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Help & Tutorials => Help => Topic started by: DarkPikachu on September 18, 2010, 01:50:58 PM

Title: editing materials??
Post by: DarkPikachu on September 18, 2010, 01:50:58 PM
does anyone know how to edit the material entries in an MDL0??

I have a small project I'm working on and I need some help... :/
Title: Re: editing materials??
Post by: awesomedude on September 18, 2010, 02:10:47 PM
I don't think material are editable using brawlbox and hex it is really hard or maybe it has something to see with the flags but there is not documentation available yet :/
BTW thanks that will probably help me remove the white eyes when the edge texture is used :af:
Title: Re: editing materials??
Post by: Eternal Yoshi on September 18, 2010, 02:16:28 PM
I want to edit/add materials too, but I don't know how.

You see, there are materials in normal characters that refer to the Metal00 texture, which is the texture that activates when the character picks up a metal box.
Title: Re: editing materials??
Post by: DarkPikachu on September 18, 2010, 02:23:09 PM
yea... I only use Brbx for simple replacements..,
everything I do inside the MDL0 is with HxD

I've figured out verts and colors...
but I've still got a bunch of left to figure out...

Quote from: awesomedude on September 18, 2010, 02:10:47 PMBTW thanks that will probably help me remove the white eyes when the edge texture is used :af:

ORLY... can I see a dev image?? :)
Title: Re: editing materials??
Post by: DarkPikachu on September 18, 2010, 02:26:02 PM
Quote from: EternalYoshi on September 18, 2010, 02:16:28 PM
I want to edit/add materials too, but I don't know how.

You see, there are materials in normal characters that refer to the Metal00 texture, which is the texture that activates when the character picks up a metal box.

yea... but that's just a simple reflective material
the spycloak is what interests me... 8P

but I just want to simply change the mat color...
Title: Re: editing materials??
Post by: DarkPikachu on September 18, 2010, 02:29:26 PM
Gawd I can't wait to get my cpu back so I can work on my mdl0 im/exporter... T_T
I'm so anxious... and I'm stuck on my wii DX>

it's just a small thing I'm working on for blender...
I will later update it to pac/pcs...
Title: Re: editing materials??
Post by: awesomedude on September 18, 2010, 02:52:21 PM
What kind of material you need for the spycloak ?
Quote from: Tcll on September 18, 2010, 02:23:09 PM
Quote from: awesomedude on September 18, 2010, 02:10:47 PMBTW thanks that will probably help me remove the white eyes when the edge texture is used :af:

ORLY... can I see a dev image?? :)

Well i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p
Title: Re: editing materials??
Post by: DarkPikachu on September 18, 2010, 03:09:07 PM
eh... I'm not sure...
I'll be able to tell you more once I get my cpu back...

but I know it's a seperate mesh that appears...
I forget if it's FitCharSpy.PAC/PCS or FitCharSpy0#.PAC/PCS...

Quote from: awesomedude on September 18, 2010, 02:52:21 PMWell i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p

I should've asked who you're working with...
because IDK about that texture and such...
there may be a differant solution than the materials...
Title: Re: editing materials??
Post by: Segtendo on September 18, 2010, 05:22:56 PM
FitSpy=when you play in Invisible mode in Special Brawl.
Title: Re: editing materials??
Post by: awesomedude on September 18, 2010, 05:52:22 PM
FitCharSpy.pac/pcs
there is 2 texture but i don't know why the first is unused (it's writen 'FB' with greyscales)
and the 2nd is spycloak00

Quote from: Tcll on September 18, 2010, 03:09:07 PM
Quote from: awesomedude on September 18, 2010, 02:52:21 PMWell i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p

I should've asked who you're working with...
because IDK about that texture and such...
there may be a differant solution than the materials...
I'm working alone on it :p
I think you should just use transparent texture material are way too much complicated
to be used properly...
Just noticed : Fitcharspy are the only char file using semi-transparent texture  :srs:
Title: Re: editing materials??
Post by: DarkPikachu on September 18, 2010, 06:40:19 PM
the FS eyes of most all chars are usu transparent...

but yea... wasn't shure if there was only one model or many using the cloak...
Title: Re: editing materials??
Post by: DarkPikachu on September 19, 2010, 01:18:13 AM
so nothing on editing colors I presume??

I just wanna change it from blue to green...

also...
is there any way to make multiple texture instances, instead of just single texture instances??
eg: Pika's thunder...
I'm tired of just one color for all 4 Pika's...
I wan't a differant color for each...

the basic Q I should be asking is:
how do I create a library referance that has the models in the motion file, but referances the textures from the char files??

EDIT:
if not the above Q,
then maybe I could just ref the models from the char files instead of the motion files... :/
Title: Re: editing materials??
Post by: dingo on September 19, 2010, 12:06:17 PM
Editing materials has been around since hexing things out. >.>

Editing flag3 of the material sub-folder of the model in brawlbox changes what the material does I believe. A stage hacker can tell you for sure.
Title: Re: editing materials??
Post by: DarkPikachu on September 19, 2010, 12:19:29 PM
I'm a little confused on that...
the material supports advanced coloring, bumpmaps, alpha's, shaders, etc...

so yea...
define flag3 a bit more :P
because the material does quite alot...

I do know the main model doesn't cast shadows, as set by the material...
just like the shadow model is rendered as transparent...
there's a few ways that could be done...
Title: Re: editing materials??
Post by: mariokart64n on September 19, 2010, 09:38:24 PM
I'd like to solve the problem with map dimensions being locked. but i don't have a Wii anymore to poke around.

if you poke around, please test for dimension alteration
Title: Re: editing materials??
Post by: DarkPikachu on September 19, 2010, 10:09:19 PM
dimentions being locked??

I'd help if I had my cpu...
and if I knew what you ment by that :P
Title: Re: editing materials??
Post by: DarkPikachu on September 20, 2010, 07:25:17 PM
can anyone at least tell me how material hex works (1 and 2) :/

Pharrox hasn't told me over on SB... >:(
Title: Re: editing materials??
Post by: Bush on September 21, 2010, 09:37:48 PM
You could try 3DSMAX 8. Is that what you mean?
Title: Re: editing materials??
Post by: DarkPikachu on September 21, 2010, 10:11:22 PM
no... I mean the hex data...

3DS destroyed my cpu 2 times...
after the 30 days ran out, I kept getting random blue screens...
Title: Re: editing materials??
Post by: DarkPikachu on September 24, 2010, 09:11:05 PM
Quote from: Tcll on September 23, 2010, 07:39:38 PM
bump...
Quote from: Tcll on September 22, 2010, 10:19:32 PM
hey guys cmon...
don't you guys have anything useful :/

I still don't know how flag3 works... :/

I really need some info here...