Echo Blade Sheik
9.22.09
Okay, so it wasn't my final version. v1.5 was designed in tandem with Echo Blade Zelda, and I think I've worked out all of the kinks this time. Hopefully.
Current Version: Echo Blade Sheik v1.5 (http://www.mediafire.com/download.php?ymjz534ngwd)
Check out the complete moveset here!
Blog Post (http://kc-mm.com/?p=1056)
Videos:
Echo Blade Sheik Moveset by Zephron (http://www.youtube.com/watch?v=RrmpWEFyP5o&feature=related)
Playing through Classic Mode by LordShade67 (http://www.youtube.com/watch?v=hxi43YdSFhY&feature=channel)
(http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/al_090921_1824.jpg)
Echo Blade Zelda Thread (http://kittycorp.freecp.net/index.php?topic=2271.0)
Older Updates:
9.11.09
So, I finally made a perfected Echo Blade Sheik, no more glitches, and smaller file size! Awesome.
Changes:
- Sleeker, more awesome sword. -
- Fixed Neutral B glitch. -
- Fixed F-Tilt's odd hitboxes. -
Original Post:
Messing around with Phantom's sword code and Sheik's unique effect, I got a cool result.
(http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/al_090805_0439.jpg)
The Echo Blade. I stole Phantom Mario's fire sword, edited the graphic to replace the fires with Sheik's 'Echo' [from the Down-B, not a clue what its real name is] effect. This is the result.
(http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/th_al_090805_0441.jpg) (http://s171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/?action=view¤t=al_090805_0441.jpg)
It starts fading right after the 'circle' animation.
(http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/th_al_090805_0442.jpg) (http://s171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/?action=view¤t=al_090805_0442.jpg)(http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/th_al_090805_0548.jpg) (http://s171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/?action=view¤t=al_090805_0548.jpg)(http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/th_al_090805_05481.jpg) (http://s171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/?action=view¤t=al_090805_05481.jpg)(http://i171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/th_al_090805_0524.jpg) (http://s171.photobucket.com/albums/u296/GinRoKen/Texture%20Hacks/?action=view¤t=al_090805_0524.jpg)
Afterimages ftw!
Like Sheik's weapon attack, it strikes twice. I've changed its effect to electricity; the first strike stuns/trips them, setting up for the second killer strike.
Explanation [kinda]:
In short, I stole it from Phantom Mario. If you look at his Mario.pac, the 4F, 50, 53, 56, 57, 58, 5A, and 5B are rerouted to sword animation; these were originally variations of side-tilt and F-smash.
I stole the GFX from 56[? I think] and threw on Sheik's 56: like Mario, I made all of her subactions pertaining to the F-smash redirect to her sword animation.
See, Sheik doesn't have the 'External Graphic' fire that Mario has, so I used the 'external graphic' from her Down-B, which are rings. I put the rings values into the 'file' and 'graphic' section of every 'external graphic'.
Then, after a few tech errors, I simply copied and pasted my 'echo sword' graphics onto 56, 58, and 5B, which are F-smash start, F-smash, and Charge f-smash, respectively.
(http://i171.photobucket.com/albums/u296/GinRoKen/th_SheikSword.jpg) (http://s171.photobucket.com/albums/u296/GinRoKen/?action=view¤t=SheikSword.jpg)
An example of what I did. These values are all from the fire sword, except the fire was substituted for the rings. Every ring has its own line, and the offsets give it the sword shape.
~-~-~-~-~-~
Older Versions:
Echo Blade Sheik v1.4 (http://rapidshare.com/files/278752322/FitSheikEchov1.4.pac)
Echo Blade Sheik v1.2 (http://rapidshare.com/files/274444274/FitSheikEcho1.2.pac)
Echo Blade Sheik v1.1 (http://rapidshare.com/files/266705942/FitSheikEchoBlade1.1.pac)
Echo Blade Sheik v1.0 (http://rapidshare.com/files/265352019/FitSheikEchoBlade.pac)
That is really cool.
I love how only Sheik and Zelda are the only ones with this effect; its like her personal weapon, meant to be exploited. =P
Until, of course, we figure out how to trade effects =D
Must... have... Marth... echo blade... That would be awesome.
Oh, I just figured out how the sword code work. Hmm, that took me a while.
WOW!!! Impressive work!!! i'll see if i can give kirby something cool when i start editing him. you know, you should make a whole moveset for shiek, then make a texture to match that moveset. that's what i'm doing for my hacks
What did you do? or How'd you do it?
How'd you figure out how the sword code works?
Haha, I know something you don't! *victory dance*
Okay, I'm posting the message I just sent to Shukaku.
:happy: :af2: :af: :kdance: :kdance: :af2: :af: :happy: :af:
That is the coolest thing I've seen today.
Thank you =D
The .pac is up, but note I've been editing a lot more than the sword =P You get a sneak peek to what is prolly gonna be a KC post one day. =D
that's awesome.....I only I could give the Glow to Samus' Charge Shot...
Most awesome thing ever! (other than me of course, but that goes without saying)
Do you need the code in order for this to work?
..that's Project SA
you just need the File Patch code to make this work
Okay, but I tried it...and NOTHING HAPPENED. I even picked up a beam sword! NUTIN
Did you rename it to FitSheik.pac?
Quote from: SSBBMAN on August 06, 2009, 01:10:28 AM
Okay, but I tried it...and NOTHING HAPPENED. I even picked up a beam sword! NUTIN
Yeah, rename it FitSheik.pac. The beam sword itself doesn't call for the echo animation at all XD
O_O I've always wondered what was in Sheik's sheathe! That's just awesome!
Is there any way someone could further explain how the switching of the forward smash and all the SubActions related to it with the Swing4 and all its related SubActions works? Because I've been looking back and forth between 3 different files (Sheik's, PMario's, and My Sheik's) and I'm unable to come up with how it's done...
That is simply epic. :happy:
Updated the front page! You'll have to wait for the .pac, though. =P
Sorry about that! I updated my .gct file with PW's v3.5 file patch code! And yes, I did name it FitSheik.pac.
This is really cool :)
I downloaded it ^^
Trust me, my next update will make this one look like trash on a sidewalk. =D
Haha I'll be looking forward to the finished product that new B move was sick already.
I think I might use that for the custom sheik character in my series.
Quote from: Dragonrage on August 08, 2009, 02:18:36 AM
Haha I'll be looking forward to the finished product that new B move was sick already.
I think I might use that for the custom sheik character in my series.
I'd be honored =D Your Ike was that B move's inspiration =P
I'm not sure if you guys understand clearly enough; it'll be a WHOLE new moveset. You won't even recognize her. ^-^
Update! Check the KCMM main page! =D
Awesome work, this comes really close to what I wanted Styx to be.
One less machinima character to make, more time for public releases. Win-Win situation.
This is soo great. Definitely downloading.
Gonna screw up my Sheik-maining friend the next time he comes over. ;)
Quote from: Gazoinks on August 09, 2009, 11:33:11 AM
This is soo great. Definitely downloading.
Gonna screw up my Sheik-maining friend the next time he comes over. ;)
Y'know, if your friend is any good, he's gonna rip you up after 10 or so practice matches XP
.Fade
This Sheik is great so far... but i have a question...
the way you have the blade set up. would it be possible to add the graphic to both hands?
i added what you put into my ganon just to see and when i fought a sheik the Echoblade Came out (pretty pimp)
but with the way my ganon is set up i was thinkin it would look great from both hands
Of course you can. Just change the bone value to the other hand, and that should work fine.
Quote from: .Fade on August 09, 2009, 07:11:29 PM
Of course you can. Just change the bone value to the other hand, and that should work fine.
That reminds me, shouldn't there be a list of bone values somewhere? Nice job, making 5 smash attacks just shows how in depth this moveset is.
Quote from: .Fade on August 09, 2009, 07:11:29 PM
Of course you can. Just change the bone value to the other hand, and that should work fine.
Oh thx...
hmmm
any chance you know what bone the other hand is? >_>
^^ lazy man's question ^^
Oh my ... I think you've just broken something from epicness with this new version ... :happy:
Thanks everyone! Even though loads of people have downloaded it [about 150 0_o] I'm finding glitches and problems! If anyone notices anything strange, or finds a move too overpowered [or underpowered], plz let me know! I've already made some changes...
Btw would you mind if I changed some attributes of your Sheik around when using it for my machinima?
I know that you made her fall like a rock to maintain balance but I need to her be able to jump a lot higher for cooler fight scenes and stuff (the fact that I'm using B+ for recording makes the falling even worse xD)
As for moves being overpowerd I think you would need to do the same thing for Echo Wave I have to do with Flame Wave once we're able to mess around with animation speed. Making the move have more endlag that is.
Quote from: Dragonrage on August 10, 2009, 09:41:27 PM
Btw would you mind if I changed some attributes of your Sheik around when using it for my machinima?
I know that you made her fall like a rock to maintain balance but I need to her be able to jump a lot higher for cooler fight scenes and stuff (the fact that I'm using B+ for recording makes the falling even worse xD)
As for moves being overpowerd I think you would need to do the same thing for Echo Wave I have to do with Flame Wave once we're able to mess around with animation speed. Making the move have more endlag that is.
Yeah, go right ahead. =D I was trying to edit the ending lag, with no luck. Maybe linking it to a useless move might work...
Only thing i've seen a bit overpowered (according to my bro) is the Upsmash damaging as it charges
Quote from: kyzon on August 11, 2009, 12:12:33 AM
Only thing i've seen a bit overpowered (according to my bro) is the Upsmash damaging as it charges
Was he using a large character? At most, he should be able to rack about 8 damage before the character leaves the hitbox, at which point he should use the Up-Smash. The Up-Smash itself already had two hitboxes originally which would easily hit large characters for 30 damage. In my opinion the charging is rather hard to land, but if it seems too powerful I'll look into it.
Well i was Usmashing out ofmy dash
and would slide by and hit him
he didnt like that at all
Me personally i LOVE what you've done with the moveset.
i'd like to know how you made attacks link tho.. i'm not sure which part of the code it is.
After a certain timer, use the 'Change-Sub Action' command, and type the action you want to transition to.
KK thanks a ton.. I'll probably be releasing a revamp of my moveset before i add any of that good stuff to show my progress
[censored] it every1 is making movesets 2 awesome....is there any way we could a move from a moveset to another...like Ike's Flame Wave move to the Ragna moveset?
EDIT:DLd Echoblade and she's awesome! I want some1 to make a fighter ZSS...BTW what game does awesomesauce come from?
If Ragna is also on Ike, then why not? Just copy and paste the coding for B. You could ask D Rage about it.
Awesomesauce comes from a game? 0_o
Fade, you must make an Echo Blade Kirby Hat. It would be very shweet.
How...would that work? 0_o
Can you edit a hat's move? 0_o
Editing the Hat's Bmove to function like one of the Echo moves O__O
Yeah, but can you do that?!? That'd be insane...
Yeah, Kirby has a [censored]load of Neutral B subactions and the animation all have the same name.
Good luck finding the one you're looking for xD
Is that a challenge? Let it begin then XD
P.S. SInce when can Kirby be edited??? Nobody told me 0_o
XD Fade! I dont know where awesomesauce comes from....anyway I dont know anything about PSA so IDK how to do the coding B thing you mentioned and I haven't even tried to make textures...though I have a pretty cool sword I'd like to make Link have....
when i saw all the moves this char was using i looked like this O_O i couldnt keep my eyes off of the moves they were so vibrant, XD its a really cool Move set i love it :happy:
Anyone up for testing the slimmed-down version of Sheik? It lets Zelda PSAs work, at least the smaller ones =D
I just tested it a bit and it works great for me. I actually dont see any noticable differences (or maybe that's just because i'm using the wii remote). I dont currently have any Zelda PSA's either, so i'm not sure how well that works.
i love this dam psa!! its so much fun to play as n i love surprising my brother "whoa where did that come from" lol only thing is her B move, it just seems out a little out of place to me. specially since its so big u kno :>.>:
ok so I was playing around today in Brawl, and during a 4 player match in Temple, the moment that Shiek used her Final Smash, the game froze. then it happened a second time. so after the 2nd crash, I decided to test it to see if it was really a problem with Shiek's final smash. I had no problems when I tested it with a single character in training mode. But when I tested it out in a 4 player mode (2 shieks, 2 snakes), the moment the CPU used the Final Smash, the game crashed, making this loud beep. I re-tested it with 4 shieks, and the same thing happens. thought I should bring this up.
Quote from: freezinboi280 on October 09, 2009, 01:07:36 AM
ok so I was playing around today in Brawl, and during a 4 player match in Temple, the moment that Shiek used her Final Smash, the game froze. then it happened a second time. so after the 2nd crash, I decided to test it to see if it was really a problem with Shiek's final smash. I had no problems when I tested it with a single character in training mode. But when I tested it out in a 4 player mode (2 shieks, 2 snakes), the moment the CPU used the Final Smash, the game crashed, making this loud beep. I re-tested it with 4 shieks, and the same thing happens. thought I should bring this up.
...Really? That's strange 0_o You sure you're using v1.5? Because for fun I was watching 4 EB Sheiks/Zeldas duke it out with FS Balls on, and every Final Smash worked perfectly. I've never encountered this @.@
This is weird 'cuz I purposely never touched her Final Smash for fear of this. I guess all I can say is redownload Sheik v1.5 and see if you run into the same problem. If you do, I've got work to do. -.-
~
Could someone else test this themselves? Just the Final Smash I mean [w/ more than one EB Sheik present]. I wanna confirm it's more than one person with this problem.
yeah, I actually re-downloaded it and tested it again before I posted. it MAY be because i'm using the Brawl+ code, i think version 5.0. I read on the Onslaught Captain Falcon thread that the Final Smash freezes on that code, except for the previous official Brawl+ code that didnt allow music to be played. so this COULD be the problem. it's probably something worth looking into before actually doing so much work.
which code set do you use for brawl?
I still use Brawl+ 4.1B: I haven't tested 5.0 yet. I run 4.1B with File Patch 3.5.1, so like everything works. If it's an issue with 5.0, there's not much I can do yet.
EDIT #3: Ok it does seem to be a problem with the newest version of Brawl+ (5.0). I tried it on 4.1 and no problems seem to occur with Shiek's final smash.
The solution to this for Brawl+ 5.0 users is to remove the "Throw Modifier [The Paprika Killer]" code. It prevents the game from freezing when you use Captain Falcon PSA's and Sheik's Final Smash (4 player mode). Took a while to figure out which one was causing the problem, but at least it's working fine now =]
can someone explain how to put this on your wii? I have texture hacks, but I do not know how to equip these on brawl.
if you can already use texture hacks, then just rename the files just like the textures, except without the numbers. for example, for sheik textures, it would be called FitSheik00, FitSheik01, FitSheik02. For movesets, it would just be FitSheik, without the numbers.
Which codeset are you using? I'm pretty sure these dont work with Balanced Brawl. It didnt when I tried. Try using the brawl+ codeset. I'll edit this post with a link to the newest Brawl+ 5.0 codeset without the "Throw Modifier" code in there in just a moment, since it freezes the game when some final smashes are used (including this one). And the 4.1B codeset with the File Patch 3.5.1 code in it, in case you dont like the changes they made with 5.0.
Edit: Here's a small edit for Brawl+ codesets, version 5.0 and 4.1. On 5.0, I just removed the "Throw Modifier" code that freezes the game when you use Final Smashes with characters like Captain Falcon and Echo Blade Sheik (4 player mode). On 4.1, I just added the "File Patch Code V3.5.1" that enables you to play with custom music. These are all used for NTSC versions of the game.
Brawl+ 5.0:
http://www.mediafire.com/download.php?wdyytwzdmmg
Brawl+ 4.1:
http://www.mediafire.com/download.php?10jqmjdkmul
Both of these codesets should work just fine with Sheik's final smash in a 4 player match.
thanks, how do you put brawl + on your wii, is it just like loading texture hacks, and what should i look out for to not brick my wii :p Lol I sound like a noob but im not, just never used PSAs before :J
those links dont work, where can I find a brawl + 5.0 download?
n00b!
type "brawl+ 5.0 download" into google.
will u be changin her neutral b?
Quote from: ItalianStallion on October 22, 2009, 02:25:37 AM
will u be changin her neutral b?
Possibly. I'm working on a combo-ish Neutral B, basically relocating the F-Tilt [with more versatility] onto the B. I'm giving her super armor instead, and depending on your input you get a different attack. I dunno, it should be interesting.
The aerial B, for now, stays the same =P
So if I do this, anyone have a good animation for a new F-Tilt?
Quote from: RoboS6 on October 21, 2009, 07:44:28 PM
those links dont work, where can I find a brawl + 5.0 download?
Maybe uploading files with an actual Mediafire account is a good idea. So I just re-uploaded them.
Brawl+ 5.0:
http://www.mediafire.com/download.php?wdyytwzdmmg
Brawl+ 4.1:
http://www.mediafire.com/download.php?10jqmjdkmul
Quote from: freezinboi280 on October 10, 2009, 01:45:06 AM
Which codeset are you using? I'm pretty sure these dont work with Balanced Brawl. It didnt when I tried. Try using the brawl+ codeset. I'll edit this post with a link to the newest Brawl+ 5.0 codeset without the "Throw Modifier" code in there in just a moment, since it freezes the game when some final smashes are used (including this one). And the 4.1B codeset with the File Patch 3.5.1 code in it, in case you dont like the changes they made with 5.0.
Edit: Here's a small edit for Brawl+ codesets, version 5.0 and 4.1. On 5.0, I just removed the "Throw Modifier" code that freezes the game when you use Final Smashes with characters like Captain Falcon and Echo Blade Sheik (4 player mode). On 4.1, I just added the "File Patch Code V3.5.1" that enables you to play with custom music. These are all used for NTSC versions of the game.
Brawl+ 5.0:
http://www.mediafire.com/download.php?wdyytwzdmmg
Brawl+ 4.1:
http://www.mediafire.com/download.php?10jqmjdkmul
Both of these codesets should work just fine with Sheik's final smash in a 4 player match.
So the Throw Modifier you removed, how will that effect gameplay? Was it for all characters or a few? ...or will .Fade modify Sheik so it doesn't freeze?
Quote from: .Fade on October 22, 2009, 08:50:35 AM
Quote from: ItalianStallion on October 22, 2009, 02:25:37 AM
will u be changin her neutral b?
Possibly. I'm working on a combo-ish Neutral B, basically relocating the F-Tilt [with more versatility] onto the B. I'm giving her super armor instead, and depending on your input you get a different attack. I dunno, it should be interesting.
The aerial B, for now, stays the same =P
So if I do this, anyone have a good animation for a new F-Tilt?
thats sounds good man. but yeh just keep her up b move, it fits her
Quote from: FullMetalFalcon on October 22, 2009, 11:44:33 PM
So the Throw Modifier you removed, how will that effect gameplay? Was it for all characters or a few? ...or will .Fade modify Sheik so it doesn't freeze?
i'm not sure, i dont know much about codes. but i removed each code manually to see which one was causing the issue, and that seemed to be the one.
its great but sheik Regular B move is no where as good as it used to be i miss the needles
they helped alot when the opponet was off the edge
Quote from: Tesore on April 21, 2010, 02:46:06 AM
its great but sheik Regular B move is no where as good as it used to be i miss the needles
they helped alot when the opponet was off the edge
lol@superdupernecro.
Try full hop aerial B. That should do the trick. =P
;DI must say this is one of the best PSA so far