My idea is to model parts (tops, bottoms, shoes, gloves, weapons, heads, hair, and accessories) and distribute them to be placed together and rigged. They'll be done by body types like marth, link, pit, zelda, etc.
the models will be distributed as a .dae in an .rar with its corresponding texture. the models within the .dae will be placed it its correct position within world space(so a shirt will be floating in its position, instead of at 0,0,0)
Its completely possible, my only question is about the max polycount. IS there one? if so, how do i find it/them. I'm looking forward to starting this project.
Any other experienced modelers are welcome to join the project.
Team:
KAZECoyote
Spex130
DSX8
Bases:
Pit(wip)