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« Reply #120 on: May 20, 2014, 08:21:18 PM » |
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just to post a small amount here of what I have over at SWF (I don't feel UMC_SIDE is worth updating my forum's thread for)
for more info: http://smashboards.com/threads/universal-model-converter-official-development-thread.334292/page-7
Post Merge: May 21, 2014, 09:18:44 AM well I woke up to a scare this morning and it pushed me to use my forum for UMC.
I didn't think I was ready to make the jump just yet, but now I realize I'm more than ready, so here it is:
the thread for UMC updates: (just to follow) http://tcll5850.proboards.com/thread/143/official-universal-converter-development-thread and the thread for UMC discussion: (I will also talk about UMC_SIDE here) http://tcll5850.proboards.com/thread/144/public-umc-discussion-thread
@mods: I'm not trying to advertize... this is just something to let the people know I won't be posting here (this thread) much more, and where to go if you want to get a quick reply. (I'm too busy now, more than ever, to manage everywhere at once)
Post Merge: May 22, 2014, 11:52:20 AM well, I got enough people making me hit myself for not making the release... so here's a pre-release for you guys. http://www.4shared.com/archive/TH8ac5Iiba/UMCv30ad45.html
what doesn't work yet: - proper exporting (this still uses the previous functions and exports only up to bones (not weights)) - the GUI (the port didn't work out well, and it's still a little laggy and buggy)
I'd hoped to have these improved and more stable by the actual release. sorry I couldn't make it guys.
what you can do with it is import materials and textures, and actually read the available features (these will also be available (including weights) in the SES file if you'd like to try to convert directly to another format) ^ I've provided the SES v1 documentation
you may also edit the source of this release to try to make improvements as well as release your improvements, but please notify me, I have a group just for doing this.
EDIT: also, there are known bugs with the OBJ importer, the model is there, it just has a clear texture over it. there's also another known bug:
also... sorry about the crummy post merge screwing everything up... not exactly my fault here.
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« Last Edit: December 01, 2019, 01:48:40 PM by DarkPikachu »
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« Reply #121 on: May 22, 2014, 12:14:19 PM » |
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This is nice, been looking forward to the next pre-release. If i knew python and had time between my schedules i'd help you out..but yea no time+Multiple Projects+ no python experience = bad.
In any case, keep up the good work mate.
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« Reply #122 on: May 22, 2014, 01:07:23 PM » |
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« Reply #123 on: May 22, 2014, 01:17:08 PM » |
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Hey Tcll, it's nice to see that you're devoted to this after so long. How do you do the conversion from one format to another? I'd imagine you import from one format to an internal intermediate more general one. Then convert from that to the export format. That way you're not trying to code ways to export directly from one format to another. If this is how you do it, couldn't you support basic formats to more complex ones as you move forward? The main dev would then be focusing on allowing the internal intermediate blah format/structure to support everything -or chunking the internal format up so it's less coupled to eachother ([verts,edges,faces], [vert IDs, uvs, normals, binorm,tan],[vert IDs,bones,weights], etc instead of [verts,edges,faces,uvs,normals,binormals,tans,bones,weights] .....if you get what I'm saying hehee).
I haven't kept up-to-date with things around here. Sorry if you answered this or I misunderstand how you're doing things.
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« Reply #124 on: May 22, 2014, 01:42:36 PM » |
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TSG, good to see ya again
but yep, you called it right off v3.0a's format is handled as a large list of structures. (the SES v1 format is exactly that list) v3.0 does things using classes now which are 10x faster and much more efficient as well as easily extendable
but the SES v2 had to be changed to basically a python script format, similar to how you supply data to OpenGL using the fixed function pipeline. ^ what I mean is all of the formatting functions you use in your script are called with given data types.
if you've ever used OGLE, you'd understand what I mean when you look into an export.
but for those who havn't, it'll look something like this: ''' ugeSetScene( "Scene0" ) ugeSetObject( "Player_Rig" ) ugeSetBone( "Top" ) ugeSetObject( "Player_Model" ) ugeSetObjectParent( "Player_Rig" )
...
'''
I will support legacy exporting since SES v1 IS fully extendable, but needs alot of extra work to support the extensions. (heck in the v1 documentation, you can see I've already made plans to add animation) ^ VIEWER.py can't render the animation though in v3.0a
in v3.0 VIEWER.py is a plugin (UMC can work without it)
might I mention I'm looking into the GitHub API for validating UMC updates (updates aren't performed directly... there's a separate interface that checks a separate file to validate the updates before any operations are actually performed.)
yes, this means the first release of v3.0 will auto-update.
as far as UMC goes, as of v3.0 nothing is expected to be removed in future updates.
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« Reply #126 on: May 29, 2014, 10:45:48 AM » |
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Totally stopped coming here after it got to technical for me, but glad to see this is much further along. maybe I won't let this thread die
but any updates I make; ll just post a link to my thread now... (same for all my other 5-10 side-threads) Just make sure you do update here periodically, this still is an interesting program.
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Click Sig For My Tutorial Thread I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #127 on: May 29, 2014, 11:01:07 AM » |
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« Reply #128 on: May 29, 2014, 08:59:33 PM » |
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Nice to see a new version of this being released.
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The Dry Boney that needs canon to make sig with sense, But has a image sig. *has SD card now*
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« Reply #129 on: May 29, 2014, 09:24:00 PM » |
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Nice to see a new version of this being released.
again, I must warn, it's only a pre-release... the export system isn't really worth the effort it offers
if you actually want to get anything, you'll need to support the SES v1 format in outer importers. (that format is what stores everything including animations (future))
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« Reply #130 on: May 30, 2014, 05:10:10 PM » |
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Where do I go to have this file format supported is this part of the download? Because google search gets me nothing. Also I should have a new sd card by next month just sayin.
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The Dry Boney that needs canon to make sig with sense, But has a image sig. *has SD card now*
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« Reply #131 on: May 30, 2014, 05:21:50 PM » |
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« Last Edit: May 30, 2014, 05:22:57 PM by Tcll »
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