As far as the Pikmin go I'm just going to avoid the whole different elemental bombs thing. Its a little silly and it was only used in one game that I never played anyway. If I can I'll just try and make all the pikmin work like a regular bomb except a little bigger. I already figured out how to trigger their death animations with PSA so if I can just make them sit there it'd make a good remote bomb (Like from bomberman 64)
Im not saying elemental bombs, that would be pretty stupid actually.
I meant special bombs like from bomberman act 0 or bomberman for 360 and ps3.
there are quite a bit actually; remote bomb, line bomb, power bomb, full fire, deadly bomb, motion sensor bomb.
Not that alot of those should be done though I think 1 or 2 should.
I was thinking as well, the cool bombs that would work right would be; power bomb, remote bomb, motion sensor bomb. Though we shouldn't do anything like this until we finish all regular attacks and animations.
But here are my ideas for pikimin anyway.
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Power Bomb - slightly bigger then regular bomb, slightly bigger explosion radius, slightly more damage, over purple pikmin, resize bomb and add A big (P) to the center of the texture
Remote Bomb - You will need another vertex for this. over white pikmin possibly. And you may be able to look over snake and see how his remote control bomb works.
Motion Sensor - this is an actual in game bomb, I would just Import that model over one of the pikmin and resize it. then you'll have to figure out a way to have it stay in one spot and not explode until someone touches it.
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