I can't believe I am struggling to do this :>.>palm:
How do you get rid of it?
I tried hexing the vertices out, but it just stretches the parts of the cape to the position of his ThrowN bone :-\
So I tried to make it invisble, thinking that because it was a CMPR it would work... it didn't.
Is the only way to get rid of it to hex the polygons out?
Use materials. Go into Materials1 and change the Type on Mant04, MantUra and mant2 to 3. The cape will still be there in BrawlBox but it'll be gone in-game.
Wuts wrong with hexing out polygons?
Thanks Adfroman, I'll give it a go :)
@DMN
Well, normally when I hex out polygons I get 'explosions' when doing certain animations or fighting certain characters... so I try to avoid it :-\
Quote from: DrPanda on October 30, 2010, 01:14:11 AM
Thanks Adfroman, I'll give it a go :)
@DMN
Well, normally when I hex out polygons I get 'explosions' when doing certain animations or fighting certain characters... so I try to avoid it :-\
And you can't vertex hack a model thats had polygons hexed out.