A-Tap : Pretty !
Could it be possible to have the shots made by holding A instead of tapping it ? Or is it a deliberate choice ?
Dash Attack : Good. Nothing to say.
Side-Tilt : Good looking too, but the hitboxes appear a bit too early before the actual explosion occurs.
Up-Tilt : I find it a little spammy, myself ... The said "bit of start-up lag" isn't really noticeable.
Down-Tilt : Maybe a tiny bit too poweful for a quick move, maybe ... Otherwise, it's quite good, I guess.
Side-Smash : As of now, it is really hard to do the second hit consistently (ie. not mashing the buttons). I suggest you give more ending lag to the first hit, and thus give a little more room to use the second one. It's already quite hampered by the fact you can't use the second hit as a killing move for opponents with more than 50% (it doesn't connect, unless you miss the first hit ... which means the enemy is on a perfect, pinpoint place in front of you).
Up-Smash : Good. Nothing to say.
Down-Smash : I know it's supposed to be a "get away from me !" move, but ... right now, with the small hitbox it is more like a "stop merging with me !". And it barely kills ... Either make the final burst a bit wider, so it can be a useable smash, or just transform it into a destructive move to compensate its poor range.
N-Air : Good. I like these kind of moves. ^^
B-Air : Same
U-Air : Kinda hard to connect. Maybe make it last just a bit longer (not the sweetspot, just the "normal" hits).
F-Air : Wow ... this is a powerful and funny move. It really pushes enemies back a lot. Lots of pretty combos with this.
D-Air : Okay, now this guy is overpowered. It's a powerful, very quick, long-lasting and easy to maneuver
spike. It certainly is his most powerful move, and it is almost impossible to anticipate/punish. You can chain 3 of these with one single jump. Not even mentionning the bouncing property. o_o Please at least put a bit more ending lag to it. You can really easilly kill at 0% with a Double/Triple F-Air barrage to push off the edge and then one or two easy-to-hit-with spikes.
Visually, there's also the hitbox of the punch lasting about twice as much as the whole animation+GFX ... So just falling can make you hit.
Throws : They are a bit long-lasting ... it may prove difficult during melees. But I guess it balances the character. Also, please put the flash effect at the
tip of his grabbing range. It's hard to tell where you can grab, otherwise.
N-Special : Neat ! I like it, both the sounds, effect and stats.
D-Special : Uhh ... I don't like the character animation. The transition from the charging to the "arms in air" position is a bit brutal and unfortunately, the time spent in the latter (extremely static) position doesn't look smooth at all. Also there's something I don't really like in this attack : the hits you get from these epic effects do not depend of the position in the stream. Which means being barely touched by a few little "strings" and recieving the totality of the attacks deals the same damage ... I believe putting less hitting hitboxes on the sides of the attack would be beneficial. With an attack that can easily deal 40%, it is probably wiser.
A really creepy glitch I found with the two latter moves : When playing at a speed
slower or equal to 1/2, their aerial version becomes an "instant teleport to the place you last jumped from".
Also, why don't these special have this shiny star effect that the other two have ? I believe putting them respectively when firing the lazzor and when charging the attack (to fill in the wait ...) would look nice.
Side-Special : EPIC !
Could it be possible to just have the laser as a straight line when used in midair ? Seeing a laser fall is kinda ... creepy.
Up-Special : The aerial version is okay. But why is the grounded one cancellable so early ? It makes abusing Super Armor really too easy ...
Final Smash : Uh ? o_O I don't get it. What is it ? And how can you avoid an attack that does 102% freakin' damage ?! O_O
I like the Taunts. Does the Down Taunt do anything special ? Or is the "Healing" effect just for the looks ?