
Upsmash: Love the animation, but it needs to be more of a "Rising Slash" Like she stands still a bit and the sword does the work.
Got it, I'll use another animation.
Downsmash: Totally forgot to try it, I will later.
Someone said the down smash was still exactly the same; this is because I didn't PSA anything for any of the smashes yet.
Back Midair: Nice move, just needs more lag, I think her air game feels too airy. She just needs more weight to her, like Link.
I'll change her aerial gravity to Link's, then. Samus's air game is pretty airy, so I guess that's why Lightning felt like that.
Up Midair: Love how the hit comes out late! I love this idea!
I didn't PSA anything for this move yet... so it has the timing of Ike's slow up air with the animation of Marth's fast up air, which wasn't what I wanted, but it worked out great!
Nair: This move made no sense to me, I really didn't understand it. We need to fix it somehow, just make it one swing. It seemed to comeout very late.
Hmm... that's strange... it was supposed to be just like Zamus's neutral air, but thanks for telling me!
Fair: This move didn't come out right either. I'm not sure what was wrong, I think you need to test these too.
Hmm... the animation was supposed to be Marth's up B, but without moving upwards. It looks fine in Brawlbox, but I'm not sure what would be wrong with it in game... I don't really have access to a Wii, but I'll be sure to try them out soon.
Those were the only moves I tried out because I noticed they were different.
All in all, you did a great job with your work for a first try!
Thanks! And thank
you for testing it out for me!
EDIT: Where did Hollow go...?
EDIT 2: I'm not waiting for him, I'll just copy and paste my changes onto his files after I'm done with what I have.