Title: editing materials?? Post by: DarkPikachu on September 18, 2010, 07:50:58 AM does anyone know how to edit the material entries in an MDL0??
I have a small project I'm working on and I need some help... :/ Title: Re: editing materials?? Post by: awesomedude on September 18, 2010, 08:10:47 AM I don't think material are editable using brawlbox and hex it is really hard or maybe it has something to see with the flags but there is not documentation available yet :/
BTW thanks that will probably help me remove the white eyes when the edge texture is used :af: Title: Re: editing materials?? Post by: Eternal Yoshi on September 18, 2010, 08:16:28 AM I want to edit/add materials too, but I don't know how.
You see, there are materials in normal characters that refer to the Metal00 texture, which is the texture that activates when the character picks up a metal box. Title: Re: editing materials?? Post by: DarkPikachu on September 18, 2010, 08:23:09 AM yea... I only use Brbx for simple replacements..,
everything I do inside the MDL0 is with HxD I've figured out verts and colors... but I've still got a bunch of left to figure out... BTW thanks that will probably help me remove the white eyes when the edge texture is used :af: ORLY... can I see a dev image?? :) Title: Re: editing materials?? Post by: DarkPikachu on September 18, 2010, 08:26:02 AM I want to edit/add materials too, but I don't know how. You see, there are materials in normal characters that refer to the Metal00 texture, which is the texture that activates when the character picks up a metal box. yea... but that's just a simple reflective material the spycloak is what interests me... 8P but I just want to simply change the mat color... Title: Re: editing materials?? Post by: DarkPikachu on September 18, 2010, 08:29:26 AM Gawd I can't wait to get my cpu back so I can work on my mdl0 im/exporter... T_T
I'm so anxious... and I'm stuck on my wii DX> it's just a small thing I'm working on for blender... I will later update it to pac/pcs... Title: Re: editing materials?? Post by: awesomedude on September 18, 2010, 08:52:21 AM What kind of material you need for the spycloak ?
BTW thanks that will probably help me remove the white eyes when the edge texture is used :af: ORLY... can I see a dev image?? :) Well i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p Title: Re: editing materials?? Post by: DarkPikachu on September 18, 2010, 09:09:07 AM eh... I'm not sure...
I'll be able to tell you more once I get my cpu back... but I know it's a seperate mesh that appears... I forget if it's FitCharSpy.PAC/PCS or FitCharSpy0#.PAC/PCS... Well i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p I should've asked who you're working with... because IDK about that texture and such... there may be a differant solution than the materials... Title: Re: editing materials?? Post by: Segtendo on September 18, 2010, 11:22:56 AM FitSpy=when you play in Invisible mode in Special Brawl.
Title: Re: editing materials?? Post by: awesomedude on September 18, 2010, 11:52:22 AM FitCharSpy.pac/pcs
there is 2 texture but i don't know why the first is unused (it's writen 'FB' with greyscales) and the 2nd is spycloak00 Well i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p I should've asked who you're working with... because IDK about that texture and such... there may be a differant solution than the materials... I think you should just use transparent texture material are way too much complicated to be used properly... Just noticed : Fitcharspy are the only char file using semi-transparent texture :srs: Title: Re: editing materials?? Post by: DarkPikachu on September 18, 2010, 12:40:19 PM the FS eyes of most all chars are usu transparent...
but yea... wasn't shure if there was only one model or many using the cloak... Title: Re: editing materials?? Post by: DarkPikachu on September 18, 2010, 07:18:13 PM so nothing on editing colors I presume??
I just wanna change it from blue to green... also... is there any way to make multiple texture instances, instead of just single texture instances?? eg: Pika's thunder... I'm tired of just one color for all 4 Pika's... I wan't a differant color for each... the basic Q I should be asking is: how do I create a library referance that has the models in the motion file, but referances the textures from the char files?? EDIT: if not the above Q, then maybe I could just ref the models from the char files instead of the motion files... :/ Title: Re: editing materials?? Post by: dingo on September 19, 2010, 06:06:17 AM Editing materials has been around since hexing things out. >.>
Editing flag3 of the material sub-folder of the model in brawlbox changes what the material does I believe. A stage hacker can tell you for sure. Title: Re: editing materials?? Post by: DarkPikachu on September 19, 2010, 06:19:29 AM I'm a little confused on that...
the material supports advanced coloring, bumpmaps, alpha's, shaders, etc... so yea... define flag3 a bit more :P because the material does quite alot... I do know the main model doesn't cast shadows, as set by the material... just like the shadow model is rendered as transparent... there's a few ways that could be done... Title: Re: editing materials?? Post by: mariokart64n on September 19, 2010, 03:38:24 PM I'd like to solve the problem with map dimensions being locked. but i don't have a Wii anymore to poke around.
if you poke around, please test for dimension alteration Title: Re: editing materials?? Post by: DarkPikachu on September 19, 2010, 04:09:19 PM dimentions being locked??
I'd help if I had my cpu... and if I knew what you ment by that :P Title: Re: editing materials?? Post by: DarkPikachu on September 20, 2010, 01:25:17 PM can anyone at least tell me how material hex works (1 and 2) :/
Pharrox hasn't told me over on SB... >:( Title: Re: editing materials?? Post by: Bush on September 21, 2010, 03:37:48 PM You could try 3DSMAX 8. Is that what you mean?
Title: Re: editing materials?? Post by: DarkPikachu on September 21, 2010, 04:11:22 PM no... I mean the hex data...
3DS destroyed my cpu 2 times... after the 30 days ran out, I kept getting random blue screens... Title: Re: editing materials?? Post by: DarkPikachu on September 24, 2010, 03:11:05 PM bump... hey guys cmon... don't you guys have anything useful :/ I still don't know how flag3 works... :/ I really need some info here... |