Sheik Project: Echo Blade v1.5: Final Version, now with Zelda!

Started by LavaLatte [.Fade], August 05, 2009, 11:07:26 AM

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Fade, you must make an Echo Blade Kirby Hat.  It would be very shweet.


August 12, 2009, 01:43:08 AM #46 Last Edit: August 12, 2009, 01:45:07 AM by .Fade
How...would that work? 0_o

Can you edit a hat's move? 0_o



Editing the Hat's Bmove to function like one of the Echo moves O__O

Yeah, but can you do that?!? That'd be insane...



Yeah, Kirby has a [censored]load of Neutral B subactions and the animation all have the same name.

Good luck finding the one you're looking for xD

Is that a challenge? Let it begin then XD

P.S. SInce when can Kirby be edited??? Nobody told me 0_o



XD Fade! I dont know where awesomesauce comes from....anyway I dont know anything about PSA so IDK how to do the coding B thing you mentioned and I haven't even tried to make textures...though I have a pretty cool sword I'd like to make Link have....

when i saw all the moves this char was using i looked like this O_O i couldnt keep my eyes off of the moves they were so vibrant, XD its a really cool Move set i love it :happy:

Anyone up for testing the slimmed-down version of Sheik? It lets Zelda PSAs work, at least the smaller ones =D



I just tested it a bit and it works great for me. I actually dont see any noticable differences (or maybe that's just because i'm using the wii remote). I dont currently have any Zelda PSA's either, so i'm not sure how well that works.

i love this dam psa!! its so much fun to play as n i love surprising my brother "whoa where did that come from" lol only thing is her B move, it just seems out a little out of place to me. specially since its so big u kno :>.>:

ok so I was playing around today in Brawl, and during a 4 player match in Temple, the moment that Shiek used her Final Smash, the game froze. then it happened a second time. so after the 2nd crash, I decided to test it to see if it was really a problem with Shiek's final smash. I had no problems when I tested it with a single character in training mode. But when I tested it out in a 4 player mode (2 shieks, 2 snakes), the moment the CPU used the Final Smash, the game crashed, making this loud beep. I re-tested it with 4 shieks, and the same thing happens. thought I should bring this up.

Quote from: freezinboi280 on October 09, 2009, 01:07:36 AM
ok so I was playing around today in Brawl, and during a 4 player match in Temple, the moment that Shiek used her Final Smash, the game froze. then it happened a second time. so after the 2nd crash, I decided to test it to see if it was really a problem with Shiek's final smash. I had no problems when I tested it with a single character in training mode. But when I tested it out in a 4 player mode (2 shieks, 2 snakes), the moment the CPU used the Final Smash, the game crashed, making this loud beep. I re-tested it with 4 shieks, and the same thing happens. thought I should bring this up.

...Really? That's strange 0_o You sure you're using v1.5? Because for fun I was watching 4 EB Sheiks/Zeldas duke it out with FS Balls on, and every Final Smash worked perfectly. I've never encountered this @.@

This is weird 'cuz I purposely never touched her Final Smash for fear of this. I guess all I can say is redownload Sheik v1.5 and see if you run into the same problem. If you do, I've got work to do. -.-

~

Could someone else test this themselves? Just the Final Smash I mean [w/ more than one EB Sheik present]. I wanna confirm it's more than one person with this problem.



yeah, I actually re-downloaded it and tested it again before I posted. it MAY be because i'm using the Brawl+ code, i think version 5.0. I read on the Onslaught Captain Falcon thread that the Final Smash freezes on that code, except for the previous official Brawl+ code that didnt allow music to be played. so this COULD be the problem. it's probably something worth looking into before actually doing so much work.

which code set do you use for brawl?

I still use Brawl+ 4.1B: I haven't tested 5.0 yet. I run 4.1B with File Patch 3.5.1, so like everything works. If it's an issue with 5.0, there's not much I can do yet.