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Help & Tutorials => Tutorials => Texture and Portrait Tutorials => Topic started by: bfoxinsox on February 19, 2011, 03:06:21 PM

Poll
Question: What should be my first vertex?
Option 1: Female Marth
Option 2: Female Lucas
Option 3: Bendaroo over Beam Sword
Option 4: Dende (DragonBall Z)
Title: Testing Textures in 3DS Max 8
Post by: bfoxinsox on February 19, 2011, 03:06:21 PM
I don't just insert my textures into BrawlBox... I always test them in 3DS Max first. Here's my method...
What you'll need...
Sorry but you are not allowed to view spoiler contents.

First, open your folder with all the fighter folders.
(http://img15.imageshack.us/img15/6146/originalfolder.jpg)
I'll be editing Mario, so ill open his folder.
(http://img254.imageshack.us/img254/6915/mariofolder.jpg)
Export all the textures from the .pac
(http://img248.imageshack.us/img248/61/exporttextures.jpg)
Export the ModelData[0]
(http://img337.imageshack.us/img337/8268/exportbrres.jpg)
Save in the same folder as the textures
(http://img197.imageshack.us/img197/3651/exportnamebrres.jpg)
Convert the ModelData to .dae using AIS.
(http://img830.imageshack.us/img830/9554/daef.jpg)
Edit the textures to your liking and save.
(http://img534.imageshack.us/img534/8961/saveg.jpg)
Import the dae to 3ds max using collada and use the following options.
(http://img413.imageshack.us/img413/8907/importoptionsh.jpg)
Run MK's Script
(http://img811.imageshack.us/img811/7933/vhtoolmax.jpg)
Press Fix Ais import on MK's script.
(http://img189.imageshack.us/img189/4421/fixais.jpg)
This is the Model all textured you don't have to do anything else.
(http://img821.imageshack.us/img821/1392/fixedais.jpg)
If you like it, you can just replace the texture in BrawlBox like usual. :af2: :happy: :af:
Major credit to MarioKart64n for the script!