I have been editing the VISO and CLR0 files for Zelda's Nayru and got results.
Well I cant actually show you unless someone wants to video tape it. I think the VISO controls the moveset.
Info:
•Zelda's Diamond is a sky blue color. Lighter than the original.
•Zelda's Diamond has NO glow.
•Nayru has a green shine.
•Zelda's Diamond has different animation than the original.(Slightly different)
•Zelda's Up Smash turns green but them freezes. =(
----I posted this because I thought some of you might want it.
But this is still in progress. I have to take out the CLR0 file that is cause the up-smash to freeze.
Downloads: mediafire.com/milkaholicx
Go to CLR0 Edits
PS: Vile can you send me you mah tornado edit???
There is downloads for Transparent Nayru and Sky Blue Nayru(freeze included until resolved).
EDIT: The transparent Nayru has been delete because I deleted it.
Also, I have questions.
•Where is the CLR0 File for Ike's FS fire, Mario's FS Fire, Captain F.'s Neutral B Move Fire, etc. Anything with fire that controls all the fire in the game.
Meta Knight Progress:
Messing around with CLR0 and got funny results
•Invisible Mach Tornado
•Invisible slashes
•Animation is like a ballerina lol = >.>
Download: mediafire.com/milkaholicx
CLR0 Edits > Meta's Invisible Attacks > FitMetakinght.pac
PS: Vile can you send me you mah tornado edit???
Sorry for not having anything to contribute... but...
As for requests on fire info... I'd really like to know where Luigi's is. All I know of is the image and it seems to modify only about 1/10th of the overall color.
Quote from: picano on July 30, 2009, 10:46:17 PM
Sorry for not having anything to contribute... but...
As for requests on fire info... I'd really like to know where Luigi's is. All I know of is the image and it seems to modify only about 1/10th of the overall color.
That's what I am questioning about. Where is the location? I know that all fire effects link to several CLR0 files that control the rest of the fire for those effects/FS. Im guessing it is in one of the common.pac files.
VIS0 files are for visibility (im not exactly sure how they work, but they work in a really weird way).
Also, there is no CLR0 file for common fire, its just a regular texture.
Quote from: VILE on July 30, 2009, 10:54:56 PM
VIS0 files are for visibility (im not exactly sure how they work, but they work in a really weird way).
Also, there is no CLR0 file for common fire, its just a regular texture.
OH. Then maybe that's why the Nayru is kinda transparent.
And Do you know where the common fire is placed?
CLR0=color
VIS0=visibility
What is STR0 & CHR0?
Obviously strength and charisma.
Also I'm curious VILE, have you found anything relating to Fox / Falco's lasers yet? I haven't had any progress since swapping the MDL0 files to get these results (corruption resulting from loading method, not from the swap itself).
(http://kc-mm.com/Brawl%20Media/th_SuperSmashBrothersBrawlNA_552-1.png) (http://kc-mm.com/Brawl%20Media/?action=view¤t=SuperSmashBrothersBrawlNA_552-1.png)
(http://kc-mm.com/Brawl%20Media/th_SuperSmashBrothersBrawlNA_544-1.png) (http://kc-mm.com/Brawl%20Media/?action=view¤t=SuperSmashBrothersBrawlNA_544-1.png)(http://kc-mm.com/Brawl%20Media/th_SuperSmashBrothersBrawlNA_545-1.png) (http://kc-mm.com/Brawl%20Media/?action=view¤t=SuperSmashBrothersBrawlNA_545-1.png)
(http://kc-mm.com/Brawl%20Media/th_SuperSmashBrothersBrawlNA_546-1.png) (http://kc-mm.com/Brawl%20Media/?action=view¤t=SuperSmashBrothersBrawlNA_546-1.png)(http://kc-mm.com/Brawl%20Media/th_SuperSmashBrothersBrawlNA_547-1.png) (http://kc-mm.com/Brawl%20Media/?action=view¤t=SuperSmashBrothersBrawlNA_547-1.png)
CHR0 is animations and im not sure what STR0 is.
Quote from: picano on July 30, 2009, 11:05:43 PM
Obviously strength and charisma.
Also I'm curious VILE, have you found anything relating to Fox / Falco's lasers yet? I haven't had any progress since swapping the MDL0 files to get these results (corruption resulting from loading method, not from the swap itself).
(http://kc-mm.com/Brawl%20Media/th_SuperSmashBrothersBrawlNA_552-1.png) (http://kc-mm.com/Brawl%20Media/?action=view¤t=SuperSmashBrothersBrawlNA_552-1.png)
(http://kc-mm.com/Brawl%20Media/th_SuperSmashBrothersBrawlNA_544-1.png) (http://kc-mm.com/Brawl%20Media/?action=view¤t=SuperSmashBrothersBrawlNA_544-1.png)(http://kc-mm.com/Brawl%20Media/th_SuperSmashBrothersBrawlNA_545-1.png) (http://kc-mm.com/Brawl%20Media/?action=view¤t=SuperSmashBrothersBrawlNA_545-1.png)
(http://kc-mm.com/Brawl%20Media/th_SuperSmashBrothersBrawlNA_546-1.png) (http://kc-mm.com/Brawl%20Media/?action=view¤t=SuperSmashBrothersBrawlNA_546-1.png)(http://kc-mm.com/Brawl%20Media/th_SuperSmashBrothersBrawlNA_547-1.png) (http://kc-mm.com/Brawl%20Media/?action=view¤t=SuperSmashBrothersBrawlNA_547-1.png)
I haven't been doing much work with CLR0 files lately. If you have MSN (or go on the IRC) we can do some stuff. You too milk.
Ok. I have MSN. Or just send me the link to the IRC chat thingy.
I wish I could take pics of Meta's Green Mach Tornado but it freezes so I cant take one. Im editing it right now.
I totally haven't been CLR0 editting (coughmeleebattlefieldcough).
Anyways, I've been working on it but my friend who helps with a lotta hexxing is gone for the week.
http://www.esper.net/pjirc/
type /join #stacksmashhacks
also type /join clr0edit
Quote from: Neon on July 30, 2009, 11:48:04 PM
I totally haven't been CLR0 editting (coughmeleebattlefieldcough).
Anyways, I've been working on it but my friend who helps with a lotta hexxing is gone for the week.
No problem We can work together and get some results with CLR0 files.
I really am confused with the IRC channel. Help. I'll chat tomorrow.
Give me your MSN.
Does this count? =P
milkaholic123@hotmail.com
Does milkaholic123@hotmail.com count for an MSN?
Yeh
Quote from: VILE on July 31, 2009, 01:07:54 AM
Yeh
lol ok. Also, Can you help me on this CLR0 file? I see that you managed to successfully edit the Mach Tornado.
http://stacksmash.cultnet.net/?attachment_id=4801
Can you send me the CLR0 file please? And tell me where everything is? Same with Zelda, Ness/Lucas, and tell me what they all have in common. I know where the glow and the shine in the CLR0 file but not the actually main color.
EDIT: Also where is the common fire located?
IIRC the common fire was with all the other common effects (but im not entirely sure). Get on MSN or the IRC and we will discuss.
Quote from: VILE on July 31, 2009, 01:37:11 AM
IIRC the common fire was with all the other common effects (but im not entirely sure). Get on MSN or the IRC and we will discuss.
Ok lets chat.
7:00 pm my time.
9:00 am your time.
Meta Knight Progress:
Messing around with CLR0 and got funny results
•Invisible Mach Tornado
•Invisible slashes
•Animation is like a ballerina lol = >.>
Download: mediafire.com/milkaholicx
CLR0 Edits > Meta's Invisible Attacks > FitMetakinght.pac
PS: Vile can you send me you mah tornado edit???
Quote from: MilkaholicX on July 31, 2009, 01:36:47 PM
Quote from: VILE on July 31, 2009, 01:37:11 AM
IIRC the common fire was with all the other common effects (but im not entirely sure). Get on MSN or the IRC and we will discuss.
Ok lets chat.
7:00 pm my time.
9:00 am your time.
A bit early, don't you think?
Quote from: VILE on August 01, 2009, 10:15:56 AM
Quote from: MilkaholicX on July 31, 2009, 01:36:47 PM
Quote from: VILE on July 31, 2009, 01:37:11 AM
IIRC the common fire was with all the other common effects (but im not entirely sure). Get on MSN or the IRC and we will discuss.
I guess. I'll go whenever you tell me too.
Ok lets chat.
7:00 pm my time.
9:00 am your time.
A bit early, don't you think?