1: If I want to port the online training stage over to any other stage, do I need to edit anything special? If so, what and how?
2: What's Rel editing, and what is it for?
3: How do I make a stage that originally had a 3D background have a simple 2D background
4: How would I make said 2D background 'animate' like how FD's background or Battlefields BG.
2 - rels port a stage to another
1- You would need to get a .rel from that stage and change it to said stages .rel Look up WackaAlpaca's tutorial if you don't know how to do this.
2- It's used to make some stages work over other stages. The way Wacka described it to me, it is the stages properties or something like that.
3- You get a stage that originally has a 2d background and erase the 3d background on the stage your editing and then import in the 2d background. e.g.: take pictochat's background and replace it on final destination
4- All the stages that I've seen that are "animated" 2d backgrounds aren't truly animated. They just have a few images moving over top each other to make it look animated.
Quote from: NaruZeldaMaster on January 24, 2011, 01:48:45 AM4: How would I make said 2D background 'animate' like how FD's background or Battlefields BG.
FD's background is not 2D, I think.
Quote from: scorcher9910 on January 26, 2011, 02:29:05 AM
Quote from: NaruZeldaMaster on January 24, 2011, 01:48:45 AM4: How would I make said 2D background 'animate' like how FD's background or Battlefields BG.
FD's background is not 2D, I think.
Yeah, It's very 3D.
Animating a 2D image - well, you can't just import an animated GIF.
You need to use a lot of 2D models in the same place, each with a different texture (1 for each frame of the animation) and use VIS0 animations (well, that's the easiest way) to make only 1 appear at a time.
Sorry about my error in my post. I meant aren't really animated not are.