Hmm... so to go more in detail about each change...
-Fix the neutral b glitches. Though rarely, I have seen cases where after being hit while charging the lazer, Neku retains it and is able to continuously fire it without charging until he dies. And the invisible glitch if possible.
Hmm... I never noticed this, but I'll try to reset the variable during multiple subactions to make sure there is no charge left after firing and see if that works.
-Change the down tilt to do less damage (or hits) or whatever. I don't PSA, so i dunno what'll fix it, but while it's a cool move, it does way too much damage (can go from 0-60 with one execution)
So should it not last as long, do less damage, hit you away from the fire so it's easier to escape... what do you think I should do in particular?
-Make the up smash a little wider, as it's too hard to hit with
It was designed with Marth's up smash in mind, which is why there are side icicles to knock you into the center. I might make it taller... is that OK with you? A bit wider would make sense, as well.
-Give the up air a little hit box so if missed it can cause a tiny amount of flinch/damage as well as be able to break a smash ball
In the base of the tornado, I'll add a weak little hitbox like Pit's up air, only a lot weaker, so that it can still do damage and break Smash Balls.
-It seems like the tail end of the forward tilt lasts a little too long, maybe speed the attack up, but not the lag, so it's decently punishable
By this, you mean that the forward tilt's hitbox lasts too long? I can fix that easily.
-Maybe increase the knockback growth of a few of his aerials, so killing is a bit easier
His aerials aren't really meant for killing at all, so I think they're OK as is right now. I might and some more damage, maybe?
-Possibly make his up tilt hit a little bit around Neku as well
It does hit people on the ground, but only if they're really close, almost touching. This move was designed with Peach's up tilt in mind, but I think sacrificing some vertical range for horizontal range couldn't be too bad.
-Have his final smash actually hit the opponent (I've never gotten it to fully connect even with them right in front of me)
Hmm... I've never had this problem... do the Final Smash beams not even start?
And those're all of my beefs with the moveset. I also personally think his down b move is really cool, but that's just me.
Thanks a bunch for continuing this moveset and taking my suggestions into consideration! I'm super stoked and can't wait for this to be completed, as I'm sure it'll be great however you make it.
Thank
you!