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Help & Tutorials => Help => Topic started by: Naruto200Man on January 23, 2011, 06:48:45 PM



Title: Some Stage-Related Questions
Post by: Naruto200Man on January 23, 2011, 06:48:45 PM
1: If I want to port the online training stage over to any other stage, do I need to edit anything special? If so, what and how?

2: What's Rel editing, and what is it for?

3: How do I make a stage that originally had a 3D background have a simple 2D background

4: How would I make said 2D background 'animate' like how FD's background or Battlefields BG.


Title: Re: Some Stage-Related Questions
Post by: msp26 on January 24, 2011, 08:37:44 AM
2 - rels port a stage to another


Title: Re: Some Stage-Related Questions
Post by: Miniova on January 25, 2011, 03:52:05 AM
1- You would need to get a .rel from that stage and change it to said stages .rel  Look up WackaAlpaca's tutorial if you don't know how to do this.

2- It's used to make some stages work over other stages.  The way Wacka described it to me, it is the stages properties or something like that.

3- You get a stage that originally has a 2d background and erase the 3d background on the stage your editing and then import in the 2d background.  e.g.:  take pictochat's background and replace it on final destination

4- All the stages that I've seen that are "animated" 2d backgrounds aren't truly animated.  They just have a few images moving over top each other to make it look animated.


Title: Re: Some Stage-Related Questions
Post by: scorcher9910 on January 25, 2011, 07:29:05 PM
4: How would I make said 2D background 'animate' like how FD's background or Battlefields BG.

FD's background is not 2D, I think.


Title: Re: Some Stage-Related Questions
Post by: ForOhFor Error on January 25, 2011, 07:34:33 PM
4: How would I make said 2D background 'animate' like how FD's background or Battlefields BG.

FD's background is not 2D, I think.
Yeah, It's very 3D.

Animating a 2D image - well, you can't just import an animated GIF.

You need to use a lot of 2D models in the same place, each with a different texture (1 for each frame of the animation) and use VIS0 animations (well, that's the easiest way) to make only 1 appear at a time.


Title: Re: Some Stage-Related Questions
Post by: Miniova on January 26, 2011, 03:48:50 PM
Sorry about my error in my post.  I meant aren't really animated not are.