|
|
« on: August 03, 2009, 08:30:10 PM » |
|
Here's a list of actions and what they mean.
Sub Action animations:
Movement/Jump animations
Wait1, Wait2, Wait3: standing animations
JumpSquat: preparing to jump JumpF: jump forward JumpB: jump backward JumpAerialF: double jump forward JumpAerialB: double jump backward
WalkSlow: walk slow WalkMiddle: walk middle WalkFast: walk fast WalkBrake: brake while walking
Dash: initial dash Run: run RunBrake: brake while running
Turn: turn TurnRun: turn while runnning TurnRunBrake: turn and brake while running
Squat: crouch
Normal Attack animations
Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick) AttackDash : dash attack AttackS3: Forward tilt if theres no angled (F-tilt) AttackS3Hi : up Forward tilt (up F-tilt) AttackS3S : middle Forward tilt (middle F-tilt) AttackS3Lw : down Forward tilt (down F-tilt) AttackHi3 : Up tilt (U-tilt) AttackLw3 : Down tilt (D-tilt)
AttackS4Start : Initate Forward smash AttackS4S : Forward smash AttackS4Hold : charge Forward smash AttackHi4Start : Initate Up smash AttackHi4 : Up smash AttackHi4Hold : charge Up smash AttackLw4Start : Initate Down smash AttackLw4 : Down smash AttackLw4Hold : charge Down smash
AttackAirN : Neutral aerial (N-air) AttackAirF : Forward aerial (F-air) AttackAirB : Back aerial (B-air) AttackAirHi : Up aerial (U-air) AttackAirLw : Down aerial (D-air)
LandingAirN: landing from N-air LandingAirF: landing from F-air LandingAirB: landing from B-air LandingAirHi: landing from U-air LandingAirLw: landing from D-air
AttackDash: dash attack
CliffAttackQuick : Ledge Attack below 100% CliffClimbQuick : getting Up without attacking form the ledge below 100% CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100% CliffJumpQuick1/2/3... : Jumping up form the ledge below 100% CliffAttackSlow : Attacking from the ledge above 100% CliffClimbSlow : getting Up without attacking form the ledge above 100% CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100% CliffJumpSlow1/2/3... : Jumping up form the ledge above 100%
Special Attack animations
Special: their name change depending on the character, but they are all B attacks N: neutral B (ie. SpecialN) Hi: up B (ie. SpecialHi) S: side B (ie. SpecialS) Lw: down B (ie. SpecialLw) Air: any B attack in the air (ie. SpecialAirS = side B in the air) depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting
Final: using a final smash FinalAir: using a final smash in the air some characters will have extra stuff after "Final"
Shield/Dodge animations
GuardOn: start shield Guard: shielding GuardOff: stop shield
EscapeN: spot dodge EscapeF: dodge forward EscapeB: dodge backward EscapeAir: air dodge
Grabs/Throws
Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs
ThrowF: forward throw ThrowB: backward throw ThrowLw: down throw ThrowHi: up throw
Other animations
AppealHi: Up Taunt AppealS: Side taunt (there's 2 of them) AppealLwR: Down taunt (facing right) AppealLwL: Down taunt (facing left)
Win1: victory pose 1 Win1Wait: victory pose 1 standby Win2: victory pose 2 Win2Wait: victory pose 2 standby Win3: victory pose 3 Win3Wait: victory pose 3 standby Lose: lose pose
ItemBig: growing after taking a mushroom ItemSmall: shrinking after taking a poison mushroom
If you find something new, tell it here, I'll add it to the list
(info from me, Dragonrage, Segtendo and MaxThunder)
|
|
« Last Edit: August 09, 2009, 11:58:41 AM by Segab »
|
Logged
|
|
|
|
|
|
|
« Reply #1 on: August 03, 2009, 08:39:49 PM » |
|
Here are the taunts. AppealHi=Up Taunt AppealS=Side taunt. There are 2 AppealLwR=Down taunt (facing right) AppealLwL=(obviously) Down taunt while facing left
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #2 on: August 03, 2009, 10:17:52 PM » |
|
Will you guys post which graphic effects are which on here or will it be on elsewhere? (Like a new topic or something?)
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #3 on: August 03, 2009, 10:38:33 PM » |
|
New topic, otherwise there will be too much stuff in one post... it'd be confusing for now, post in "Just so we have a place for this", and I'll make a new topic once we get enough graphic effects.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #4 on: August 03, 2009, 11:06:20 PM » |
|
New topic, otherwise there will be too much stuff in one post... it'd be confusing for now, post in "Just so we have a place for this", and I'll make a new topic once we get enough graphic effects.
Thx for answering but now I've another matter that I want to settle. Is it yet possible to swap graphic effects between characters? (Ex. Make Luigi shoot thunder or blue aura.) Sorry if I'm asking to much things that can't be answered yet.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5 on: August 03, 2009, 11:21:27 PM » |
|
I don't know. maybe. I tried and I can't, but I might be doing something wrong. edit: seeing how fast stuff goes on Smashboards, there will be a graphic effects list in no time
|
|
« Last Edit: August 03, 2009, 11:53:51 PM by Segab »
|
Logged
|
|
|
|
|
|
|
« Reply #6 on: August 04, 2009, 12:09:31 AM » |
|
I don't know. maybe. I tried and I can't, but I might be doing something wrong. edit: seeing how fast stuff goes on Smashboards, there will be a graphic effects list in no time Smashboard is a force to be reckoned with. (Now I play the waiting game, I guess.)
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #7 on: August 04, 2009, 12:20:43 AM » |
|
Thank you SOO much for this man, now I can actually make some progress on my Moveset =D
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #8 on: August 04, 2009, 12:26:14 AM » |
|
closer and closer to a Gary's mod (almost)
|
|
|
Logged
|
I DO NOT take requests, I make what I want to make
|
|
|
|
|
|
« Reply #9 on: August 04, 2009, 12:42:01 AM » |
|
thanks so much. hopefully you could get down effect values and animation values soon.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #10 on: August 04, 2009, 09:04:38 AM » |
|
*Tries to make Uber Luigi
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #11 on: August 04, 2009, 09:19:33 AM » |
|
Well, I've figured out how to swap the hitboxes, damage, knock back, sound, etc., but all I was trying to do was swap the animation, which I couldn't get working! If anybody knows how to replace Luigi's 3rd move in his AAA combo with his forward smash, please tell me.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #12 on: August 04, 2009, 11:05:09 AM » |
|
Swapping animations actually is quite simple. The Animation tab isn't a mere description. (that's what originally thought) Simply go to Luigi's Fsmash animation and copy paste the animation name over the animation you want to replace.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #13 on: August 04, 2009, 12:03:35 PM » |
|
Swapping animations actually is quite simple. The Animation tab isn't a mere description. (that's what originally thought) Simply go to Luigi's Fsmash animation and copy paste the animation name over the animation you want to replace.
I thought of doing it before, but when I did it it didn't work, but now it does >_> Whatever, anyways THANK YOU!!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #14 on: August 04, 2009, 03:33:01 PM » |
|
i havent tested all of this yet but it should be correct...
LIST OF ANIMATIONS
N - Neutral (Neutral B, Nair) S - Side (SideB, Ftilt, Fsmash) Lw - Down (DownB, Dtilt, Dsmash, Dair) F - Forward (Fair) B - Backward (Bair)
=Other=
stand: Wait1, Wait2, Wait3
u-taunt:ApealHi f-taunt:ApealS d-taunt:ApealLw
victory pose 1: Win1 victory pose 1 standby: Win1Wait victory pose 2: Win2 victory pose 2 standby: Win2Wait victory pose 3: Win3 victory pose 3 standby: Win3Wait lose pose: Lose
=Movement=
preparing to jump: JumpSquat jump forward: JumpF jump backward: JumpB double jump forward: JumpAerialF double jump backward: JumpAerialB
footstool:
glide:
walljump: passivewalljump wallcling:
enter crouch: crouch: squat crawl forward: crawl backward:
walk slow: WalkSlow walk middle: WalkMiddle walk fast: WalkFast walk brake: WalkBrake
initial dash: Dash run: Run run brake: RunBrake
turn: Turn turn run: TurnRun turn run brake: TurnRunBrake
=Attacks=
jab 1: Attack11 jab 2: Attack12 jab 2: Attack13
high neutral A: AttackS3Hi middle neutral A: AttackS3S low neutral A: AttackS3Lw
f-tilt: AttackS3 (if character has angled f-tilts(like mario): AttackS3S(middle) AttackS3Hi(up) AttackS3Lw(down) d-tilt: AttackLw3 u-tilt: AttackHi3
Initate Fsmash: AttackS4Start Fsmash: AttackS4 (if character has angled f-smashes(like mario): AttackS4S(middle) AttackS4Hi(up) AttackS4Lw(down) charge Fsmash: AttackS4Hold Initate Usmash: AttackHi4Start Usmash: AttackHi4 charge Usmash: AttackHi4Hold Initate Dsmash: AttackLw4Start Dsmash: AttackLw4 charge Dsmash: AttackLw4Hold
nair: AttackAirN fair: AttackAirF bair: AttackAirB uair: AttackAirHi dair: AttackAirLw
nair landing:LandingAirN fair landing:LandingAirF bair landing:LandingAirB uair landing:LandingAirHi dair landing:LandingAirLw
dash attack: AttackDash
=Shield/Dodge=
start shield: GuardOn shielding: Guard stop shield: GuardOff
spot dodge: EscapeN dodge forward: EscapeF dodge backward: EscapeB air dodge: EscapeAir
=Grabs/Throws=
grab
throw forward: ThrowF throw backward: ThrowB throw down: ThrowLw throw up: ThrowHi
=character specific=
-YOSHI- b: SpecialN1, SpecialN2 air b: SpecialAirN1, SpecialAirN2
side-b: SpecialSStart, SpecialSLoop, SpecialSEnd air side-b: SpecialAirSStart, SpecialAirSLoop,SpecialAirSEnd
up-b: SpecialHi air up-b: SpecialAirHi
down-b:SpecialLw air down-b: SpecialAirLw landing down-b: SpecialLwLanding
final smash: FinalStart, FinalFly, FinalTurn, FinalFireCannon, FinalEnd, FinalBreathingFireStart, FinalBreathingFire, FinalBreathingFireEnd
i i'm continuing whith marth later tonight or tomorow...
|
|
|
Logged
|
|
|
|
|
|