Thanks, for both of the answers.
I'm editing Zelda's dress and I put half of her dress vertices in one area. It works for the most part, but whenever she moves, the side I edited grows back and still moves with her then goes back to being small.
Probably because it's still attached to a bone.
:'(
I'll just edit the bones in Brawlbox to make them not move then.
Aaagh, don't do this ! Zelda is almost fully transparentable ! o.o
Use transparency above all things. xP
Your order of priority when hacking should always be :
- check is a texture can solve it
If not, then
- check if hexing out can solve it
If not, then
- vertex edit
It's going from the most stable and safest to the hardest and riskiest. :3