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16  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - May 23rd - *NEW* Chuchu (Flower Pikachu) Preview on: May 23, 2010, 12:04:36 PM
New preview added. Expect a flood of updates soon.
17  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - May 19th - *NEW* Wartortle & Fully Equiped Toon Link on: May 22, 2010, 02:47:16 AM
Yea, mine's been done for months. I didn't want to release it yet, but I figured I needed to release something at least to end the drought.

But I just finished high school so I've got all kinds of time on my hands now. I'm actually working on Toon Link's set right now. (Which includes every character and stage in the game)
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - May 19th - *NEW* Wartortle & Fully Equiped Toon Link on: May 19, 2010, 04:02:44 PM
"Alright *****, ****'s lit up!"

I bet NNNNNNNNNNNONE of you will get the reference.

But back on topic. Releasing these two early as a filler update.

I'll EVENTUALLY put Galacta Knight on the list. (Just hate making banners)
19  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - May 12 - What I've Been Up To / T.Link's Upgraded Arsenal on: May 12, 2010, 12:28:57 AM
Kata use 1 Max Revive(s)!
20  Super Smash Bros. Brawl Hacking / General Hacking Discussion / A Modest Proposal. on: May 06, 2010, 11:06:11 PM
[11:30:16 PM] Troy Smith: meh
[11:30:44 PM] Troy Smith: It's just exporting the japanese files and resizing them so they match the english files
[11:31:23 PM] Troy Smith: although when I try to replace some things, BrawlBox goes ape **** on me
[11:31:50 PM] Troy Smith: like the Brawl symbol on the CSS
[11:32:21 PM] Troy Smith: I even touch that thing and it brings up such a demoralizing box of text
[11:33:17 PM] Troy Smith: http://i654.photobucket.com/albums/uu268/BlazingKatakiri/SSBB/al_100411_2237.jpg
[11:33:35 PM] Troy Smith: That's what happens when I **** around in the SSE
[11:33:58 PM] Ferrousmerby: LOL
[11:34:00 PM] Ferrousmerby: hahahah
[11:34:01 PM | Edited 11:34:02 PM] Ferrousmerby: that's great
[11:34:07 PM] Troy Smith: Intense on intense
[11:34:12 PM] Ferrousmerby: lol
[11:34:18 PM] Ferrousmerby: lmao
[11:34:18 PM] Ferrousmerby: dude
[11:34:27 PM] Ferrousmerby: just make a ****load of enemies spawn everywhere
[11:34:37 PM] Ferrousmerby: then put it up as "Super Kaizo Brothers"
[11:34:52 PM] Troy Smith: lol
[11:34:53 PM] Ferrousmerby: or "Kaizo Emissary"
[11:35:01 PM] Troy Smith: I should
[11:35:09 PM] Ferrousmerby: make the most ******* SSE ever
[11:35:16 PM] Troy Smith: Sheep everywhere
[11:35:24 PM] Ferrousmerby: That could be an amazing project
[11:35:34 PM] Troy Smith: Makes it IMPOSSIBLE for heavy characters
[11:35:38 PM] Troy Smith: apparently
[11:35:43 PM] Ferrousmerby: Super Kaizo Bros: ******* Emissary
[11:35:47 PM] Troy Smith: when someone heavy lands
[11:35:54 PM] Enda Less than Three: Insta wake up
[11:35:58 PM] Troy Smith: the shaking wakes them up
[11:36:02 PM] Ferrousmerby: wait that happens?
[11:36:02 PM] Ferrousmerby: Really?
[11:36:06 PM] Troy Smith: Yea
[11:36:08 PM] Ferrousmerby: screen shakes wake them?
[11:36:16 PM] Troy Smith: found out the hard way with Charizard
[11:36:19 PM] Ferrousmerby: Only 3-4 characters have screenshake
[11:36:30 PM] Ferrousmerby: Bowser, DK, Ganon, DDD, Zard
[11:36:32 PM] Ferrousmerby: iirc
[11:36:42 PM] Enda Less than Three: yeah
[11:36:51 PM] Ferrousmerby: of them
[11:36:58 PM | Edited 11:37:11 PM] Ferrousmerby: only DDD and Bowser have screenshake on softlanding too
[11:38:26 PM] Troy Smith: Wonder if I can replace Primid's fire punch sound with "PAAAWWNCCCH!"
[11:38:45 PM] Ferrousmerby: lmao
[11:38:46 PM] Ferrousmerby: prob
[11:38:49 PM] Troy Smith: That would motivate me to mess with the SSE
[11:39:24 PM] Ferrousmerby: can you mes with boss AI yet?
[11:39:34 PM] Ferrousmerby: make tabuu spam off waves lol
[11:39:42 PM | Edited 11:39:47 PM] Ferrousmerby: rayquaza spams dig
[11:39:54 PM] Troy Smith: I wonder if I can spam the SSE with Ulimate Chimeras
[11:39:59 PM] Troy Smith: and TowTows
[11:40:00 PM] Ferrousmerby: OF ****
[11:40:00 PM] Ferrousmerby: LOL
[11:40:03 PM] Green?: duon never stops firing lazorz
[11:40:07 PM] Ferrousmerby: lmao
[11:40:20 PM] Ferrousmerby: Petey's head has a constant hitbox
[11:40:26 PM] Ferrousmerby: That'd be hardcore.
[11:40:38 PM] Green?: best one ever, ridley flies back and force across the stage and never stops
[11:40:44 PM] Ferrousmerby: LOL
[11:40:46 PM] Ferrousmerby: That'd be fun
[11:40:49 PM] Green?: DODGE
[11:40:49 PM] Green?: DODGE
[11:40:50 PM] Green?: DODGE
[11:40:52 PM | Edited 11:41:02 PM] Ferrousmerby: Meta Ridley stays offscreen the entire match
[11:40:52 PM] Green?: WIFI SKILL
[11:41:21 PM] Troy Smith: Meta Ridley take the Flyer down with him forever if you don't kill him fast enough
[11:41:22 PM] Green?: meta ridley has invincibility frames when it drags the ship down
[11:41:28 PM] Green?: yesss lol
[11:41:29 PM] Ferrousmerby: lmao that sounds amazing
[11:41:30 PM] Ferrousmerby: YES
[11:41:33 PM] Ferrousmerby: looool
[11:41:39 PM] Green?: the B- version of SSE
[11:41:43 PM] Troy Smith: lol
[11:41:43 PM] Green?: LETS GET IT
[11:41:54 PM] Ferrousmerby: I wonder if
[11:42:01 PM] Ferrousmerby: it's possible to make master and crazy hand appear in SSE
[11:42:05 PM] Ferrousmerby: replace a stage with a boss battle
[11:42:11 PM] Troy Smith: I should post this convo in the workshop
[11:42:21 PM] Green?: ^
[11:42:34 PM] Ferrousmerby: As of now there is absolutely no way to fight both master and crazy hand without beating classic on hard and up below 12 minutes
[11:42:54 PM] Ferrousmerby: Wouldn't it be amazing to have an instant boss fight between them?
[11:43:18 PM] Green?: between them?
[11:43:23 PM] Green?: master hand v crazy hand
[11:43:27 PM] Green?: hyyyype
[11:43:45 PM] Ferrousmerby: er not between them
[11:43:47 PM] Ferrousmerby: I mean against them
[11:43:50 PM] Ferrousmerby: but holy **** that'd be epic
[11:43:54 PM] Ferrousmerby: master vs crazy hand boss battle?
[11:44:00 PM] Green?: yess
[11:44:04 PM] Ferrousmerby: OH OH OH
[11:44:08 PM] Ferrousmerby: We need master hand
[11:44:08 PM] Ferrousmerby: to have
[11:44:12 PM] Ferrousmerby: free roam like in Smash 64
[11:45:06 PM] Troy Smith: You vs Master Hand, Crazy Hand, and Tabuu........and Ganon
[11:45:12 PM] Troy Smith: Best boss ever?
[11:45:20 PM] Ferrousmerby: GIGA BOWSER TOO
[11:45:23 PM] Ferrousmerby: Killable giga bowser
[11:45:33 PM] Troy Smith: That's overkill
[11:45:38 PM] Ferrousmerby: yeah fine ganon
[11:45:47 PM] Troy Smith: Ganondorf's just the for the lolz
[11:45:55 PM] Ferrousmerby: perfect

Well, gentlemen? What kind of crack team of super hackers do we need to make the most [censored]ish but beatable SSE ever? (SSE for Brawl- anyone?)
21  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - April 26th - Spacy Colony A.R.K. (E.G.G.M.A.N Recommended) on: April 26, 2010, 09:50:43 PM
Yep. Glad it turn out okay though.

Had to throw something together to end the drought while I work on this monster called City Trial. 100% handmade textures for a huge stage. Fun, but time consuming.
22  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - April 26th - Spacy Colony A.R.K. (E.G.G.M.A.N Recommended) on: April 26, 2010, 08:27:07 PM


"Well done, Sonic! But you'll never leave this room alive! HAHA!"
.
23  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - April 19th - Preview Of Next Texture on: April 18, 2010, 11:41:49 PM
And just like that I find another way. Crafty me.
I'll release this one probably the next open spot on the KC:MM team's calendar.
24  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - Don't Put My Textures On Brawl Vault..and other fun topics on: April 18, 2010, 11:13:16 AM
Well, thanks to Riivolution screwing up my wii, I can no longer use codes on it. I get a stack dump error for gecko and "please insert SSBB disc" screen for riivolution's ocarina.

That basically means until I find out the problem or someone helps me fix it, I'm back on hiatus.
25  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - Don't Put My Textures On Brawl Vault...and other topics! on: April 16, 2010, 09:54:09 PM
fffffffffffffffffffffffffffffffffffffffboys...
26  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - Long Live The Hiatus! on: April 06, 2010, 02:44:56 AM
Short Answer: Makin' toast!

Long Answer: I'm taking a break from the hacking scene for now. I'm on that "last minute school rush" so I don't have a whole lot of time/motivation to work on anything for Brawl. The last time I even touched BrawlBox was a week ago. (Also why none of my stuff is on BrawlVault)

Like I've said before, my projects have no time line. But since you asked, Blue is finished (duh) and Wartortle is as finished as I can make him. I've played around with Ivysaur's body, and Nidorina shouldn't be too big of a problem. Haven't tried anything to Charizard yet.

But, again, I am on hiatus for now. The next thing you guys should expect from me is Galacta Knight (finished btw), City Trial, and Wario Stadium. The most I can offer right now is a VERY beta pic of City Trial:

Again, VERY beta. (It's hard recreating Gamecube textures by hand)
27  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - (NEW) Mar. 22 - Paper Yoshi's Island Battle Scene v2.0 on: March 30, 2010, 12:47:36 AM
It's the projet of Nintendo-Revolution


And Sonic the Werehog it's my texture:

(Sorry i'm french, i'm noob in english)

Um, no. It's not. I did this way before you made your attempt, buddy. Mine's even more detailed.

Don't accuse me of stealing textures.
28  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - (NEW) Mar. 22 - Paper Yoshi's Island Battle Scene v2.0 on: March 22, 2010, 09:12:31 PM
so when are you gonna release what you said that you gonna release?
About 5 seconds ago.
29  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - On vaction in Johto (Log Update) on: March 21, 2010, 01:30:55 PM
Well since you're the second person that's reported that, I re-uploaded the stage with the pac file I was using so I know it works.
30  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - On vaction in Johto (Log Update) on: March 20, 2010, 07:40:30 PM
I'm gonna try to release something tomorrow. Probably won't be Galacta, but at least it will be something. :/
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