Some Stage-Related Questions

Started by Naruto200Man, January 24, 2011, 01:48:45 AM

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1: If I want to port the online training stage over to any other stage, do I need to edit anything special? If so, what and how?

2: What's Rel editing, and what is it for?

3: How do I make a stage that originally had a 3D background have a simple 2D background

4: How would I make said 2D background 'animate' like how FD's background or Battlefields BG.

2 - rels port a stage to another
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January 25, 2011, 10:52:05 AM #2 Last Edit: January 26, 2011, 10:48:03 PM by Miniova
1- You would need to get a .rel from that stage and change it to said stages .rel  Look up WackaAlpaca's tutorial if you don't know how to do this.

2- It's used to make some stages work over other stages.  The way Wacka described it to me, it is the stages properties or something like that.

3- You get a stage that originally has a 2d background and erase the 3d background on the stage your editing and then import in the 2d background.  e.g.:  take pictochat's background and replace it on final destination

4- All the stages that I've seen that are "animated" 2d backgrounds aren't truly animated.  They just have a few images moving over top each other to make it look animated.


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

Quote from: NaruZeldaMaster on January 24, 2011, 01:48:45 AM4: How would I make said 2D background 'animate' like how FD's background or Battlefields BG.

FD's background is not 2D, I think.

Quote from: scorcher9910 on January 26, 2011, 02:29:05 AM
Quote from: NaruZeldaMaster on January 24, 2011, 01:48:45 AM4: How would I make said 2D background 'animate' like how FD's background or Battlefields BG.

FD's background is not 2D, I think.
Yeah, It's very 3D.

Animating a 2D image - well, you can't just import an animated GIF.

You need to use a lot of 2D models in the same place, each with a different texture (1 for each frame of the animation) and use VIS0 animations (well, that's the easiest way) to make only 1 appear at a time.

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Sorry about my error in my post.  I meant aren't really animated not are.


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993