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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Soul Nami on August 19, 2010, 05:53:00 PM



Title: Sephiroth PSA/Moveset (Marth)
Post by: Soul Nami on August 19, 2010, 05:53:00 PM
So me and Sumire are working on a PSA and Moveset for Marth.

Managing:
PSA: Sumire
Animations: Mr. Nice Guy
Aafyre: Idea and Moveset Manager
----------------

You may help, but please at least have some experience, or can animate or do PSA's good.

NEEDED HELP:
(ALREADY HAVE IDEA)
Now we need an idea of how we are going to do the Final Smash.
Go here to view the moveset ideas: http://s2.photobucket.com/albums/y24/MastaKrapps/Sephiroth%20Moveset/?start=all


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: ShadowMarth on August 19, 2010, 06:04:42 PM
Ok ILL help!!!! :)
I have some experience with PSA!
What do u want his flags to be?
Damage Range?
GFX?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Soul Nami on August 19, 2010, 06:09:03 PM
Ok ILL help!!!! :)
I have some experience with PSA!
What do u want his flags to be?
Damage Range?
GFX?


Ask Sumire Omelette. She is in charge of the PSA.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: ShadowMarth on August 19, 2010, 06:10:51 PM
ok will


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 19, 2010, 08:17:08 PM
Uh... what do you mean by "flags?"


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Mr.N on August 20, 2010, 12:52:13 AM
Sephiroth is cool but not again a hack over Marth.
Anyway,  if you need a good hacker I would support you.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Soul Nami on August 20, 2010, 11:14:35 AM
Sephiroth is cool but not again a hack over Marth.
Anyway,  if you need a good hacker I would support you.

Well we have a lot of animations on the original brawl characters that can easily be ported to Marth, so it's easier...
I already started the animations.
 >.>


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BlazingBarrager on August 20, 2010, 12:06:40 PM
Frankly, I'm fine with this over Marth. It's not like I have anything better for Marth anyway. :P


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Soul Nami on August 20, 2010, 01:49:21 PM
Hey guys! I'll keep you guys updated with pictures and maybe even videos! :D
WHAT'S DONE:
Side-B
Front-smash
Neutral B (ground)
Run
Dash
TurnDash
Turn
Wait1
Wait2
Wait3
UpSpecial
A regular
Down Special
Down Special (Air)
Up Special
Up Special (Air)

Need a lot more animation to be done though...
Need to fix Wait 1. >.>


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: joem3693 on August 20, 2010, 03:29:08 PM
nice!these are done for the actual moveset?or u have the ideas for those for the moveset.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on August 20, 2010, 07:56:05 PM
Hey, it looks like somebody saw my topic! I organized all of the moves here with descriptions to make them easier to follow.

(http://a.imageshack.us/img825/2486/sephiroth.png)   Final Fantasy VII - Sephiroth (over Marth)

(http://a.imageshack.us/img835/5700/sephiroth2.png)

Special Traits / Other:
Marth's countering pose could make for a pretty good basic standing pose for Sephiroth. Is it possible to have him walk while holding his sword like this too?
(http://a.imageshack.us/img835/869/runningslash.gif)

This could be a good run for him:
(http://a.imageshack.us/img413/9206/rune.gif)

Some of Sephiroth's smash attacks could be cool with Ganondorf's shadow effects.

Sephiroth has ridiculous range with most of his attacks, including his grabs. That is the entire point of him. To keep him from being broken, maybe he'll have a tip property like Marth, where the whole middle section of his sword deals very little damage and has very little stunning capabilities.

Sephiroth will have three jumps, allowing him to perform better in the air.

His fall speed should be somewhat slow and floaty, like Melee Mewtwo's. However, pressing down allows him to fall much faster.

Rolling out of his shield could be a teleportation thing, with as much distance as Melee Mewtwo's roll.

If possible, it would be nice for him to be able to both wall-jump and wall-cling. I'm sure this is not possible, but being able to run up walls would be pretty badass too.

Cool quotes that could be ripped from Dissidia:
http://www.youtube.com/watch?v=5HDTqNYPgW4

Weak Attacks:
A Combo
A series of slashes.
(http://a.imageshack.us/img413/4611/groundcombo4.gif) (http://a.imageshack.us/img835/6092/groundcombo3.gif)

Forward Tilt
Sephiroth performs a series of attacks with his sword, his fists, and his legs. Like a cross between Ike's Neutral A combo and Snake's Forward Tilt combo. The last strike of this will be the only one with significant knockback.
(http://a.imageshack.us/img638/4905/groundcombo2.gif)

Up Tilt
Sephiroth swings his sword to shoot out some rather weak air blades diagonally up. This will play very similarly to the CoN Naruto PSA's Kunai attack. Marth's Up Tilt animation would work well for this.
(http://a.imageshack.us/img705/4269/airblades.gif)

Down Tilt
Ike's Down Tilt would probably be fine, as long as the range in increased.

Running A
Maybe kind of like Marth's.
(http://a.imageshack.us/img835/869/runningslash.gif)
Allows you to lead into some of your A combos, like so:
(http://a.imageshack.us/img821/9396/groundcombo1.gif)

Smash Attacks:
Forward Smash
Sephiroth performs a slash similar to Link's Forward Smash animation. But the longer you charge this, the more strikes he performs, which could end up looking a lot like Marth's full Forward B combo, except that he would travel a further distance while attacking. This attack can have Ganondorf's shadow effect.
(http://a.imageshack.us/img835/568/groundcombo6.gif)

Up Smash
Pretty much the same as Ike's, just faster and weaker. Fast enough so that his Up Tilt can sometimes set the opponent up for it.
(http://a.imageshack.us/img405/3548/upwardslash.gif)

Down Smash
Sephiroth holds his sword up and stabs it into the ground. Very similar to Ike's Neutral B, even the animation can be the same. But instead of fire, there can be that green lifestream stuff, with bits of earth/rocks cracking up, kind of like this:
(http://a.imageshack.us/img821/2230/diveattack2.gif)
Of course, this gif is of what his Aerial Down A should be, but the effect is the same.

Specials:
Neutral B
Sephiroth summons a meteor that shoots diagonally down. The longer you charge, the greater distance the meteor travels. For example, just tap B, and it comes down right in front of you. Charge it for a bit, and it comes down like in this gif:
(http://a.imageshack.us/img822/3810/meteor.gif)
If performed in the air, there is no charge up, and it shoots out a bunch of weaker meteors.
(http://a.imageshack.us/img844/5064/meteorarial.gif)

Forward B
Maybe something like Zelda's Forward B. You will control a little shiny thing, but when you let go, it will explode into shadowy spheres.
(http://a.imageshack.us/img834/6333/shadowballs.gif)

Up B
Extremely similar to Lucario's. Sephiroth enters a flying state that lasts maybe a second. There will be a brief start-up time where you choose the initial direction you want to go in. You can also attack out of it and use whatever remaining jumps you have afterwards.
(http://a.imageshack.us/img405/8397/diveattack.gif) (http://a.imageshack.us/img834/4042/dashattack.gif)
(http://a.imageshack.us/img834/7479/flyingcombo3.gif) (http://a.imageshack.us/img413/5074/flyingq.gif)

Down B
Sephiroth summons a giant pillar of fire around him. The longer you charge, the more pillars there will be, with a maximum of three (the second pillar will be in front of him, the third will be in back). These pillars pull the opponent toward them and keep the opponent trapped for a second or two while burning him (like Ness' PK Fire). Good at racking up damage, but little knockback. Maybe Ho-oh or Entai's fire could work for this (though obviously much weaker than either).
(http://a.imageshack.us/img824/6762/firepillar.gif)

Grabs:
Grab
Sephiroth pulls his sword back then thrusts it in a given direction (Forward, Up, Diagonally Up, or Diagonally Down), impaling the enemy. This will have a slow start-up time, like Samus', giving the player a chance to choose which direction he will stab in. Marth's Neutral B is a pretty perfect animation for this.
(http://a.imageshack.us/img705/227/impalefling.gif)
This gif includes his Up Throw

Aerial Grab
Works the same as his ground grab, but it will always stab upwards, and automatically fling the opponent downwards. This could be a good spiking move.
(http://a.imageshack.us/img413/2357/arialflingj.gif)

Pummel
Sephiroth twists his sword while the enemy is impaled.

Forward Throw
Sephiroth pulls his sword back and kicks the opponent off of it.

Back Throw
Sephiroth turns around and performs Marth's forward smash animation (or something like it), flinging the opponent off his sword.

Up Throw
Sephiroth flings his opponent upward off his sword.
(http://a.imageshack.us/img705/227/impalefling.gif)

Down Throw
Sephiroth slams his opponent into the ground, pulls his sword out of him, and then stabs him again.

Aerial Attacks:
Neutral A
Marth's Neutral A in the air could work fine for this. Just up the range.

Forward A
Sephiroth swings his sword downward, very much like Ike's Forward A in the air.
(http://a.imageshack.us/img834/9569/arialslash.gif)

Back A
Marth's arial Back A should work fine, just with increased range.

Up A
Sephiroth rapidly stabs upwards. Little to no knockback, but good at racking up damage.
(http://a.imageshack.us/img651/9787/arialstabbing.gif)

Down A
What Sephiroth does when he kills a certain someone. Think Toon Link's. It can even use Link's exact animation. One of his main killing moves. If he hits the ground with it, it can cause the earth to crack up and green lifestream stuff to come out.
(http://a.imageshack.us/img821/2230/diveattack2.gif)

Final Smash:
Sephiroth enters a state similar to Super Sonic, where he can fly around and perform his attacks (Unlike Sonic, just touching the opponent will not hurt them).
(http://a.imageshack.us/img413/8553/flyingcombo1.gif) (http://a.imageshack.us/img651/1534/flyingcombo2.gif)
Kinda like this.
His Neutral B becomes a slash attack, and if you connect with it, it leads to a cinematic attack (similar to Captain Falcon's if possible) like this:
(http://a.imageshack.us/img829/5809/finalsmash.gif)
Also, I doubt this is possible, but if Sephiroth could grow a wing while in this mode, that would be badass.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 20, 2010, 08:37:45 PM
Wow, Waffle moves fast... great work! :)

@Mr. N: I can see why you would feel that way... there are many, many PSAs on Marth, but there are many PSAs on Ike, too, and Cloud beat out all of them, and I'm hoping Sephiroth can do the same for a similar reason.

@Aafyre: Yeah, I saw it a long time ago and it had some really brilliant ideas and the way each move had a GIF for it really won me over. And you make a good point that we really do need a Sephiroth PSA.

Many of the moves look very reasonable to do, and some of the more interesting effects like wall jumping can be done the same way Eldiran added wall jumps to Zero, so I think we have a great project here!


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Mr.N on August 21, 2010, 01:20:45 AM
Wow, Waffle moves fast... great work! :)

@Mr. N: I can see why you would feel that way... there are many, many PSAs on Marth, but there are many PSAs on Ike, too, and Cloud beat out all of them, and I'm hoping Sephiroth can do the same for a similar reason.


I think Sephirot won't be that successful. As soon as my Wii gets repaired I'll start to make an Update for Aeon. And when that's done Soren will be done completely new. With vertex and BrawlBox.
Let's see whether Sephirot will be able to beat Aeon. I'm looking forward to start working again on him.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 21, 2010, 08:42:03 AM
Hmm... I see. Stiff competition. Hopefully, that'll only make our PSAs better!

Anyways, I'm probably still going to continue working on Marth, but afterwards, I might try a port onto Diddy, because Marth and Diddy have the same number of bones and Diddy's TransN index is less than Marth's.

No offense to you, but I think Sephiroth will be popular for a similar reason to something like Cloud or Shadow: everyone has the costume, so the PSA will fit right in. Again, I see your point, though, and I will consider a port onto Diddy.

Anyways, this isn't the place for it, but Soren was my very first PSA that I got and it inspired me to start PSA... so yeah, you're kinda like my idol and it's a pleasure to compete with you :P

Maybe I could try to port Soren or Aeon over to Diddy, too?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: ShadowMarth on August 21, 2010, 09:54:12 AM
Wow, Waffle moves fast... great work! :)

@Mr. N: I can see why you would feel that way... there are many, many PSAs on Marth, but there are many PSAs on Ike, too, and Cloud beat out all of them, and I'm hoping Sephiroth can do the same for a similar reason.


I think Sephirot won't be that successful. As soon as my Wii gets repaired I'll start to make an Update for Aeon. And when that's done Soren will be done completely new. With vertex and BrawlBox.
Let's see whether Sephirot will be able to beat Aeon. I'm looking forward to start working again on him.
Have u been banned at all? if u have u cant send it for repairs.
Believe me u cant I have been in that position and i had to replace mine


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on August 21, 2010, 10:48:05 AM
Can you port characters over others without causing game breaking glitches? If you can, does that take up all of the outfits for Diddy or just one?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 21, 2010, 10:49:31 AM
If you're talking about porting Sephiroth's model or something over to Diddy, then yes, it'll work and not break your game, but depending on which character you're putting over who, there can be some glitches, but most are fixable. It's one slot to do so.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on August 21, 2010, 10:52:16 AM
Wow that was fast  :). That's great news that it only takes up one slot. Wouldn't that make using Diddy really weird since he would have Sephiroth's animations (would that stretch out his bones)?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 21, 2010, 10:53:26 AM
Yes. I am fast.

If you mean animations and moveset, then that'll always take up all the slots.

If you mean costume only, then it's one slot. You can see some examples in BV.

But porting Marth over to Diddy would make it extremely difficult to fake a sword glow and trace, so I'm staying with Marth for now.

But you are right for one thing, Marth over Diddy with no animations would make his body all sunken in because Diddy is small. I'll get an example pic for you.

EDIT: Got it. Here's my little swap of DK's model over Jigglypuff that took 5 seconds to make:

(http://i936.photobucket.com/albums/ad207/arrowrain/al_100808_0953binout.jpg)


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on August 21, 2010, 01:25:09 PM
How would porting Marth over Link work? I'm asking because I wanted to make a Xemnas (Cocopuff is already working on a PSA over LInk) but I want to be able to use that and Sephiroth at the same time. I'm trying to vertex Link into Xemnas but I think Marth would be much easier and better looking.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 21, 2010, 04:44:59 PM
Really, Tabuu is eliminating many of the problems that had held back model swapping before, like the tiny shield glitch and giant hurtboxes.

Marth's TransN bone index is higher than Link's, so you should be able to move the hierarchy around so that that face bone is the parent to all the bones in the body and just rename it.

If you want to know more (if I know any more), then you should PM Snoopy or Eternal Yoshi about it, because they know everything about this stuff.

Anyways... back on topic. Any ideas for Sephiroth? Please don't be afraid to share anything or think that this moveset plan is absolutely final. It's certainly never too late to make changes, and we need the help from everyone in this community to make this the best Sephiroth possible!

(And I need help getting the feel of Sephiroth because I've never played any FF or KH game or anything involving Sephiroth or seen Advent Children, so forgive me on that basis.)


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Soul Nami on August 21, 2010, 05:31:18 PM
Really, Tabuu is eliminating many of the problems that had held back model swapping before, like the tiny shield glitch and giant hurtboxes.

Marth's TransN bone index is higher than Link's, so you should be able to move the hierarchy around so that that face bone is the parent to all the bones in the body and just rename it.

If you want to know more (if I know any more), then you should PM Snoopy or Eternal Yoshi about it, because they know everything about this stuff.

Anyways... back on topic. Any ideas for Sephiroth? Please don't be afraid to share anything or think that this moveset plan is absolutely final. It's certainly never too late to make changes, and we need the help from everyone in this community to make this the best Sephiroth possible!

(And I need help getting the feel of Sephiroth because I've never played any FF or KH game or anything involving Sephiroth or seen Advent Children, so forgive me on that basis.)
I'm going to take a break today...
Too tired to even animate. T_T
I'm not lazy, But I had to do a LOT of stuff today, and I just want to relax on the forums.
I'll work on the animations tomorrow.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on August 21, 2010, 06:24:11 PM
It's fine if we make a few changes. I'm always up for suggestions if anybody has any better ideas. If we do, I would prefer them to be moves that Sephiroth actually does (or at least looks like something he would do). You should watch the Sephiroth battle from Advent children to get a good feel for his fighting style. You can also easily find youtube clips of his fights in video games (like Kingdom Hearts and Crisis Core). He's a bit deranged so maybe some of his movements could reflect on that. These videos might help a bit:

FFVII Advent Children: http://www.youtube.com/watch?v=BNPBrLDa6nM&feature=related (sorry a music video was all I could find on Youtube.)

FFVII Last Order: http://www.youtube.com/watch?v=upmW7r4mEf0&feature=related

FFVII Crisis Core: http://www.youtube.com/watch?v=E4p5fGrP8Nk

FF Dissidia: http://www.youtube.com/watch?v=AzP4orJFAKE
                 http://www.youtube.com/watch?v=pZjW7_A2i-k&feature=related

Kingdom Hearts 1: http://www.youtube.com/watch?v=0E58c6o5UY8

Kingdom Hearts 2: http://www.youtube.com/watch?v=aqlSVU6TW_k

Ehrgeiz: http://www.youtube.com/watch?v=UWLpQPf7RZU (this one's kind of old so it might not help as much)

There are a lot more videos if you wanted to go look yourself, but these should help give a general idea.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 21, 2010, 07:22:12 PM
Yes... Waffle certainly deserves a break after all that hard work... and you can take a break of any length whenever you want! Don't worry, it's OK, and I certainly don't think you're lazy in the least.

Hmm... those videos are exactly what we need to get a feel for Sephiroth! Thanks! It must've been hard work looking for all of them...

Do we have some sort of a general playstyle or direction in mind? Sephiroth's sword is really, really long, and a lot of people already complain about Marth's range, and Sephiroth will have twice that, so we need some balancing ideas... maybe some lag... and difficulty killing, etc.

We have a pretty awesome team, so I think we can make a pretty awesome hack here.

Waffle, can you add Aafyre to the OP as a team member? Give him whatever name you want, something like... Idea and Moveset Manager or something... IDK >_>


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on August 21, 2010, 08:21:50 PM
I'd love to help out in any way that I can. I've never done animation or PSA stuff so I don't know how useful I'd be in that department though. Although, I am a College graduate with a bachelor's degree in Digital Media (which includes 3d animation) so I might be of some use :).

I think we can just give him less knockback than most characters. I was thinking he could have a tip sweetspot like Marth so he could suck at really close range and have to keep his opponents at a distance. Zero Suit Samus has crazy range and she managed to not be broken.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 21, 2010, 10:48:55 PM
Animating using Brawlbox is a lot different than animating using any other 3D program like Maya or 3DS... you can't click and drag or set paths or stuff, you have to type in numbers and it's absolutely terrible... >_<

And I love that sweetspot idea! And the reference to ZSS makes a lot of sense... it could be hard to Sephiroth to get his opponents out of his face while they're there and he could have only his Jab as a GTFO move, like ZSS, but he'd space and camp well using his range! That makes a lot of sense and it's perfect!


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: tenkashi on August 21, 2010, 11:31:52 PM
Final smsh i dea is easy!

either a metoer or octo slash, although opcto slash would fit very nicely!


Sephioth Final Smash(OctoSlash): The Begining of Iks FS without the kicks and the spin! unless its an elegant spin which would take mad brawl boxing!
Basically Ike and Links Final Smash combines!
A lot less longer that them combined!
only sword attacks.
And Links Final Slash at the End. expect he has to put a lot less effort into it(sephiroth that is)

and it has to be green like limey neon wavey green or purple. copy and paste a few lines from PSA.. and wala-ah octo slash.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Mr. Nice guy on August 22, 2010, 02:00:57 AM
uhhhh Sumire?  can i help with animations? Im pretty good at them


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 22, 2010, 08:12:24 AM
Hmm... if it's really just Ike and Link's FS, then Octoslash sounds very easy to make... it'd also be easy to retexture the fire from Ike's FS to make it green/purple...

@Mr. Nice Guy: Ask Waffle.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on August 22, 2010, 12:12:40 PM
If Octoslash is the move that I think it is (the one where he says "Cut...Vanish" in Dissidia, I was thinking that would be his forward smash. It's pretty much the same move he does in the gif I showed in Kingdom hearts.

Here's the video I'm talking about. The move is the one where his sword glow is purple.

http://www.youtube.com/watch?v=g7xrvILUoYM


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: tenkashi on August 22, 2010, 01:11:08 PM
yea! theats a good F smash.. first hit could freeze them,then the second would spike em. =D


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on August 22, 2010, 01:23:29 PM
If you haven't already, check out my post on bottom of the front page in the spoiler tag. All of my ideas are there.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Mr. Nice guy on August 22, 2010, 02:51:40 PM
Waffle?  Can i help with animations?  Im good at them.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BlazingBarrager on August 22, 2010, 03:45:21 PM
Final smsh i dea is easy!

either a metoer or octo slash, although opcto slash would fit very nicely!


Sephioth Final Smash(OctoSlash): The Begining of Iks FS without the kicks and the spin! unless its an elegant spin which would take mad brawl boxing!
Basically Ike and Links Final Smash combines!
A lot less longer that them combined!
only sword attacks.
And Links Final Slash at the End. expect he has to put a lot less effort into it(sephiroth that is)

and it has to be green like limey neon wavey green or purple. copy and paste a few lines from PSA.. and wala-ah octo slash.
Dude. Yes. Big time.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 22, 2010, 03:56:57 PM
I'd be fine with Octoslash being both the FS and forward smash technically, as long as they're different enough.

And I LOVE how when you charge the forward smash more, there are more slashes! (I never noticed that before...)


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on August 22, 2010, 04:27:20 PM
Thanks. I have no experience with PSA stuff so I'm not actually sure what is possible and what isn't. Hopefully that idea can work :).


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Soul Nami on August 22, 2010, 05:43:38 PM
UPDATE: WE ARE STILL PORTING ANIMATIONS:

We are not going to just port animations and leave them there... ;)
We have to edit them so they look a lot like the moves in the images... But The ported running from Ike is okay.
Edit: Need to fix Marth's foot with ported animations from Ike.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on August 29, 2010, 11:28:55 AM
Need any help? I'm free for a little until I start on Hollow ichigo.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 29, 2010, 11:32:36 AM
Actually... the only help we need is animations...


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on August 29, 2010, 11:38:45 AM
I could help with that.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 29, 2010, 11:47:12 AM
OK, if you could do that, then it'd be a huge help!

We don't have any animations at all... Waffle's file got corrupted.

But the animations we need to make are in the animated GIFs on the first page.

Thanks for offering to help!


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on August 29, 2010, 11:55:34 AM
Most of the animations can be done with simple swaps because some chacters have similar animations already. Some animations Marth has, too.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 29, 2010, 11:58:52 AM
Most of the animations can be done with simple swaps because some chacters have similar animations already. Some animations Marth has, too.

I'd have to change the Wait to someone else's because Marth's Wait has his back facing the camera so animation swaps aren't very smooth...

And then I'd have to change the end of stuff like Landing or whatnot to fit the new Wait...

But Marth's side B has a plethora of good slash animations, so I'll start with those and then look at Beam Sword moves.

Do you want to see which animations fit the ones in the GIFs?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on August 29, 2010, 12:00:06 PM
Well, have you done any animations whatsoever?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 29, 2010, 12:01:31 PM
Waffle/Hack Zero or something said he did a bunch but then his file got corrupted so now there's nothing...

I apologize for giving you absolutely no base to start on whatsoever.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on August 29, 2010, 12:06:52 PM
Okay. So, you'll handle the PSA? I'll just get someanimations for you then.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 29, 2010, 12:08:29 PM
Okay. So, you'll handle the PSA? I'll just get someanimations for you then.

Yep, I'm doing all the PSA.

Thanks for the help! Really, I greatly appreciate it. I know how much work animations can be...


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on August 29, 2010, 12:24:15 PM
Okay, Falco's run looks a lot like that gif. I'll use that.

The grab I can pull off, and I think it'll be a great result.

The moves are usually just effects, and slashes that marth has. Hm.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: flammable on August 29, 2010, 12:29:58 PM
Okay, Falco's run looks a lot like that gif. I'll use that.

The grab I can pull off, and I think it'll be a great result.

The moves are usually just effects, and slashes that marth has. Hm.
if ur using some falco animations, check out the hands, sometimes they get messed up. plus falco is shorter so the height may be effected as well


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on August 29, 2010, 12:34:24 PM
Okay, Falco's run looks a lot like that gif. I'll use that.

The grab I can pull off, and I think it'll be a great result.

The moves are usually just effects, and slashes that marth has. Hm.
if ur using some falco animations, check out the hands, sometimes they get messed up. plus falco is shorter so the height may be effected as well
No, it looks just fine with animation swaps.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 29, 2010, 12:35:46 PM
if ur using some falco animations, check out the hands, sometimes they get messed up. plus falco is shorter so the height may be effected as well

A good fix for that is to paste the 0th frame on the first and then the second on the first.

Or if that doesn't work, you'll have to use the Brawlbox modset to only copy rotations.

Falco's hands are probably weird, though...


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on August 29, 2010, 12:39:20 PM
I got AttackAirLw, AttackHi3, Run, SpecialLw, Catch, and CatchWait done.

I think I'll do the Catch part in PSA. Unless you know how to place a catch collision over a certain point in his sword. I used his SpewcialB for the Catch attack, then I made a custom animation of him standing with his sord straight out. looks cool. Onlt problem is, it's a stand-still animation. I'm not good with moving things.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 29, 2010, 12:42:10 PM
I got AttackAirLw, AttackHi3, Run, SpecialLw, Catch, and CatchWait done.

I think I'll do the Catch part in PSA. Unless you know how to place a catch collision over a certain point in his sword. I used his SpewcialB for the Catch attack, then I made a custom animation of him standing with his sord straight out. looks cool. Onlt problem is, it's a stand-still animation. I'm not good with moving things.

I know how to move the Catch Collision, but you'll have to move the TransN bone to where the opponent should be held on the sword to make it right, too.

And that's OK if the animations aren't perfect. They can always be tweaked later.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on August 29, 2010, 12:45:04 PM
I got AttackAirLw, AttackHi3, Run, SpecialLw, Catch, and CatchWait done.

I think I'll do the Catch part in PSA. Unless you know how to place a catch collision over a certain point in his sword. I used his SpewcialB for the Catch attack, then I made a custom animation of him standing with his sord straight out. looks cool. Onlt problem is, it's a stand-still animation. I'm not good with moving things.

I know how to move the Catch Collision, but you'll have to move the TransN bone to where the opponent should be held on the sword to make it right, too.

And that's OK if the animations aren't perfect. They can always be tweaked later.
Actually, just place the catch collision on the HaveN bone and move it along the Y axis to where you want the opponent to be held.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 29, 2010, 12:48:51 PM
Um... are you sure they shouldn't be placed on the SwordN bone and then moved along the Y axis?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on August 29, 2010, 01:03:18 PM
Oh, must have missed that bone.....whoops. I didn't know he had one.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on August 29, 2010, 07:03:37 PM
Alright, awesome work guys! This is sounding like it's coming along great. It's cool to see that I'm officially part of the team :). I only wish there was something more that I could do to contribute to this.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Mr. Nice guy on August 29, 2010, 07:42:52 PM
Um.. i think im on the team. *sigh* i'll leave


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on August 29, 2010, 07:44:22 PM
Why would you leave...?

Are you an animator or something?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Mr. Nice guy on August 29, 2010, 07:46:00 PM
Yeah..  When should i start?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: ShadowMarth on August 31, 2010, 02:22:41 PM
Im a psa hacker but im not pro.....
PM me if u want me to do anything


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: tenkashi on September 01, 2010, 12:46:04 AM
Woah! bad ass! GREAT PSA ideas  i love it . i was worried it wouldnt feel like sephy, but younailed it.

i have to say tho.. i wished for a giant black materia...

I love the final smash idea.. because i can contro lsuper sonic so that speed aspect with his normal attacks but deadlier knokback is awesome! longer than super sonic thoughplease.. <_<

but fo the B special.. it may be possible.. i unno about a cinematic but i definately want to see an octoslash in there!

try using Link/Iks FS and make it green textue blade lines, and go from there. also for Up + B. could it be the heavens gate, or sci****** from dissidia.. mrths up + B is pretty much that but with less knockbak and no flashing white.

and if it was done on the ground, it could be his Uptilt..freeze opponent, then arieal Up + B, which is what i stated before..

blackmateria should be darkness ball with fire trails =D!


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on September 01, 2010, 01:38:01 PM
Wasn't the black materia the meteor? It's been a long time since I've beaten Final Fantasy VII but I thought black was meteor and white materia (the one Aerith had) was Holy.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: tenkashi on September 02, 2010, 01:35:46 AM
Wasn't the black materia the meteor? It's been a long time since I've beaten Final Fantasy VII but I thought black was meteor and white materia (the one Aerith had) was Holy.

yea, i call it black materia tho.. not meteor.. its laso know nas the ultimate skill meteor.. which is the ultimate skill in final fantasy.. second to (XX)bahamut(XX) second to Limit breaks. and what ever details.

(XX) = titles may very.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on September 02, 2010, 10:15:53 AM
I always figured that Ultima was the final spell in Final Fantasy games. Anyways, Sephiroth already has Meteor/Black Materia as a special. Check out the spoiler on the front page if you want to see it. On the ground, it's Meteor and in the air it's Comet Storm.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: tenkashi on September 02, 2010, 01:11:02 PM



i have to say tho.. i wished for a giant black materia...

blackmateria should be darkness ball with fire trails =D!


This^ All day! every day!  :P

sorry you got it twisted hun.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on September 02, 2010, 02:39:36 PM
Uhhh...... Are you having a conversation with yourself  :o?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: tenkashi on September 02, 2010, 09:26:08 PM
Uhhh...... Are you having a conversation with yourself  :o?

arent you adorable, my quote is re phrasing that i wanted a bigger metoer(black materia) and the effects ro be dark/fire.

.. because yo usaid they already have meteor in the moveset, you insinuated that I didnt know that, and i asked for it, where as i asked for a change in it. actually all i did was share my hopes, but you get it.

I realize they have meteor in there, i just hoped for something bigger... r) durrr.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on September 03, 2010, 07:52:04 AM
Alright, I got it. Sorry for the misunderstanding. I think that the darkness and fire effects would be pretty cool here too. Is what you're looking for similar to his limit in Dissidia?

(http://a.imageshack.us/img829/5809/finalsmash.gif)

or Super Nova from the Safer Sephiroth battle in FFVII?

Around 2:55 in this video http://www.youtube.com/watch?v=npbawJ8Tzjo


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: mew2ds on September 04, 2010, 03:14:55 PM
being realistic, a SUPER NOVA from safer sephiroth would be nearly impossible to recreate even close to the original, and if you compromise on time and graphics, it would look sloppy.  so the dissidia version would be best.

after all, ffvii is a rpg, dissidia is a fighting game, and smash bros is a fighting game.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on September 05, 2010, 10:30:59 AM
Yeah that's true. You'd have to skip the blowing up the planets part but that's the whole recognizable part of the move. Anyway, I think his Dissidia move would look better anyways.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Cataly5t on September 06, 2010, 08:48:40 PM
I have a moveset idea for a wait animation..

Its simple, just use marths down-b move while hes waiting to use his counter attack..Maybe you can edit it so hes actually holding the sword.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on September 07, 2010, 04:05:57 PM
I totally agree with you on that. I actually posted that idea for the wait animation in my spoiler on the front page :). The way Sephiroth holds his sword is almost exactly like Marth's counter stance.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Cataly5t on September 07, 2010, 06:45:10 PM
Yea, lol. I was playing with marth+ and i noiticed it since i was spamming counter against demonic bowser. Seems good.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on September 24, 2010, 03:00:34 PM
You know the new vertex came out. so hows progress, or waiting for the clone engine?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on September 24, 2010, 07:10:59 PM
We'll definitely use the new one, but there'll be no PSA until there's animations >.>

And all of our animators left without a word >.>


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on September 25, 2010, 03:03:47 AM
Tis sucks...

so ummm, you could ask hollow. for the animations, or recruit animation peoples again.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Soul Nami on October 02, 2010, 08:50:20 PM
This thread is useless because of inactivity of the Original Poster (me).

I suggest you guys make a new thread for this so it's more organized.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 03, 2010, 12:32:12 AM
Yeah, i'll see if i can make a new project, but my reputation is so bad... but i'll see though.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: cyberdark on October 03, 2010, 10:11:40 AM
heres real final smash for sephiroth
watch http://www.youtube.com/watch?v=fhXSDILfGVQ
not made by


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hackingstar on October 03, 2010, 10:56:25 AM
heres real final smash for sephiroth
watch [url]http://www.youtube.com/watch?v=fhXSDILfGVQ[/url]
not made by


WOAH!! awesome


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 03, 2010, 11:40:46 AM
HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE!!

i must haz it!!


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hollow on October 03, 2010, 04:24:52 PM
heres real final smash for sephiroth
watch [url]http://www.youtube.com/watch?v=fhXSDILfGVQ[/url]
not made by

What confuses me is how he gave him the one wing. Everything else would be easy to do.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Sajiao Omelette on October 03, 2010, 08:49:32 PM
I'm pretty sure I could give him one wing... although it's probably not the same way :P


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: tenkashi on October 04, 2010, 03:02:19 AM
WHEN!? when will it be done! i cant wait to use cloudIKE vs sephyMARTH... :af:


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 04, 2010, 09:07:42 AM
He probably grabbed yoshi's wings, and hexxed one out. or vertexed it out.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: _Data_Drain_ on October 04, 2010, 09:13:26 AM
Most likely, I think that wing is Yoshi's... You could try that for this PSA, using Yoshi's wings, and vertex edit the other one out...

I'm looking forward to this by the way...


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Aafyre on October 04, 2010, 11:21:03 AM
Wow that's awesome! I didn't think the wing was possible. I'm really looking forward to seeing this completed eventually (great to see my Sephiroth's being used for this  ;D)

If this thread is really useless like you say it is, should I be the one to start a new one or should I live that to Sumire?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BlueBrain on October 08, 2010, 10:32:58 AM
suggestion for final smash:
there is one made for seph, his wing pops out, shows a black materia and summons METEOR, its friggin awesome, not released yet but i saw it on youtube the creator is: BigBadBooya


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 08, 2010, 01:21:18 PM
Hey guys, my Sephiroth should be released in 3-4 days, I'm smoothing out his final smash.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hackingstar on October 08, 2010, 02:08:59 PM
Hey guys, my Sephiroth should be released in 3-4 days, I'm smoothing out his final smash.

WOOO! :af:


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: ShadowPaladen on October 09, 2010, 05:10:05 PM
Can't wait to finally have a Sephiroth hack :)


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 09, 2010, 05:18:46 PM
HYPE HYPE HYPE HYPE!!!!


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: ShadowMarth on October 09, 2010, 06:01:13 PM
glad this is a successful psa i cant wait to test it.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 09, 2010, 06:06:36 PM
indeed.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BlueBrain on October 09, 2010, 06:32:17 PM
u guys asked how he did the wing thing, so here it is:

replace any model there is in the "fitmarth.pac" with the wing model.
than just call it only in his final smash...


BTW i thought animators left... how did u guys finish it?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 09, 2010, 07:06:15 PM
well, i think it's only the final smash =(


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 10, 2010, 11:02:53 PM
To let everyone know what is going on with my Sephiroth final smash, it freezes the game because I used a different Marth other than the Sephiroth that Aafyre made. After looking into what was going on with it I found out that because I made the final smash with Aafyre's model it will only work with him because of the name of his sheath. So to prevent people of giving me a hard I am trying fix it to make it universal for all Marth models. Also I am making separate pac file with the wings showing up in all of his animations because people may want that too.



Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: junior139 on October 10, 2010, 11:27:22 PM
that sounds amazing take the time yuhh need i really want it but hey i can wait for something to be done welll


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BlueBrain on October 11, 2010, 02:39:25 AM
just one question here, what has the wing to do with the sheath?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 11, 2010, 09:08:39 AM
well he says the name of the sheath, so it must've been changed. so when it's looking for that bone, and cannot find it, it just crashes. my guess.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BlueBrain on October 11, 2010, 11:42:31 AM
i thought psa didnt look for names but for IDs...


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: tenkashi on October 11, 2010, 02:59:55 PM
oh man im so happy this is going good! Sephiroth I cant even wait! Wheres the DL @_@


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 11, 2010, 06:07:52 PM
Hello everyone, sorry to have kept you guys waiting, this new final smash animation I made wont crash the game (I tested it out for myself) if used with different Marth models. This video will show you the new final smash that I made from scratch.

http://www.youtube.com/watch?v=MeRoO0buIgE

Let me know what you think :happy:


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 11, 2010, 06:15:08 PM
It's great!


it's even more perfect, he goes out of teh side lines, and drops the meteor. it's even better. i love you.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 11, 2010, 06:16:48 PM
Thanks. ;D

Oh and one more thing, When I release him only this Sephiroth psa thread has my permission to edit and use my Sephiroth, no one else.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 11, 2010, 06:25:12 PM
really?

so if may intrude.

when do you plan on releasing???

i plan on scaring my friends into fear. they hated me when i played cloud. how much will they hate me when i play sephiroth???


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: junior139 on October 11, 2010, 06:30:59 PM
Man i cnt wait for his release will be fukkin awesome


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 11, 2010, 06:34:32 PM
I want to release him when I have enough feedback from others (Not for attention purposes, but for criticism reasons). If the majority of them like it, then I will release him, if not I will remake the final smash again. Which should take an hour or two.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 11, 2010, 06:36:07 PM
please release it!!!!

i will love you more than pheonix wings. which is something very hard for me to consider lulz.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: SmashClash on October 11, 2010, 06:41:26 PM
It's awesome!!


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 11, 2010, 06:48:38 PM
bigbadbooya. why don't you go to smash boards?

if you do not mind i will post the video in the brawlbox thread, just so you might get more "opinions" which i think will be very positive.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 11, 2010, 06:55:58 PM
I don't mind.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 11, 2010, 06:58:28 PM
okay it's done.


well see what a big community thinks.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 11, 2010, 07:00:33 PM
I'm new at this place, where is the brawlbox thread at?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: joem3693 on October 11, 2010, 07:09:40 PM
http://www.smashboards.com/showthread.php?t=260439&page=383


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Ultraxwing on October 11, 2010, 07:09:46 PM
http://www.smashboards.com/showthread.php?t=260439&page=383

its on smashboards. you can get alot of publicity their, and MANY tuturiols, information. etc their as well. sign up their.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Cataly5t on October 11, 2010, 08:47:31 PM
Well....I wish i could give a full feedback, but i havnt seen the actual moveset. However, the final smash is great! Very well worked on. You should make a vid of the moveset if you finished.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 12, 2010, 03:15:39 PM
You guys want Sephiroth, ok I will release him now since everyone who seen it loves it.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: SmashClash on October 12, 2010, 03:24:56 PM
YESSSS! ...*Countdown*


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BlueBrain on October 12, 2010, 03:31:22 PM
awesome, but how is the main seph psa going?
i mean this thread was for another psa right?
or did u guys already team up and merged both psa stuff?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 12, 2010, 03:31:58 PM
It's done :happy:


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Wasabi_Skillz on October 12, 2010, 03:38:57 PM
It's done :happy:

It's done?!


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 12, 2010, 03:39:43 PM
I released him now!!!


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Hackingstar on October 12, 2010, 03:41:09 PM
http://forums.kc-mm.com/index.php?topic=15307.0

P.S both tested. no freezing.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BlueBrain on October 12, 2010, 03:52:06 PM
could u give a link, cuz it must be pending and i dont know how to deactivate the safe search...


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: BigBadBooya on October 12, 2010, 03:53:37 PM
Here's the link


http://www.mediafire.com/download.php?q5f5bdcewg0dy6o


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Wasabi_Skillz on October 12, 2010, 04:14:59 PM
AHHAWESOME.


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: tenkashi on October 12, 2010, 04:53:52 PM
So is this the sephiroth moveset?

Or just the final smash + wing?

Either way im fine, i just w anted to know! and also

Wing in all animation freezes the game under certain circumstances.

but wing only in final smash does not, RIGHT!?


Title: Re: Sephiroth PSA/Moveset (Marth)
Post by: Soul Nami on October 12, 2010, 05:01:13 PM
Either Aafyre or Sumire, make a NEW thread.

This thread is basically useless if nothing is going to be updated on the OP.