I have been working on Marth, and have started by editing his legs. I did a ton of work on one, and was wondering if I could have the same exact thing done to the other side. How would this work? Sorry, I just started vertexing, and have been reading the beginning guide to mk64's method w/o patching. Thanks.
This has to be possible, anyone?
I don't think there is a way to do this considering they are on the same polygon :-\
Being as you have already done one leg, any fixes would be very time consuming...
You could go round all the edited vertices and manually copy&paste the X/Y/Z coordinates from the edited ones into the unedited ones.
Or you could start over and work on both legs at the same time (Probably the better option)
Thanks, very helpful. I am just going to start over working on both. You get a panda. :af2: