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Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Mewtwo2000's CSP thread
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on: May 10, 2010, 09:15:06 PM
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I feel like I'm doing something wrong. I'm dragging the trophy's .brres file over AIS. Then it extracts a .dae model and the textures. But when I try to import the model it gives me an error. I have someone else dae. trophies and they work but mine don't.
I wanted to be able to use AIS myself bc I was going to use brawlbox to take the vertacies from the vertex hacked model and place them in the trophy. Then convert it to a collada dae file.
BTW...I'm eating hot pockets.
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Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Mewtwo2000's CSP thread
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on: May 09, 2010, 11:01:14 PM
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Can you explain how to do this?
Sure xD First, you get the trophies from the game, they are in the toy folder Then, extract them with ais (I first used another model extractor but I had to place every texture in a manual way, now with ais is much easier). You'll have a collada dae file and some textures. Place the dae and the textures where you want them to be. Open the dae file with a 3D program compatible with collada dae format. I use 3DS max 7 I guess. Move the camera to make it look the more similar to the original csps. Edit the lightings, edit if there's any issue with the textures (eyes are usually troublesome) and save. Every time you open that file, it will load the textures in that folder. If you change the location of the textures, you won't get them to work, so you need to keep those textures in the very same folder forever O.o Any time you need to make a new csp, just change the textures in the folder for the ones of your texture, open the 3d file, and voila, it's now the textured character Take a pic, edit with photoshop or similar, and make the csp from it It really took some time to do this, I've been improving my technique and I'm now able to make csp's from a prepared 3d file in only 5 minutes or so What version of AIS are you using? Blender keeps returning an error every time I import.
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