editing materials??

Started by DarkPikachu, September 18, 2010, 01:50:58 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

does anyone know how to edit the material entries in an MDL0??

I have a small project I'm working on and I need some help... :/

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

I don't think material are editable using brawlbox and hex it is really hard or maybe it has something to see with the flags but there is not documentation available yet :/
BTW thanks that will probably help me remove the white eyes when the edge texture is used :af:

I want to edit/add materials too, but I don't know how.

You see, there are materials in normal characters that refer to the Metal00 texture, which is the texture that activates when the character picks up a metal box.

yea... I only use Brbx for simple replacements..,
everything I do inside the MDL0 is with HxD

I've figured out verts and colors...
but I've still got a bunch of left to figure out...

Quote from: awesomedude on September 18, 2010, 02:10:47 PMBTW thanks that will probably help me remove the white eyes when the edge texture is used :af:

ORLY... can I see a dev image?? :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: EternalYoshi on September 18, 2010, 02:16:28 PM
I want to edit/add materials too, but I don't know how.

You see, there are materials in normal characters that refer to the Metal00 texture, which is the texture that activates when the character picks up a metal box.

yea... but that's just a simple reflective material
the spycloak is what interests me... 8P

but I just want to simply change the mat color...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

September 18, 2010, 02:29:26 PM #5 Last Edit: September 18, 2010, 02:31:21 PM by Tcll
Gawd I can't wait to get my cpu back so I can work on my mdl0 im/exporter... T_T
I'm so anxious... and I'm stuck on my wii DX>

it's just a small thing I'm working on for blender...
I will later update it to pac/pcs...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

What kind of material you need for the spycloak ?
Quote from: Tcll on September 18, 2010, 02:23:09 PM
Quote from: awesomedude on September 18, 2010, 02:10:47 PMBTW thanks that will probably help me remove the white eyes when the edge texture is used :af:

ORLY... can I see a dev image?? :)

Well i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p

eh... I'm not sure...
I'll be able to tell you more once I get my cpu back...

but I know it's a seperate mesh that appears...
I forget if it's FitCharSpy.PAC/PCS or FitCharSpy0#.PAC/PCS...

Quote from: awesomedude on September 18, 2010, 02:52:21 PMWell i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p

I should've asked who you're working with...
because IDK about that texture and such...
there may be a differant solution than the materials...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

FitSpy=when you play in Invisible mode in Special Brawl.
[white]: SW-2632-7270-6724[/white]


FitCharSpy.pac/pcs
there is 2 texture but i don't know why the first is unused (it's writen 'FB' with greyscales)
and the 2nd is spycloak00

Quote from: Tcll on September 18, 2010, 03:09:07 PM
Quote from: awesomedude on September 18, 2010, 02:52:21 PMWell i can't yet. It's glitchy and unstable but I will send you a preview when it will look more like the final ;p

I should've asked who you're working with...
because IDK about that texture and such...
there may be a differant solution than the materials...
I'm working alone on it :p
I think you should just use transparent texture material are way too much complicated
to be used properly...
Just noticed : Fitcharspy are the only char file using semi-transparent texture  :srs:

the FS eyes of most all chars are usu transparent...

but yea... wasn't shure if there was only one model or many using the cloak...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

September 19, 2010, 01:18:13 AM #11 Last Edit: September 19, 2010, 01:21:42 AM by Tcll
so nothing on editing colors I presume??

I just wanna change it from blue to green...

also...
is there any way to make multiple texture instances, instead of just single texture instances??
eg: Pika's thunder...
I'm tired of just one color for all 4 Pika's...
I wan't a differant color for each...

the basic Q I should be asking is:
how do I create a library referance that has the models in the motion file, but referances the textures from the char files??

EDIT:
if not the above Q,
then maybe I could just ref the models from the char files instead of the motion files... :/

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

September 19, 2010, 12:06:17 PM #12 Last Edit: September 19, 2010, 12:07:48 PM by dingoberriz
Editing materials has been around since hexing things out. >.>

Editing flag3 of the material sub-folder of the model in brawlbox changes what the material does I believe. A stage hacker can tell you for sure.

I'm a little confused on that...
the material supports advanced coloring, bumpmaps, alpha's, shaders, etc...

so yea...
define flag3 a bit more :P
because the material does quite alot...

I do know the main model doesn't cast shadows, as set by the material...
just like the shadow model is rendered as transparent...
there's a few ways that could be done...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

I'd like to solve the problem with map dimensions being locked. but i don't have a Wii anymore to poke around.

if you poke around, please test for dimension alteration
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]