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Miniova
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    « on: January 03, 2010, 05:54:04 PM »


    For the model swap thing how do you put the textures on correctly because it doesn't work for me.
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    sylaxux
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    « Reply #1 on: January 06, 2010, 04:45:26 PM »


    I think u delete the palettes
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    Hakumen
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    « Reply #2 on: January 06, 2010, 07:50:54 PM »


    You add them in the texture brres where the textures of the old model were before you swapped it. You'll also need to give them a palette (if needed), and the correct texture format.
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    Miniova
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    « Reply #3 on: January 10, 2010, 04:22:38 PM »


    You add them in the texture brres where the textures of the old model were before you swapped it. You'll also need to give them a palette (if needed), and the correct texture format.
    ehh... what?
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    LinkofAuburn
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    « Reply #4 on: January 10, 2010, 11:28:19 PM »


    It kinda depends on what your doing like for a simple alloy or for a stage?
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    Miniova
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    « Reply #5 on: January 11, 2010, 03:42:38 AM »


    I'm doing a model swap with the alloys
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    nuclear432
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    « Reply #6 on: January 17, 2010, 10:35:16 PM »


    Okay,this is how it works.Inside the alloy MDL0,you'll find a folder called texture or texture1.Inside that you'll find some crap.Rename those to what you have in the texture(80).brres.(it might not be 80)Then edit the textures inside the texture.bress.
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    LinkofAuburn
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    « Reply #7 on: January 26, 2010, 01:18:16 AM »


    I'm going to assume you got the model from a trophy because of the bone theory,
    first step:

    Export your .mdl0 then delete everything in the bress that isnt a texture go to the top of the bress and hit export. (don't hit save just close it)

    Next Replace the Texture[whatever] with the bres that you exported. and replace the model with your mdl0.

    should be working by this point, have fun importing animations Cheesy.
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