Air Down-B for Peach

Started by KingJigglypuff, August 20, 2010, 01:30:41 AM

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I need help with something, I'm trying to give Peach an Air Down-B but I just can't do it. I have an animation for the move and I have it in a sub action, but she just doesn't do what I want. It's like I didn't even edit her. Can anyone help please?
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Maybe you can just use a little ghetto fix... detect the B button being pressed and the Control Stick being held down at the same time in all Fall animations and then go to the Subaction.

Quote from: Sumire Omelette on August 20, 2010, 04:28:20 AM
Maybe you can just use a little ghetto fix... detect the B button being pressed and the Control Stick being held down at the same time in all Fall animations and then go to the Subaction.
What are the button values for Control stick down + B?
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If Control Stick is pressed down:

Compare: IC-Basic[252] >= IC-Basic[114]

Instead of  typing 252, type 1020.
Instead of typing 114, type 3186.

And B is Button ID 1.

Quote from: Sumire Omelette on August 24, 2010, 12:22:45 AM
If Control Stick is pressed down:

Compare: IC-Basic[252] >= IC-Basic[114]

Instead of  typing 252, type 1020.
Instead of typing 114, type 3186.

And B is Button ID 1.

It works sometimes and sometimes it freezes.
I don't take requests.

My PSA Thread
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August 24, 2010, 11:52:44 PM #5 Last Edit: August 25, 2010, 12:00:45 AM by ds22
I got it to work on Cloud Kong.
It goes like this for me:

If Compare: IC-Basic[252] >= IC-Basic[114]
   Change (Sub)Action: (ID of (Sub)Action), requirement: Button Press 1
End If

That being placed in the Fall animations and Jump animations.

Don't forget the If: Button Pressed: IC-Basic[1], too!

And what does your code look like? It shouldn't freeze at all...

Updated last post with more detail.
And no freezes whatsoever.
Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course).

Quote from: ds22 on August 25, 2010, 12:01:59 AM
Updated last post with more detail.
And no freezes whatsoever.
Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course).
ds22, did you post in the right place?
[white]: SW-2632-7270-6724[/white]


August 25, 2010, 12:07:05 AM #9 Last Edit: August 25, 2010, 12:08:21 AM by ds22
Quote from: Segtendo on August 25, 2010, 12:04:45 AM
Quote from: ds22 on August 25, 2010, 12:01:59 AM
Updated last post with more detail.
And no freezes whatsoever.
Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course).
ds22, did you post in the right place?
What do you mean?
It should work for both giving Peach a Down-B and giving DK a Down-B.

Did you mean to post:

Quote from: ds22 on August 25, 2010, 12:01:59 AM
Updated last post with more detail.
And no freezes whatsoever.
Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course).

in the Cloud Kong thread?

With this post:
Quote from: ds22 on August 25, 2010, 12:01:59 AM
Updated last post with more detail.
And no freezes whatsoever.
Uploading Cloud Kong v3.7 as we speak (adding you in the credits of course).
I was referring to this post:
Quote from: ds22 on August 24, 2010, 11:52:44 PM
I got it to work on Cloud Kong.
It goes like this for me:

If Compare: IC-Basic[252] >= IC-Basic[114]
   Change (Sub)Action: (ID of (Sub)Action), requirement: Button Press 1
End If

That being placed in the Fall animations and Jump animations.

Wow, sorry there. >_> I was misunderstanding what you meant.

Sorry. >_>

No problem.
I should have been clearer.

It works but now I have another problem: After she does the attack and then goes to the ground, her hand looks like it's holding an item and doesn't go away.
I don't take requests.

My PSA Thread
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