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Title: Air Down-B for Peach Post by: KingJigglypuff on August 19, 2010, 07:30:41 PM I need help with something, I'm trying to give Peach an Air Down-B but I just can't do it. I have an animation for the move and I have it in a sub action, but she just doesn't do what I want. It's like I didn't even edit her. Can anyone help please?
Title: Re: Air Down-B for Peach Post by: Sajiao Omelette on August 19, 2010, 10:28:20 PM Maybe you can just use a little ghetto fix... detect the B button being pressed and the Control Stick being held down at the same time in all Fall animations and then go to the Subaction.
Title: Re: Air Down-B for Peach Post by: KingJigglypuff on August 23, 2010, 06:18:56 PM Maybe you can just use a little ghetto fix... detect the B button being pressed and the Control Stick being held down at the same time in all Fall animations and then go to the Subaction. What are the button values for Control stick down + B?Title: Re: Air Down-B for Peach Post by: Sajiao Omelette on August 23, 2010, 06:22:45 PM If Control Stick is pressed down:
Compare: IC-Basic[252] >= IC-Basic[114] Instead of typing 252, type 1020. Instead of typing 114, type 3186. And B is Button ID 1. Title: Re: Air Down-B for Peach Post by: KingJigglypuff on August 24, 2010, 01:28:21 PM If Control Stick is pressed down: It works sometimes and sometimes it freezes.Compare: IC-Basic[252] >= IC-Basic[114] Instead of typing 252, type 1020. Instead of typing 114, type 3186. And B is Button ID 1. Title: Re: Air Down-B for Peach Post by: ♤♡◇♧ on August 24, 2010, 05:52:44 PM I got it to work on Cloud Kong.
It goes like this for me: If Compare: IC-Basic[252] >= IC-Basic[114] Change (Sub)Action: (ID of (Sub)Action), requirement: Button Press 1 End If That being placed in the Fall animations and Jump animations. Title: Re: Air Down-B for Peach Post by: Sajiao Omelette on August 24, 2010, 05:53:35 PM Don't forget the If: Button Pressed: IC-Basic[1], too!
And what does your code look like? It shouldn't freeze at all... Title: Re: Air Down-B for Peach Post by: ♤♡◇♧ on August 24, 2010, 06:01:59 PM Updated last post with more detail.
And no freezes whatsoever. Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course). Title: Re: Air Down-B for Peach Post by: Segtendo on August 24, 2010, 06:04:45 PM Updated last post with more detail. ds22, did you post in the right place?And no freezes whatsoever. Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course). Title: Re: Air Down-B for Peach Post by: ♤♡◇♧ on August 24, 2010, 06:07:05 PM Updated last post with more detail. ds22, did you post in the right place?And no freezes whatsoever. Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course). It should work for both giving Peach a Down-B and giving DK a Down-B. Title: Re: Air Down-B for Peach Post by: Sajiao Omelette on August 24, 2010, 06:08:01 PM Did you mean to post:
Updated last post with more detail. And no freezes whatsoever. Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course). in the Cloud Kong thread? Title: Re: Air Down-B for Peach Post by: ♤♡◇♧ on August 24, 2010, 06:09:22 PM With this post:
Updated last post with more detail. I was referring to this post:And no freezes whatsoever. Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course). I got it to work on Cloud Kong. It goes like this for me: If Compare: IC-Basic[252] >= IC-Basic[114] Change (Sub)Action: (ID of (Sub)Action), requirement: Button Press 1 End If That being placed in the Fall animations and Jump animations. Title: Re: Air Down-B for Peach Post by: Sajiao Omelette on August 24, 2010, 06:10:02 PM Wow, sorry there. >_> I was misunderstanding what you meant.
Sorry. >_> Title: Re: Air Down-B for Peach Post by: ♤♡◇♧ on August 24, 2010, 06:11:26 PM No problem.
I should have been clearer. Title: Re: Air Down-B for Peach Post by: KingJigglypuff on August 26, 2010, 12:22:59 PM It works but now I have another problem: After she does the attack and then goes to the ground, her hand looks like it's holding an item and doesn't go away.
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