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Author Topic: Brawlbox Resources & History  (Read 3886155 times)
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    « Reply #1020 on: May 13, 2011, 06:09:42 AM »


    I hope my model will work though.
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    Garry Moore™
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    « Reply #1021 on: May 13, 2011, 06:22:23 AM »


    Wow...  Thats awesome...

    I was just looking up yesterday on how to create an SSBB stage. When doing the process already released, I couldn't get my models into it. They were supposively "too complex", even though it was a model of tingle with a low quality balloon (I know there are many objects much more complex already in brawl).

    Hopefully, when this is released, I'll be able to continue. Nice job!
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    « Reply #1022 on: May 13, 2011, 07:15:06 AM »


    CLICK THE SPOILER FOR EPIC WIN (Or instant death idk click at your own risk lol)




    good bj..... very..... very.... good.....
    so good
    so
    so
    thing
    and
    love
    and
    this
    « Last Edit: May 13, 2011, 07:17:29 AM by Roo » Logged

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    The epic importer

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    « Reply #1023 on: May 13, 2011, 07:24:31 AM »


    OMG! BlackJax96 FTW!!!! So do .DAE models have bones? I thought earlier you said they didn't, yet the one you say is a non-MDL0 does.....  o_O

    also, is it released?
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    « Reply #1024 on: May 13, 2011, 07:27:38 AM »


    I'll just leave this here. I think my work is done on the importing part. I'll update the OP right now and most likely make a video tutorial for you guys when the exporting part works 100% and I can get a model to work in-game.





    I came.......

    to this thread, to say...... F*ck! I was trying to avoid getting hyped..... but that just blew everything away!!!


    Good work, you might be seeing me making some models from scratch soon...





    ...too.....much......hype.....building up!!!!!!

    ...and this is saying a lot, since I very rarely get hyped! I wasn't even hyped for the Clone Engine!!
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    « Reply #1025 on: May 13, 2011, 07:58:48 AM »


    i have to learn to make bonesets and etc. for real models now
    then we got a perfect Goku(all transforms) for my moveset (maybe bones in hair too if it will work over Cp. falcon)
    also a perfect Dr. Mario  AWESOME 2.0!
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    « Reply #1026 on: May 13, 2011, 08:13:02 AM »


    i have to learn to make bonesets and etc. for real models now
    then we got a perfect Goku(all transforms) for my moveset (maybe bones in hair too if it will work over Cp. falcon)
    also a perfect Dr. Mario  AWESOME 2.0!

    As long as you completely remake all of the animations and replace the shadow model, you should be set with doing whatever model/boneset you want.
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    « Reply #1027 on: May 13, 2011, 08:20:10 AM »


    but i used so much time for make the Animations for the vertex so i really dont wanted to remake them all maybe fix them for the new Model but not remake
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    « Reply #1028 on: May 13, 2011, 08:22:54 AM »


    Someone make perfect Pichu and Mewtwo imports.
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    « Reply #1029 on: May 13, 2011, 08:24:00 AM »


    Someone make perfect Pichu and Mewtwo imports.
    yeah them too Cheesy so Project: M got them (also Dr. Mario,young link and maybe roy but the vertex is really good)
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    « Reply #1030 on: May 13, 2011, 08:36:37 AM »



    F**K Yes! Hakumen! Hell yeah! 8D

    NOW i'm hyped!
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    « Reply #1031 on: May 13, 2011, 08:38:24 AM »


    this is what i always was then i heard what this import was Cheesy
    then i heard you can get a real model to get same boneset as a brawl char. Cheesy
    like as DS22 will do with naruto(hopefully it gets done soon  AWESOME 2.0!)
    « Last Edit: May 13, 2011, 08:39:39 AM by MarioDK » Logged

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    « Reply #1032 on: May 13, 2011, 08:54:34 AM »


    Naruto only needs to be imported properly.
    That's all.
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    « Reply #1033 on: May 13, 2011, 08:56:10 AM »


    awesome i going to instant DL it btw was it really hard to make him same boneset as Ike?
    i will try to do it with Goku too but i can´t rip the model out from the game
    Gotenks can wait abit since no moveset for him(yet)
    « Last Edit: May 13, 2011, 08:57:13 AM by MarioDK » Logged

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    « Reply #1034 on: May 13, 2011, 08:57:33 AM »


    I was lucky I already had a model for him, but rigging him properly to Ike's boneset was quiet hard and time consuming.
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