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« Reply #915 on: June 27, 2011, 06:21:12 AM » |
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i only need the file, as long as it has the good face exported already on his normal face ^^
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« Reply #916 on: June 27, 2011, 07:23:02 AM » |
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Just want all face was same.
Only face damage change (i make this one), connect on MSN for i send you the file.
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« Reply #917 on: June 27, 2011, 02:07:58 PM » |
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Jokekid : It's okay for Ganondorf Facial head. Thanks for the help :p
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« Reply #918 on: June 27, 2011, 04:59:24 PM » |
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wut? but i didnt even... wait... u fixed it? ^^
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« Reply #919 on: June 29, 2011, 11:15:20 AM » |
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Ganondorf released.
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« Reply #920 on: June 29, 2011, 05:46:31 PM » |
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Ganondorf looks amazzingggggg!
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« Reply #921 on: June 29, 2011, 06:18:27 PM » |
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Good job on fixing the cape
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« Reply #922 on: July 09, 2011, 02:40:55 PM » |
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Melee Link released.
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« Reply #923 on: July 09, 2011, 02:49:07 PM » |
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Melee Link released.
So what about Melee Zelda, are you gonna work on her?
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« Reply #924 on: July 11, 2011, 12:54:00 PM » |
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So what about Melee Zelda, are you gonna work on her?
this, she needs a revamp...
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« Reply #925 on: July 12, 2011, 11:31:54 AM » |
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While I love melee Link looks, I would like if someone retextures his hair and other stuff to make him look more realistic. AMAZING job on the model guys, I can't find a flaw in it. I will be using this Link unless someone does the texturing stuff I said .
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If you're always worried about crushing the ants beneath you, you won't be able to walk.
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« Reply #926 on: July 12, 2011, 11:35:38 AM » |
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The new melee link is sw33t. Major props to the model maker (KAZE?)
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« Reply #927 on: July 13, 2011, 09:19:38 PM » |
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Why... are his shoes white and the stripes on them red?
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« Reply #928 on: July 14, 2011, 04:56:32 PM » |
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terribly sorry about this, but I'm leaving for 2 years. I worked a little bit on doctor, as much as fixing his damage numbers, but it's very unfortunately, the only file i cannot upload before I leave, as I don't have it available. here's what I found anyways: anything with a + or - are damages that need more research or editing to be perfect. other than that, other attributes to him need to change
aaa (a+a+a) Doc 4 3 6 (4 7 13) Mar 3 2 5 (3 5 10) bra 3 2 4 (3 5 9) psa 4 3 6 (4 7 13)
+Dash (async timer frames 10/ 02060100: 0-2719 to fix running) Doc 8/9 (rev?) Mar 9 bra 9/7 psa 8/9 (9 at peak) fix running, see when melee doc does 9%
a> Doc 8/7down/9up Mar 9/8down/10up bra 8/8down/8up psa 8/7down/9up
a^ Doc 10 Mar 8 bra 7 psa 10
+av Doc 9 Mar 8 bra 5/7/7 psa 9/9/9 see if melee doc does anything besides 9%
+smash> Doc 19-25 Mar 18-24 (torched) bra 14-19 (tiltable) psa 19-26 (25%>24%)
+smash^ doc 16-21 Mar 15-20 bra 14-19 psa 16-22 (22%>21%)
+smashv (back hit) Doc 18-24 (15-20) Mar 16-21 (10-13) bra 15-21 psa 18-25 (15-21) (25%>24%/21%>20%)
Nair direct Doc 9 Mar 10 bra 10 psa 9
Nair delay Doc 14 Mar 8 bra 5 psa 14
+Fair (with sweetspot) Doc 16 17 Mar 15 16 bra 10 13 12 psa 16 (17 close to body) (last 4 hitboxes changed from 15>16) (find hitboxes that do 17)
Bair 2nd is delay Doc 8/7 Mar 11/9 bra 12/7 psa 8/7
Uair Doc 10 Mar 11 bra 11/11 psa 10/10
-Dair Doc (2 4 6 8 ) 10 Mar (2 3 5 7) 9 bra (1 2 3 4 5) 12 (tornado) psa (2 4 6 8 10) 12 (1 less hit)
B> Doc 12/12 Mar 10/9air bra 8/6air psa 12/12
-Bv Doc (3 4 6 9) 13 Mar (234567) 12 bra 0 (water) psa (134568) 13 (less hits, more damage per)
-B^ Doc (56810) 13 Mar (5678910) 14 bra 12 psa (56789) 12 (appropriate hits to 13)
B Doc 8 (pill) Mar 6 (fire) bra 5 (fire) psa 8 (pill)
grabhit Doc 3 Mar 3 bra 3 psa 3
throw> Doc 9 Mar 9 bra 9 psa 9
throwv Doc 6 Mar 6 bra 6 psa 6
throw^ Doc 8 Mar 8 bra 8 psa 8
Backthrow Doc 12 Mar 12 bra 12 psa 12
ledge recover (low damage) Doc 8 Mar 8 bra 8 psa 8
other recovery attacks (ledge/ground)
Running speed (length of cornaria) (could be stage variation) Doc 2.502 s Mar 2.502 s bra 2.269 s psa (na)
fire/pill data (unfinished)
animation speeds/weight (unfinished)
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« Last Edit: July 14, 2011, 04:57:26 PM by MeleeMaster500 »
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V. 1.00
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« Reply #929 on: July 14, 2011, 05:19:29 PM » |
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Honestly, i never noticed that, but i will try to fix that. it looks like his soap shoes texture...
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